The Chief Engineer of the USS Enterprise is famous for uttering the line "You canna change the laws of physics" but you can change the rules of the game.
Scotty also brings something different to the mix but first let's dive into the characters themselves and see what new dimensions this quartet add.
As the Commander in this set you would assume Scotty would pack the best Attack, Defence and Skill stats but that's not the case. He does have a triple advantage when it comes to his Engineering trait and with that heightened chance of success he could potentially add a Bonus Action to your team. That's a lot of firsts in one character so loading up your card deck will be a major skill in itself to take full advantage.
Hikaru Sulu actually boasts the best basic stats in the team with three dice available for Attack and Defence. While he's still limited to stun, he does provide a re-roll to both himself and his opponent. Sulu also has a double Security trait again super useful for those skill tests and, more interesting is his ability to roll four Attack dice if you happen to have equipped him with an antique weapon - and yes, it's a definite homage to The Naked Time. That said, it means that choosing the Rapier for melee means he's got an advantage from a distance or close up.
But what of the rest of the pack? Well, there's lots to look at. There's more Beam Away tokens as we saw with Kirk (use that under advisement!!!) plus a rather cool little Tribble feature. Those fluffy annoyances can help players score more points if they've been deployed and started to spread but there are ways to remove them! Reading more into this, the Scotty team is ideal to deploy if you're up against a Klingon opponent as the Tribbles can give you some dice rolling advantages when coupled with the Beam Away feature. Again, it's worth digging into your cards to work out the best combination of Support/Mission to select.
This pack also boasts a lot of cards with additional points bonuses as well as a hefty one if you're into stealing cloaking devices or Doomsday Machines. In these instances managing to complete other missions will greatly increase your tally but make sure you do them in the right order to make the most of it. A lot of the cards are similar to already released packs, relying on team members completing skill challenges at particular terminals with more emphasis on their innate abilities and higher scoring traits. Of the two new Original Series packs this is my go-to thanks to the Tribbles and also thanks to the interesting mix of characters on the team. It's fairly balanced when you look at it person to person rather than being an average spread of stats across all four. That may well direct your play to pair them off and back each other up in a way that's not really been evident with Picard or Riker's Federation squads.
There's also a nice "easy" goal as a Core Mission in which players can gain ten points for simply keeping characters in play - that's a potential 40 points for keeping out of danger so make sure Leslie knows!
The Commander Scotty Federation Expansion is now available to pre-order from your Away Missions stockist!
Enjoyed this article? Why not like and share to spread the word!
No comments:
Post a Comment