Friday 30 June 2023

Seconds Out: Alliance: Dominion War Campaign Part II


Tired of replaying the original Alliance missions over and over again?

In that time honoured tradition the wait is finally over as Alliance 2 has broken cover and brought the Klingon Empire into the Dominion War.

For anyone just dropping on here for the first time, Alliance is a sort of Attack Wing version 2.0. Utilising the same movement and combat systems as that Wizkids tabletop game, this version pits players against a common foe through co-operative play.

Featuring familiar Attack Wing ships, the initial box saw the Akira and Excelsior Classes under player command across four linked missions. These could either be played singularly or as part of a campaign in which players could gradually upgrade their ships and skills.

Alliance 2 continues in the same manner however this is very firmly an expansion to the original rather than a whole new pack so having either the Attack Wing Starter Set OR the original Alliance box is essential as the core pieces such as dice, damage cards and movement templates are not included.

The first Alliance introduced the AI feature onto the Jem'Hadar fighters, three of which were in that pack. This sequel now adds the Cardassian Galor Class to the Dominion ranks and the hefty Jem'Hadar Battle Cruiser for good measure.

Wizkids seem to have learnt quite a bit from that first box as well as their lengthy history with Attack Wing itself. Inside the box there are lots of new bits to enhance the Alliance experience and actually add to the original set.

For example, there are additional cards and manoeuvre dials so that the Jem'Hadar ships from box one can be played in Attack Wing as well as generic Dominion captains. There are also some card markers which can be pulled into use if you require the fighters in this expansion but don't have any or enough available (say if you only have the Attack Wing starter pack). This makes Alliance 2 super easy to get into as long as you have those core gaming elements.

As recognition to anyone who did get that first box and wants to continue using their Federation captains, there are a series of new upgrades for those craft in here too. That's a brilliant pay off for those that have intentionally played it all through ready for Alliance 2 to continue the story.

For those wanting a new challenge or are more of a Klingon persuasion, Wizkids has packed in two player ships here in the form of the Vor'Cha Cruiser and a Bird of Prey. Both are ratified with the new points scores introduced over the faction packs, offering more scope on upgrades.

Not to coin a rather cliched phrase but (sigh) this pack is the best of both worlds. It doesn't rely on just having Alliance 1 plus it actually realises some of the pitfalls of that first box and works to rectify them. Add in another four missions to the overall Dominion War campaign and you have a very well rounded pack.

But of course the cards are one of the biggest draws here. Alliance 2 adds in four for Federation captains; Co-ordinated Assault to transfer an Evade, Battle Station or Scan token to another ship at close range, Battle Plan adds a Battle Stations token to your ship if another allied craft is in close range. Extend Shields provides a friendly ship with a shield fix and Engineering Officer allows for an Action to be conducted even if there is an auxiliary power token in play. 

On top of those new upgrades, there are 24 cards to start building that Klingon Fleet. That's six Crew, five(1) new Elite Actions for the captains, five for Weapons and seven Tech. The Crew options do tend to revolve around the utilisation of either the Target Lock or Battle Stations tokens to bolster attack or defence with only Helmsman providing a spin on movement. 

In the Elite Actions Reckless Assault offers repeat usage for head on combat alone. Evasive Maneuvers awards an Evade for use of an Evade while Strafing Run is reliant on overlapping bases to inflict more undefended damage.

Glory to the Empire! acts as an alternative Target Lock to reroll attack or defence. Fight with Honor teases better odds in taking on equal sized or bigger opponents. Eye for an Eye is a real diamond in the pack with the chance to inflict critical damage if you yourself suffer likewise with no chance to defend it.

The Weapon upgrades offer a series of ways to target multiple enemies, improve rolled results and in the case of Converging Fire, allow other friendly Negh'Var or Vor'Cha Class ships the use of the host ship's Target Lock. 

Equally as good is a unique chance to Target Lock two different opponents with the four point Targeting Array. Secondary Cloaking Coil provides a chance to do repairs and cloak in the same beat although as a discard it's a one off. Reinforced Hull also offers a surprising upgrade to any ships with a hull value of four and above. Nor do any of the Tech upgrades have any real deficits or negative impacts so they would be features I'd choose to get onto my ship first.

But let's get it set right, this is a superb pack that offers so much to all players who have at least the ability to play at a base level. The option now to play as either Federation or Klingon will be wildly popular and the inclusion of two new ship classes under AI control opens up options for this and for straight Attack Wing single player scenarios. The cards themselves are top drawer with Helmsman seeming to be super popular. Thinking to add in Attack Wing cards was a bonus that pays dividends too.

News is that with Part III the Romulans will allow you to mix and match anything so you’ll be flying a Federation ship tooled up with anything you can select from any of the three packs.

A great addition if a long time coming and it’s not over yet!

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Sunday 25 June 2023

Taken Care: That Final Eaglemoss Special

First of all... this is a bit weird... but this will be the 1000th published post on this site. It feels somewhat crazy that after 10 and a half years I'm still here and still writing about Star Trek. Thank you to anyone who has followed since the beginning, to all those who read and comment along the way. You've helped keep me going and I've loved meeting and talking to every single one of you.  Here's to the next 1000....!!!!



We were excited, giddy even at the thought that Eaglemoss would be producing the Caretaker Array from Voyager’s pilot episode. 

Hurrah! Prepare the pre-orders! Donate that final irrelevant lung and stand by the post box!

A year later and the landscape is quite different yet somehow, models find a way. That Caretaker Array did finally ship but via Master Replicas who have bought a considerable chunk of Eaglemoss' remaining catalogue including several of their unreleased models (see also XL USS Stargazer).

What is perhaps most surprising is the size of this special. Certainly the smallest space station in the series, the Array is only just twice the length of the familiar black base. It’s virtually all plastic with the two central rings acting as metal ballast. To be honest I’m not entirely sure what I was expecting here nor am I sure what I actually got.

The detailing is pretty minimal and comparing what we have in the box to the item on screen is not the easiest of jobs. I’d even go as far as saying that this gives an air of being unfinished although it’s actually comparable to the station on screen.

Those antennae/sensor arrays are indeed skeletal if you watch the episode back so there is a decent level of accuracy when it comes to the station's extremities.  In fact they're fairly well detailed too in terms of surface greebling if not that strong. There's a fair bit of give in the larger ones in particular yet it is as screen accurate as you would hope.

Both the outer arms and that central core do have a level of grubbiness to them indicating the grand old age of the array. Problem is, it's just not that exciting as a station or as a product.

The top and bottom assemblies aren't that intricate but do at least bear some resemblance to their vaguely seen "real" versions in Caretaker. I guess this one is a bit of a kicker though thanks to its size and the mix of well detailed elements to that rather plain central core. Yes, there is hull panelling but the single tone colour scheme lies a bit flat and the station feels somewhat lifeless.

As to the stand fit, this one's pretty good, clipping right around the lower elements of the central core and holding the whole station very firmly in place. Nicely constructed and provides a stable base.

Ok, it is just a model but Eaglemoss managed to successfully convey signs of life on many of their other products however it falls a little flat here. The lack of an accompanying magazine is conspicuous too and would probably have helped answer a lot of questions about the resulting build however that's one thing that concretely never saw the light of day.

For now the Caretaker Array rests as a tantilising glimpse at some of the possibilities that might have emerged in 2023 but also represents that final crumbling moment in what was once a huge part of the merchandising market. 

Is it a "must have"? Yes if you're a completist or a Voyager fan but no in every other sense. It's only really gained notoriety because it's Eaglemoss' unreleased special. For me it might even rank below the stick that is Relay Station 47 and maybe as the weakest of the space station/stationary structures. Functional - absolutely but just super, super dull and a disappointing way to have closed down the specials series of models. Who knows what could have been next...

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Saturday 24 June 2023

The Prodigy Returns - We Hope




In a wave of cuts, Paramount has cancelled Star Trek: Prodigy after only one season has aired.

While that technically makes it the shortest Star Trek series aired at just 20 episodes to date, it's not the end of the story.

In a partnership with Nickleodeon, Prodigy was envisaged as the Star Trek series that would bring in a younger audience although it seems to have received a warmer welcome from established fans across the course of its initial airing. 

Prodigy certainly developed its core of characters across the season and we know that a second batch of episodes are in post production with Paramount allowing them to be completed. This will then be shopped around for a new home as (you would presume) a bunch of 40 episodes, taking it over the 30 produced for Picard and also ahead of The Animated Series. Strange New Worlds sits at 20 with its second season in full swing.

It's definitely come as a shock to see Prodigy fall from grace so quickly. Will another home provide funding for a third season? Will it even find a new base from which to tell its story?

So far only the first half of the first season has made it to Blu-ray and DVD. The videogame, Supernova was quickly price-dropped and the range of Playmates action figures promoted in February 2022 has still not materialised. In fact fans have noted that the initial wave including Kirk, Picard, Burnham and others is now itself being discounted to clear.

Playmates website actually notes that the Prodigy figures would be launching in 2022 with additionals characters coming in early 2023. So it could be said that the writing has been on the wall with the wonders of hindsight.

The positive is that there is a confirmed second season in existence which, given circumstances, is most likely to be its last. Whether expense or interest were ultimately the reasons for calling time may not be fully revealed but it might even have been the point that as a joint production it was an easier option to cancel.

Paramount is apparently fully invested in the continuing voyages of the Star Trek franchise although with the ending of Picard, Discovery's upcoming final season in 2024 and now the demise of Prodigy it might be that they are reining in the costs and only going with what has truly captured the audience imagination and wallets.

Strange New Worlds is experiencing positive reviews, Academy is on the way, Lower Decks has a fourth season due and there's the Section 31 TV event to come. Maybe Paramount will invest in more of these one offs to test waters for future series before fully committing. That's my suspicion with the Michelle Yeoh vehicle and that the Oscar winner will only be onboard for the event before jumping and allowing a full (cheaper) cast to take over.

But back to Prodigy because it is set to disappear from Paramount+ in the next few days in line with its cancellation. There are petitions out there but in respect to its former home, that association looks to be over and done. Maybe it will continue beyond the 40 completed stories but I don't hold out much hope especially with the current world economics and the need to watch every penny.

At least the episodes we do have are of a high quality both in terms of visuals and storytelling. Super shame Eaglemoss never got to make a Protostar model but I can say it's a series that I will be revisiting and enjoying just as much on repeat viewings.

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Wednesday 7 June 2023

Gaming Trek Back in Business


For years fans have been screaming for a new 
Star Trek console game that encapsulates the true spirit of the franchise.

In recent times we’ve had the Kelvin Universe back in 2014 as a prequel to Into Darkness, the VR reliant Bridge Command and only a matter of months ago, Prodigy’s Supernova. Yet nothing seems to have captured the imagination of the Trek gaming community as much as classics such as Bridge Commander and A Final Unity from the 1990's.

Resurgence was slated as the Next Big Thing. There’s been hype, trailers and much excitement around Dramatic Labs new addition to their catalogue. Could this be the game to revitalise Star Trek on consoles and PCs? Might this be the first real chance to bring in fans to the levels that Online has managed?

While Supernova was evidently aiming for the junior Star Trek fan market (and some could argue completely failed at that), Resurgence is the one most fans will have been waiting for. Taking a more adult and more conversational direction, it perhaps encapsulates the franchise's nature more absolutely.

Set during the Dominion War timeframe, Resurgence will go some way to appease fans of the 90’s generation of shows. The uniforms, the ships, the Starfleet environments; all are incredibly familiar and all tied into a heavily narrative driven adventure. Don't expect that "Dominion War" tag to pay off however as that seems to have been just for marketing purposes since there's not a Jem'Hadar in sight from beginning to end.

If you’re looking for lots of shooting and high octane kicks then it might be better to head over to STO or perhaps even the (somehow still going) Alien Domain. This is a game requiring much more attention and understanding of the overall plot. 

The USS Resolute has finally been put back into service following an "incident" which is unseen during the game itself but can be found by reading the prequel comic series. Taking on a new first officer, the ship is tasked with helping negotiate between the Hotari and Alyidans over dilithium mining rights. Now this might not seem super exciting to begin with but trust me it does get going although it does seem to take a while to switch into gear.

During the mission you get to play as both first officer Jada Rydek and Petty Officer 2nd Class Carter Diaz allowing for two different perspectives on the ship and adventure as time progresses. 


As noted, this isn't a phaser fight all the way and relies much more on decision making and attention to detail. Yes, there are some combat elements but these are far outweighed by the choices made along the way. 

The first few missions do allow you some time to adjust to what might be a slower pace of gaming as you're taken through the steps - how to use the tricorder, how to interact with objects, how to shoot... before the story really kicks in.

What becomes immediately obvious is the amount of replay there will be Resurgence. Each choice leads to another but perhaps not one you chose on the last run through. Each decision also influences the relationships that character has. For example Chief Engineer Chuvok (yep, he's a Vulcan) will have his opinion of Diaz changed dependant on which of three answers he gives at a chosen point. 


At first this may not seem to cause any major ripples but as you get further into the story, or replay to see other results, these paths become more obvious.

Resurgence isn't a totally new set of characters either with the already announced Captain William T Riker (voiced by Jonathan Frakes) appearing as well as legendary Vulcan ambassador Spock. Nicely voiced by Piotr Michael you'd swear it's Nimoy and his inclusion in the game is definitely one of its highlights. His inclusion might seem like a bit of a marketing ploy but his place in the story does help tie elements together.

As is the choice to bring back the Tkon Empire. Perhaps not referenced as much as the Ionians, the Tkon appeared in TNG's first season The Last Outpost and this game plays as a decent if long overdue sequel. In the game 16 years have passed since that encounter while in real time its 36! In fact the game even takes players back to the location of that very episode as part of the story itself, further integrating it into the fabric of the Star Trek universe.

Important to note is that given the price tag, don't expect this to be the next Skyrim or GTA for quality. It's a decent mid-range game that knows it has a somewhat niche gaming market and as such you can sort of tell that it's not quite pushing the boundaries for the PS5. There are an annoying amount of glitches. The AI walking ability is horrid at points and when characters are talking you can see pretty much into the back of their digital skulls. The audio is also out of sync with their lips which gets increasingly frustrating as does the odd sound echo or cut line. Hopefully these are issues that can get ironed out with future patches and it certainly needs them to really get that immersive Star Trek episode experience right.

Resurgence in that sense does need a chunk of work doing to it in the form of patches and upgrades to iron the bugs out and make this a much smoother gameplaying experience but I guess it's initial popularity on shelves coupled with how much replay value there is will determine what that will look like.

It does also offer the chance to expand into other episodes with these characters and take them and the Resolute into different areas of the Star Trek universe. A single play through of the game's 40 episodic slots doesn't really give it a fair shot if I'm honest and it may find its true value in subsequent run throughs to highlight the results of different choices  on the story as well as those characters around both Diaz and Rydek. It's also a long game in terms of payoff just in that first experience because there are little nuggets dropped in that don't seem to really have much effect. But don't despair because everything in here has a purpose.

While enjoyable it does feel that there's still much work to be done to bring this up to warp speed and I for one look forward to seeing how the developers expand this unique entry to the Star Trek gaming catalogue.

What's your experience of Resurgence been so far?

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