Monday, 22 July 2019

SDCC - Picard: The Trailer


Take a breath and now let’s dive into the trailer for Picard which aired this weekend (twice!) during the Star Trek San Diego Comic Con panel...

Instead of frame by framing it, let’s work out what all this might mean and discuss the relevant characters and events in turn starting with

Jean-Luc


Retired, living back at the Picard vineyard and seemingly all alone out there following his departure from Starfleet, Picard seems to be drawn back to action with the arrival of Dahj. Played by Isa Briones, she’s the enigma of the show and, according to Jean-Luc when he drops by Starfleet Command, in a great deal of danger. Indeed we see the young girl dealing with masked assailants and phaser attack during the trailer. 

Picard himself it appears is not just affected by the destruction of Romulus but is still haunted by the loss of Data as we are told in the voiceover. So much so that he visits a Soong type android in storage which I would think is Lore who was disassembled at the end of Descent. More on Soong androids in a sec as it’s interesting that this event from Nemesis is going to have such a big effect. I did predict its involvement in a recent post but not on the scale that we get here.

If we are expecting the slower more philosophical approach of The Next Generation I think we will be surprised. Even Jean-Luc picks up a phaser during the trailer to take on an unseen foe. Given Patrick Stewart’s more mature age I doubt he’ll be leaping all over the place but this is definitely going to be fast paced and more action based from the start - no question this is how Star Trek will go now because that’s how TV has evolved - it needs to catch you from episode one or its game over.

Then there's the "Captain Picard Day" banner - that was a bit of a twist to see it after all these years - has someone kept it? Is it one of his crew's possessions perhaps? Were one or two of them kids on the Enterprise-D?

From what I see it looks like Picard’s request for assistance from Starfleet falls on deaf ears leading him to assemble a diverse crew to complete his mission. Oh - and in the trailer he gets to utter the immortal "Engage" line which will have you getting all reminiscent. The hairs on the back of my neck stood up at this point.


The Crew


Dahj - Isa Briones
Young woman entering the next phase of her life when a major incident changes her whole world.




Santiago Cabrera- Christobal Rios 
A former member of Starfleet and someone "reticent" to initially help Picard.






Alison Pill - Doctor Agnes Jurati
A researcher (rumour has it a cyberneticist - now she's limited to what she can say about the role which suggests Pill is crucial to the story)







Harry Treadaway - Narek 
Romulan involved in some sort of secret activities that cannot be divulged at present.






Michelle Hurd - Raffi Musiker 
A past with Picard and a genius strategist haunted by her demons; has a link with Rios because of this.






Evan Evagora - Elnor
Seventeen year old Romulan skilled in hand to hand combat and sword fighting.







The trailer itself doesn't give away much in regards to the characters of anyone except Dahj who would appear to be a major part of the plot at least for the first episode which I would suspect a lot of this footage is from. There's lots of posing, walking, gesturing and staring from all concerned but they're leaving a lot to be discovered which might indicate that giving us a bit of info on Dahj is trying to turn our attention away from other things!

One thing we don't know is what ship these guys are using. They are on one during the trailer but as yet it's still shrouded in a ton of secrecy. From the shots it seems to be very open and maybe some type of cargo ship.




The Romulans

We have two in the crew. One who is very loyal to Picard (Elnor) and another who would seem to have a different agenda. Could Narek be Tal'Shiar perhaps or whatever was created to replace them after the Dominion War? 

Notably some of the shots we have here of other Romulans includes a couple who have the distinct makeup that makes them look a lot like Nero and his crew sans the tattoos from the 2009 reboot. 

Note too that the Romulans are missing their cranial ridges so there has been an update to their appearance since we last saw them in Nemesis. There are some new ships spotted at one point however it's from the rear so they might/not be Romulan; could be Vulcan?

The Borg

Cancel Christmas people, they're back. I was just about to write a piece on whether or not Picard would need the Borg when the trailer dropped and answered my question. Yes, it does. Not only do we have the Borg but we also have Jonathan Del Arco back as Hugh 20 plus years on from Descent and him taking charge of the community that had separated from the Collective and was residing in the Alpha Quadrant. What has happened over time and is that Hugh in the trailer having an implant removed? Take a look at the huge gap in the top right of the cube and also there are two objects which appear to be orbiting it - guard ships? Satellites?

I was very surprised by the inclusion of both Hugh and in turn the Borg so early into the show although its a massive attention-grabbing piece. The Borg also appear to have a new colour scheme changing from green to blue BUT this could either be the individual "collective" established by Hugh or a genuine change to the Borg threat.

Apparently they aren't as dead as we believed following Endgame which rounded off Voyager although those were all connected to the Collective and in the Delta Quadrant. Might we end up over that side of the galaxy given there must have been advances in propulsion and learnings from Voyager's return?

The cube is the only definitive sign of their inclusion in the series. We do seem to see a couple of Borg alcoves in what might be the cube converted into a prison yet that is all conjecture and possibly down to how they have edited shots together in the trailer.

What that scene does show is that there have been 5843 days since an assimilation at the facility which suggests that the Borg are still out there and causing havoc. With a bit of maths though, that 5843 days s actually just over 16 years which is when Picard was taken off the Enterprise and given his special assignment and promotion to admiral....coincidence....? Hmmm.... Also that script to the right appears to be either Vulcan or Romulan which also links to the appearance of the guards with their distinct right angle haircuts.

Have they been reborn or is this Hugh's doing? We know from the LiveWire interview with the cast that his role as leader of the group has evolved since we last saw him on screen but in what direction?

The Surprises 

Holy mother of God. Data...Seven!!!

That same LiveWire interview confirmed that the android at the end of the trailer is Data and by taking into consideration that Patrick Stewart is wearing a uniform again for a flashback he's filming shortly then this could also be a flashback, or maybe a holodeck encounter. The mug we see Picard using for his tea while playing cards is identical to the one from the Enterprise so that might be a clue and I also believe there will be a lot of flashbacks in the show to fill in the 20 years of gaps as the story unfolds. Note too that Data/B-4 refers to Picard as "Captain" not "Admiral" which indicates that he is working on pre-2381 knowledge.

But how the hell did they keep Data a secret? Is the droid in the drawer B-4 as Brent Spiner might have let slip or is this again a red herring to misstep us for another few months. Might that be the disassembled Lore from Descent? Will Data be reborn in B-4? We now know he's going to show up across the series (not every episode) in various ways.

Then there's the return of Seven of Nine. Hair down, still sporting her Borg implants but considerably more at ease than we ever saw her in Voyager. Did she get married to Chakotay or were her abilities snapped up by Starfleet or Section 31? Her appearance in Picard's La Barre home is a huge shock in the trailer and there is another glimpse of her later. Is she responsible for Picard's mission? Is Seven again going to be dropping in every now and then?

Marina Sirtis managed to keep it closed down at the press conference for Destination Star Trek last year and was very firm in her denial of any involvement with Picard but now we also know that both her and Jonathan Frakes will be back as Troi and Riker in this first season. This can only pave the way for other illumni from The Next Generation, Deep Space Nine and Voyager to be included but for worthwhile appearances and not lip service. Patrick Stewart is hugely involved with the writers' room to get Picard and the series right so this reassures me it won't be done as a gimmick.

The LiveWire interview also has Stewart noting that there might be other characters from the franchise appearing outside of the main cast - but that's speculation for another day.

Two other questions the trailer raised - it looks like Picard is on TV but for what? AND what exactly is being tested/experimented on? There's a lot of green glow so either Romulan or Borg involvement. Might we suspect the Romulans are interning former Borg drones? Creating their own perhaps? Is Hugh fighting a war with the remnants of the Romulan Empire? Are the Romulans experimenting on Hugh???

The trailer is magnificent, giving a real feel of the show, an introduction to the characters and enough shocks and twists that will have fans chomping at the bit to see it. Picard now lands in 2020 and not at the end of this year but that's OK as long as it's done properly. This show has a lot going for it and a ton of backstory and history for us to see filled in since the closing credits of Nemesis. From the teaser and the trailer this is the Star Trek show that fans have been screaming for since 2003 - a step beyond Voyager into a new frontier and also outside the restrictions of Starfleet. 

What are your thoughts on the trailer? What does it all mean? Drop a comment below!

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Wednesday, 17 July 2019

Delivery from Doomsday: The Official Starships Collection Special Edition - The Planet Killer


One of the franchise’s most iconic alien spacecraft has unexpectedly joined the Official Starships Collection.

Rocking in at 22cm in length, the Planet Killer from Star Trek’s brilliant The Doomsday Machine is initially an odd choice to supersize as part of the specials but there is a twist to the tale here.

The very shape of this one is odd to start with and Eaglemoss haven’t taken the easy route by simply making it symmetrical along the centre vertical axis which could have been enticing. Instead the shape and surface is uneven, angular and twisted just as we saw in the classic 1967 episode. The rear third of the craft is metal while the front two-thirds are plastic and separated into an upper and lower half - with good reason!

Aligning this to the original was potentially easier since I would expect the CG renderings for the remastered The Original Series would be the prime source to get this one screen accurate. The larger scale definitely benefits the contorted shape of the Planet Killer as does the point that this is 100% decal clean, finished only by the mottled blue/white/grey paintwork. The painting is totally different with the combination of colours creating a sort of organic/metallic feel that resembles the finished craft onscreen and gives the sensation of depth to the otherwise smooth, stepped hull. It's also a very crisp and clean paint job with no screaming errors and fantastic consistency.

This covers the whole thing so you might feel the price tag is a bit steep for something that is a very simple (but well executed) design. Yet this one does pack a unique feature which illustrates that Eaglemoss are thinking outside the box just as they did with the glow in the dark USS Defiant as part of the bonus editions series. 

Hidden under a well camouflaged and magnetically closed panel is a small battery compartment which takes two SL41 watch-style batteries. Fitting is a little fiddly with you needing to unscrew the top of the internal compartment and then push the batteries in and then cram back into the gap for the unit.

Fitted back into the Planet Killer, there’s a little push button which activated an LED bulb set at the back of the craft’s open maw. This illuminates the interior space and does, quite literally, bring the ship to life. The bulb is a dead simple solution very well inserted into this distinctive ship design and does escalate it beyond the usual standard of models. The interior of the maw is also an inset rippled plastic piece which gives a rather cool visual effect that makes this feel as close to the original design as can be. The inset does stand a little proud of the rest of the hull but that doesn't detract from the visual power of the light effect.

The lighting effect is decent but not overpoweringly bright, giving off enough light to illuminate the cavernous mouth of the Planet Killer and it looks ace. Certainly it’s one of the simplest models from all strands of the collection although not as basic as the Fesarius since there’s a worn, uneven and angular hull that gives that awesome look.

For display the craft sits atop a double cupped cradle which doesn’t offer anything in the way of support l, more providing an aesthetic display than ensuring it won’t be maw-planting the carpet/wood floor/quarry tiles in the coming weeks. Make sure it’s on a deep shelf would be my suggestion!

The special edition magazine has a lot of CG images newly created and also from the remastered episode. The model shots from the original episode are conspicuous by their absence and it’s not sitting well that the original vision of Star Trek seems to have been cast aside in favour of the updated versions from only a few years back. 

Covering the episode, the magazine relates the events surrounding the encounter with the Planet Killer as well as views of the craft to compare to the "real" thing. The rest of the pages are turned over to discussing the development of The Doomsday Machine episode from the mind of Norman Spinrad plus some side notes on how he nearly contributed to Star Trek beyond The Original Series. It's fairly standard background information and is kept very relevant to the model it's packaged with.

The Planet Killer is perhaps not the most inspiring model to arrive and for some it may seem overpriced especially as it's a special rather than a regular issue. That said, the larger scale has allowed the welcome inclusion of the lighting element which makes a big impact when used and gives a more impressive feel to the end result. 

A rare chance to get hold of a decent scale model of this creation and definitely one you should go for.

The Planet Killer is available now at selected retailers and online via the Eaglemoss shop RRP £29.99

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Tuesday, 16 July 2019

Life-Changers: Awaiting Picard...


The clock is ticking and we are months away from the next chapter in the seemingly ever-expanding Star Trek Universe; Picard.

Truly a first in name and also in revisiting a character from a previous Star Trek series, Picard may well break from a lot of the norms we come to expect from the franchise but what else...?

Now we could bash on about how much Nemesis and the events following (destruction of Romulus) will be the pivot and launch point from which Jean-Luc's life will have changed but what about the other years of Picard's life? What other events significantly changed the course of his life? Might these also have an influence on the coming seasons of Picard? Let's head right in with my selection from the annals of Star Trek.

1. Heart to Heart

Samaritan Snare introduced us to the fact that Jean-Luc's ticker wasn't the one he was born with. Tapestry expanded on this event even showing us what would have happened if he'd played it safe. Will the former captain have received a further replacement? Is his artificial heart working at its best? What risks will Picard be willing to take?


2. Command of the Stargazer

Picard wasn't even first officer of the ship when he was forced to take command following the death of the ship’s captain. One minute he's a senior officer and the next he's on the next step to becoming a legend and one of Starfleet's most revered commanders. Picard was in the chair of the Stargazer for 22 years and the new show could explore the repercussions of some of the events from that period or maybe from the intervening eight years until he stepped aboard the Enterprise-D. Stargazer was a huge part of his career and will have influenced the style of captain Jean-Luc became. Also the new show could give us some canon facts about what he was up to between abandoning the Stargazer and taking command of the D. 

3. I am Locutus of Borg

If there's a defining moment of Jean-Luc Picard's life that would be revisited again and again it would be this - the arrival of the Borg in the Alpha Quadrant. Without dragging its influence on the franchise into the matter, Picard's life was changed irrevocably by his rape by the Borg to the point where his single-mindedness nearly cost the lives of his crew in First Contact. While Janeway, Tuvok and Torres would be assimilated on purpose in Voyager, this was a brutal assault on his person that could not be simply pushed aside. For the first time in Star Trek there were long term consequences. Expect this to be mentioned at least a couple of times in the upcoming show.


4. Lights

An episode renowned for its incredible acting, Chain of Command, Part II left a scar on Picard that was only briefly touched on in the closing moments of the story as he revealed that he was almost at the point of saying there were five lights just to end the torture. He was almost broken and only saved mere seconds before finally giving in to David Warner's Gul Madred. In Picard will we see Jean-Luc pushed to this limit? Will we see him beyond this point and was the rescue of the Romulan people that limit? Just how has it affected him so profoundly that it causes Picard to walk away from Starfleet?


5. Deaths of Robert and Rene

Generations is a bit of a mess at worst with all the timeline here and there but it also has some chilling sequences too. None more so than the revelation that his brother and nephew were killed in a fire at the Picard vineyard. It made Jean-Luc realise more about his own mortality and also that the family line could end with himself. Might this be a jump-off point to see where Picard's relationships have ended up - did he indeed have any children? Did he marry Beverley as we saw in the possible All Good Things... future?

6. Death of Data

Follow on novels and comics have taken the death - and subsequent resurrection of Data in many different ways but will Picard provide an in-canon answer to whether or not he comes back? Data's death changed the Enterprise dynamic even more for the captain with both Troi and Riker also departing the ship at the end of Nemesis. Data was Picard's protegee who discovered and realised his mortality and that of others (theme here...) in the most final way possible. Could Spiner be bringing him back in B4? Might we see Data's consciousness extracted and placed in a new body allowing a torch passing? Is he the captain of the Enterprise-F?! It would allow Picard to retain something else from The Next Generation since Data was such a large part of the senior staff on the Enterprise....but then could it be another Star Trek alumni that might return...


7. Farpoint Station

Maybe not necessarily Farpoint itself but more the individual we meet on the way there. Q is an event in himself, turning up repeatedly during The Next Generation's run to offer something new to the crew or chastise Picard that little bit more. He started the trial that never ends - which could very well continue - and we never did find out what he was going to whisper in Jean-Luc's ear at the end of All Good Things... did we? Q’s arrival in Star Trek heralded a new kind of foe initially but their relationship wasn’t as cut and dry as that.

Thanks to Q we also encountered the Borg for the first time but more on that topic in a future post!

What other key moments would you include? 

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Monday, 8 July 2019

Mod Squad: Attack Wing's Federation Fighters and Expansion Plus


As part of my continuing addiction to Attack Wing I've been hunting down a reasonably priced Federation Fighter Squadron for some time.

On a random visit to a gaming website I stumbled on a lone expansion pack that wasn't over £40 and was in the UK - essential purchase without question.

One of the earlier waves (11), the Federation Attack Fighters are some of the smallest playable pieces in the game. As usual they come with the standard Attack Wing plastic base and stats base card. The trio of fighters are perched on a little plastic split base and my word are they fragile - I've already had to reset one that came off the stand while I was taking some pics.

The detail on the Peregrine Class ships is admirable for the size of the craft but if you want to really appreciate them, get the Eaglemoss version. These do their job for the game and aren't too badly finiished, You can make out the form of the ships and some panelling and they're certainly better painted than the Enterprise-E was.

With the fighter wings - of which you can also purchase the Scorpion set for the Romulans and the Cardassian Hideki set for the Dominion - they are captainless and see their stats decrease as the battle wages giving them up to five "lives" if you will.

So let's look past the miniature miniatures and get into the numbers that matter. Fighter Squadron Six starts out with an attack role of six dice, zero in defence with one hull and one shield meaning that while they pack a punch out of the box they are extremely fragile. Cleverly each time you "destroy" the fighter wing the stats alter and the skill level decreases meaning the wing becomes less offensive, more defensive and also ends up moving earlier and firing later in the rounds. 

They can be loaded out with three of the unique Fighter upgrades which we'll take a look at shortly as well as boasting the ability to field the Evade and Target Lock Actions with a cost of 24 points.

Now I got these to run more Deep Space Nine scenarios alongside the station, USS Defiant and the IKS Rotarran among others and what makes them an even bigger draw is their effectiveness at range one. These are perfect for getting in close and dangerous with any attack on an enemy ship at that range that results in at least one hull damage incurs a second Damage point straight away. These would almost be worth hanging back until the larger ships have taken down any shields so they can make a final move for the kill.

They're also impressively manoeuvrable, having a top speed of only three but with a full range of turns and crucial 180 spins with no chance of a red in sight. These are tight movers with absolutely no restriction. Amazing.

In the box alongside the usual array of Shield Tokens and the rest we have eight Fighter upgrade cards; four costing three points and four each costing four points and offering a range of different offensive and defensive tactics to outwit your opponent.

Kicking off the three pointers, Defensive Maneuvers can be disabled if you are targeted and gives you the free ability to drop an Evade token next to the squadron whether you have one there or not. It offers the chance for heightened defence which these little gems don't have one point of and will at least increase your life for another round. 

Attack Formation allows you to set one die to your chosen result as long as you're within range one of a friendly ship and is disabled if activated. Again it's a card offering a straight advantage although I'm not sure if this is a benefit to be used early on to ensure crippling damage while you're still pumping out six attack dice or later when your power has been diminished.

Co-ordinated Attack works very similarly to Defensive Maneuvers although it works when you are picking a target and provides a free Battle Stations token even if there's one already in play for the Fighter Squadron. Once more this will be disabled (not Time Tokened although I don't see why you couldn't retro-fit that feature onto these cards) to function in the game and adds a greater chance to cause the required damage. Depending on your stats will definitely determine how this can be used. It guarantees something at least but its going to be down to severity!

Finally on the three pointers we have Tactical Pattern Theta which is, unusually, activated by a dice result rather than it affecting a dice result. Here a Critical Damage hit to an opponent's hull means that the Federation player can assign their opponent either the Weapons Malfunction or Munitions Failure card instead of it being a random result from the Damage Deck. Great for inflicting a serious blow to the enemy and this pushes me more to want to use these as a last wave rather than the first into the fight.

Slightly more costly is Cover Fire - one I would absolutely pack in at the beginning of the game given that it can be discarded to roll the number of defense dice equal to the current Primary Weapon value - certainly going to be a help early on to extend your lifetime on the board.

Attack Wave gets disabled adds an extra attack die to your attack for one round but the disable feature means it's quickly reusable. Squad Leader adds two points to your Captain Skill at the beginning of the Combat Phase and disables any Actions until you can work off the Auxiliary power Token it locks on. If that's not your way, this four point card has a second option in which you can perform the Action from a friendly ship's Captain at up to range two. Likely that you would be looking at someone costly to be utilised for this one. But check the wording - there's no disable, discard or Power Token penalty if you use this second one which means it's well worth four points. This is one you can use in a supporting role again and again and again very speedily.

Squad Leader adds two to your Captain Skill at the start of the Combat Phase meaning that, early on, you may well be firing first. Doing this will incur an Auxiliary Power Token but you can easily wear that off with a bank or straight on move at speeds one or two. Squad Leader can also (alternatively) be used to target a friendly ship at ranges one or two and perform its Captain's Action as a freebie - that's a big advantage and could mean something can be used twice in one round and potentially giving you an extra bit of an advantage.

Last up in this pack is Support Ship which gives you a free life. When the last token and stats are about to be removed this card is removed instead giving you one final last stand. Coupled with some of the ore defensive postures in here this will give you a bit more time to annoy the opposition.

Now we could just end the review of the pack there but we also have the recently released Fighter Squadron Expansion expansion pack. This offers a new set of eight Upgrades plus the chance to change your trio of ships to either Squadron One or Three, each with its own Unique Action.

Now it might be wise to convert the earlier Wave 11 pack over to Time Tokens since some of the new upgrades use this feature and it was brought in to replace the older way of disabling cards. 

As with Squadron Six, One and Three also cost a standard 24 points with the same three Fighter upgrade slots plus the Evade and Target Lock Actions available.  Squadron One has it's action Time Tokened when a discarded Fighter Upgrade is reequipped - so think about this being coupled with Support Ship for instance - could it mean you'll never get eliminated?

Squadron Three has two Time Tokens set in play to perform a Sensor Echo move of Speed One as a Free Action adding another dimension of manoeuvrability to the group of fighters.

For note the generic versions of the squadrons minus their Unique Actions  also lose one Fighter Upgrade slot, have four lives and cost only 20 points.

Now to the upgrades themselves. Rocking in at a rather low cost of one point is Defensive Maneuver Alpha. There are eight words on the card denoting that this squadron blocks attacks on friendly ships - but how? What damage does it take? Where does it need to be? This has to be the most vague card produced for the game in its history - also how many times can it be used? Do you need to disable it? Discard it.........?

Defensive Maneuver Beta is somewhat sacrificial and also will mean that there is a bit of rule interpretation in play. Costing two points and active at just range one you can remove two Attack Squadron Tokens (two lives) to eliminate two Damage results from an attack on a Capital Ship. Now for reference that's any ship with a hull value greater than four. Luckily it's a single use so you can't keep chucking your fighters under the bus for the sake of that Sovereign Class starship.

Also at two points is Flanking Maneuver Delta. A little more complicated it's a two stage activation. Once you've performed a right ot left banking turn you drop on an Auxiliary Power Token and then immediately turn your ships 180 degrees. This actually a rather wonderful move to misstep the opposition and put yourself into a potentially better tactical position. It's a single use discard but I think this could really alter the tide of the fight.

Moving to the three point card quartet, Defensive Maneuvers gives the chance to drop on an Evade token just as you're lined up to be shot at even if you already have one in play. With the fighters you can't have enough defence and this is one that will only be disabled (interesting that this isn't Time Tokened) and so can be reused regularly to keep you in the game.

Leading the three point cards we have Anti-Squadron Barrage. This one is only useful if your opponent is also fielding an Attack Squadron and lets you perform one attack for every two squadron tokens (rounded down) that are still on the ship card. It's a niche move and very useful for one situation only. Defensive Maneuver Theta operates at range one and costs three points too. Discarding this one lets you activate an Evade token besides all ships at close range - good free action for other ships and demonstrates that these are potentially support ships which I would utilise when their lives start to wain.

Third up for the three pointers is Flanking Maneuver Epsilon. Using the Time Token feature of the game, this card lets you perform a Sensor Echo move (speed one) and step out of the way of trouble or into the path of attack. Now it does specify this is after the squadron has moved so it's not one you can hold back to the end of the movement section of the round.

Flanking Attack Omega works at range one and has the higher four point price tag. The benefit here falls to a Capital Ship at range one (four hull points or greater) which can then roll an additional three attack dice. It's a hefty cost considering that the Attack Squadron cannot attack. For five points though you can equip Lead Squadron. 

This one is worth the cost as it activates not one, not two but three features - an additional Squadron upgrade slot, it also adds the Battle Station Action to the expansion and ups the Captain Skill by a further two points. I'd say that this is a crucial card to play with the squadron because of the advantages especially for a more than reasonable five points.

I think the Fighter Squadrons - whichever you choose - are a cool twist on the basics of the game, removing a lot of card variables and limiting their usage. Looking through there are a lot of big positives to utilise the squad since you can extend their life and influence their combat specs significantly. Shame I had to wait a couple of years for this but one that I'm glad has received other options recently and is definitely a first assault weapon, drawing the fire off your larger capital ships. Dropping these in first will weaken an enemy leaving them open to the final strike - but I'd use them early since there's a series of big drops on stats over the course of their lives.

Have you added the Fighter Squadron to your fleet? What are the best combos to use? Let us know in the comments below!

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