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Sunday, 30 July 2023

On a Mission: Gale Force Nine Beams You Aboard


Gale Force Nine’s last entry into the Star Trek market was the incredibly in-depth, long playing Ascendancy where anything above a two player game potentially means booking a week off work to see it through.

The arrival of Away Missions (due out in the UK in August) counters that intensity perfectly with a game that can be over and done in 90 minutes while still fulfilling that desire for some proper Star Trek tabletopping.

The premise behind the game sees away teams from one of the available factions dropped onto either a Borg Cube or the USS Ahwahnee (one of the ships lost at Wolf 359) with a main mission objective and several secondary objectives to complete. 

Time is limited with both sides having to play their actions out across just three rounds. Does it work? Absolutely and with that restriction you become a lot more honed in on exactly what you need to do and the strengths of one faction over another.

The core box contains the Federation and Borg parties. Initial concerns that the 4 vs 6 squads might be a little biased is quickly removed when you understand that bonus actions have been built into the mechanics to ensure that play is fair. Each miniature comes with an accompanying stats board referencing their personal traits and attack, defence and skill levels.

With a set of interchangeable double-sided boards there are a variety of layout combinations that can be achieved. Each board contains different stations (Command, Sciences, Operations, Medical) within sections of the ship or cube that players will need to interact with to complete challenges while also avoiding or engaging the opposition.

Let’s look at how each round works. Using the core box Federation set of Riker, Shelby, Data
and Worf, each character can conduct two actions per round aiming to complete tasks and build up the most points. These two Actions don't need to be a "Move plus something" and you can mix and match to suit your tactics.

The Borg start with two drones and add a further two characters to the board at the beginning of each subsequent round, rebuilding their forces and overrunning the ship. Ultimately there's the chance to have five drones and Locutus in play by the conclusion. That's no including any members of the opposition away team you might have managed to assimilate! Due to their hive mind nature the Borg can also transfer their actions to another drone which comes in useful when you’re needing to grab some final points  in the last throws of round three.

As part of each round you replenish your Support and Mission cards which will help gain points. Players keep these in their hand until they need to be played and the decks from which they are drawn (a set 20 cards) can be customised from the sets included in the core box. 

Support cards will add in benefits such as the phaser rifle or transporter pattern enhancers while Mission cards will provide side quests to boost your points total such as performing a skill test at a certain console. This in turn will depend on the abilities of your characters as to who is best suited for what (and is detailed on their stats card). That will then determine your path through the rooms of the ship or cube.

The model sculpts are nice but they are begging to be painted up and I can see a lot of players wanting to do that. Each does represent their respective onscreen persona very well adding in phaser, tricorders and a customary bat'leth for Worf - ideal since his hand-to-hand combat gains you an additional damage point.

Talking of that, facing off against six Borg can seem a little daunting however with the way the stats are built, three rounds is more than enough to dispatch at least one or two as combat is done on a comparison of scores from highest to lowest. This means that while you might stop the drones from completely taking over.

One thing that I really like about Away Missions though is the quick start guide. The rulebook itself (already available for download from the Gale Force Nine site) covers every eventuality but can be a bit of an overload on first glance. The quick start guide takes you through the basics of the game and in the box there are even a starter Support and Mission card decks comprising of 20 cards to ease you into the action. Once you've got the game down you can rip open the larger packs and start customising your 20 card deck depending on the board and opponents. What works against the Borg might not be the best option against the Romulans for example.

A large Borg force might be enticing but to be able to control any of the areas of the ship you do need to have assimilated members of your opposition since the drones themselves have no set skills until they, well assimilate them. This will mean that your starting tactic for round one might be to add to your workforce while Starfleet's could be to avoid the Borg completely and repair the ship asap.



The Klingons favour full on combat while the Romulans are all about their intel. The Federation is a bit of a mix although they will only stun opponents unless they're the Borg.

Once you get past the first few games and make a few mistakes (I had the Borg being able to do anything until I realised why assimilation was so key!) and how you can play the game more tactically dependent on your faction, this is a fantastic experience. The downside is that you can't get all four factions out at once unless you have two core box sets. That initially sounds a bit grim but given the number of spaces on the four boards you'd be falling over each other from the first move.

Away Missions is a great and thoughtful game for Trek fans and I can't recommend it enough. There has been a bit of bad commentary over the figures but you need to look beyond and actually play the game rather than worrying about representational pieces of plastic (if they bother you that much). I genuinely hope this gets super popular as I would definitely be interested in a Dominion pack or a Cardassian pack. Maybe there's scope for more boards and a DS9 setting and crew? Mix and match options to pick your best away team? Kirk and Spock on the original Enterprise?

The possibilities are right there for the taking and it would be great to see a fair few of them come to fruition.

Away Missions launches August 12th and is available to pre-order NOW.

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