Showing posts with label TNG. Show all posts
Showing posts with label TNG. Show all posts

Sunday, 5 November 2023

Very Short Treks: Very Short Patience?


The 50th anniversary of Star Trek's original Animated Series should be a time for celebration.

It was the first spin off from Star Trek, coming four years after the cancellation of the show and return the majority of the classic cast to their roles albeit vocally.

So what better way to honour those memories with the arrival of five mini-episodes in the same visual style as the Filmation series. Not only that but Trek alumni including Doug Jones, Ethan Peck, Gates McFadden and Jonathan Frakes have lent their voices to the shorts.

Imagined from the mind of Casper Kelly, the non-canon stories are shall we say distinct in their vision. Opening with Skin a Cat, the story here openly tackles the limits of political correctness, Holiday Party has Spock introducing a cringe-worthy blooper reel aboard Pike's Strange New Worlds USS Enterprise and Worst Contact places Riker and Dr Crusher into a rather sickly encounter with a recently warp capable race.

Sounds good? In principle the idea of these Very Short Treks seemed perfect but each week has brought disappointment and dismay. Each has utterly missed the mark and thank goodness for the non-canon safety net.

Take Skin a Cat. Including the vocals of Ethan Peck as Spock, everything the captain says manages to offend someone on the bridge and creates a new and (even for Star Trek) far-fetched bats-arse alien race purely as a punchline. Initially the "cat" reference offends the (brilliant to see) M'Ress before each line angers the Ass Face, Screwhead and Knickersonian bridge crew. Yes, seriously. It's that kind of comedy level.

Those things might be dealt with in the first 90 seconds before the ship captain realises a politically correct way to save his vessel from Klingon attack but these totally override the twist completely. I had to rewatch it just to be reminded of what happened for the closing 90 seconds for that reason.

Holiday Party is a slight improvement with at least the imagining of the SNW crew in this 70s animation style as well as Bruce Horak taking a turn as Hemmer and Celia Rose Gooding as Uhura.  Spock's misunderstanding of humour and the probably outdated concept of a blooper make for uneasy and uneven viewing. Spock saying "fart"? Why not here. More accurately... why? This isn't the way to nod to the past and at just over three minutes it's still too long.

The bloopers chosen are themselves somewhat grim with disembowelling to ice that proverbial cake. Worst Contact draws level with the snotty, hygiene unaware species coming off as annoying clown parodies. McFadden and Frakes deliver the dialogue as best they can and easily have the stronger lines and verbal relationship but the jokes just fall flat and firmly in the territory of "gross". Walls covered with boogers, microwaved rotting fish and eyeball licking are the orders of business for these aliens and certainly not for Starfleet.

Ok, so there are underlying "serious" issues in here. Political correctness, appreciation of humour and acceptance and understanding of different peoples and customs but they get lost under the bizarre way in which the animated skits have been written. I find American humour an acquired taste and for me a lot of Trek's humour can be miss rather than hit however this has gone very far of the mark in almost every sense.

The visuals and music cues are perfect however and truly reflect the nature of that series' style and essence. At times the Animated Series could be off the wall but it felt right for the show and the time as well as pushing the limits of Star Trek as restricted by a live action budget and era.

The shots of the SNW and TNG Enterprises are lovingly created as are the visuals of characters such as Riker, Saru and Spock but the parts are far off making a greater sum. We still have Holograms, All the Way Down and Walk, Don't Run still to go and I'm not holding out for a massive change in tone. These are shorts worth checking out for the visual style and then probably only the once. The tragedy is they just emphasise how great a loss it is that Prodigy failed to get its second season on Paramount.

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Friday, 3 November 2023

Away Once More


Away Missions has been a bit of a hit with me personally. 

Opening that core set and then trying out the Borg and Federation packs was one thing before twisting Dad’s arm to dip into the Romulan and Klingon expansions. 

They were a big success and the great thing is that they aren’t a one off. November will see the introduction of ten more characters spread across two new packs.

Opening up some Federation options is the Captain Picard set which also includes Beverly, Geordi, Deanna and Wesley. Produced in GFN's unique sculpted style, each of these characters also brings a unique action which might determine just who is on your team. There’s also nothing to limit the size of your party apart from the cramped quarters of the board so why not mix and match a four or five person team from the selection available across this and the core box? For example, Shelby provides more of an advantage against the Borg but against the Romulans or Klingons you might want to swap her out for La Forge or Picard.

In terms of the captain he does have the bonus plus that his specialisations have a "+2" feature doubling the amount of additional dice that can be used on skill tests that suit his abilities. So far this is the only character that has that feature and was hinted at in the core rule book.

Certainly the pack allows for a lot more breathing room and different ways to aim for that points victory. The box includes a ‘starter’ deck of Mission and Support cards as well as a further expansion on those once players are comfortable with the new setup and two new Core Missions. Those card sets are tweaked more to the five characters in the pack but through mix and match your team will be unique and aligned to maximise on those points. One thing that Attack Wing does that this doesn't and in some regards should is to stop factions fielding the same character. For example, should Federation players be allowed to play Picard if Locutus is in play? 

Ok, minor point but one of those challenges that other games avoid and thus remain as near to canon as gamingly possible. More on that in a sec.

The House of Duras set which brings into play the infamous sisters and oft forgotten Toral alongside two additional guards. As with the Captain Picard set, this Klingon crew pack in a series of unique features and cards to stretch their muscles as well as new Poisoned, Illicit Explosives and Intel tokens. The leaning of the Klingons is still more towards Honourable Combat but the House if Duras does include some slight nods towards their more duplicitous nature and Romulan associations. Indeed, one of the guards is actually unable to acquire Honour.

Again there's the chance to mix this pack up with the Gowron pack from Wave 1 although whether you'd want to place the Klingon Chancellor in the same team as his mortal enemies is another matter for players and fans to muse over. 

The original Klingon pack emphasised the more cutthroat aspects of the Empire and here
there seems to be more skullduggery at play. Indeed, the cards include features specific to the Duras sisters, additional attack abilities and also some that are reliant on the new Treachery skill which is present in four of the five Klingons here. If you read into the pack it's an interesting twist in that some of the goals will point this crew towards (re)gaining Honour versus the use of aforementioned Treachery.  It's also a nice mirror to the more "pure" Klingons of the Gowron set and linking parts of those two together could play out a rather mixed faction.

Over all, a cracking pair of additions for players and it just leaves you wanting to see more expansions, more twists to the dynamics of the characters. Personally I'm holding out for a DS9 pack. I would suggest it just being Sisko with the skills of "Badass" and "Prophet". What else would you need?

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Tuesday, 24 October 2023

Infinite Possibilities


Paradox Interactive have an illustrious history when it comes to simulation management with winners such as Cities: Skylines and Stellaris under their belt.

2023 adds one more to their repertoire with Star Trek: Infinite. Stellaris fans will recognise it instantly since it is, for the most part, a reskin of that well-played PC game.

Platers choose their initial power from the Federation, Klingons, Romulans and Cardassians before embarking on a galactic expansion. The ultimate aim is to either win on a points victory by the mid-27th Century or manage to absorb different civilisations through diplomacy or conquest. If you're also familiar with the long-running mobile game Fleet Command then this is similar but on steroids and without the need to wait days to complete upgrades or fork out continuously for more parts. Ok, there may not (at launch date) be as many ship or recognisable character options available but I suspect there's more satisfying results in the gameplay.

Just to take the Federation as the example here, players start off with a series of worlds and can then expand through exploring with science vessels and building starbases, mining stations, observation posts and research facilities to build up abilities and resources. Starbases allow for the building of fleets and through research paths you can be commanding fleets of Galaxy Class vessels to defend your borders.

So as you make your way into the game it’s important to build up those resources be they minerals, energy, dilithium or even experience to help progress a growing civilisation. Players can send out colony ships to settle new worlds but be careful what you find as some of them may be more inclined to join with an opposing power than settle for the welcoming arms of the Federation. Don't get hung up on the map being canon-accurate either as it will naturally change a lot over the course of the game and races will not necessarily spawn their societies in the same parts of the galaxy as they did in a previous game. It does mean you can't anticipate where to head out and survey and adds back in the mystery with every new game.

Players will also be joined by a series of familiar faces including Picard, Riker, Sloan, Data and Janeway but these are little more than images of the characters with them adding little to the gameplay. Indeed, the only two that do offer some additional features are Picard and Janeway who are essential to the completion of the Borg mission strand.

The main Mission Tree does divert your empire off into different paths and the benefit of repeat playing is finding out just where these can take you. Do you track a journey where the actions of Section 31 are prioritised or do you tread a more peaceful and open adventure? The choice is yours. 

One of the benefits of the Federation Mission Tree is ticking off the tasks to unlock the USS Enterprise-D and her crew which in turn leads to the Enterprise-E. Deep Space Nine can be acquired if players can bring Bajor into the Federation too.

It’s definitely a game that takes a lot of trial and error with some goals becoming out of reach if certain characters die or territory is lost. Take too long on searching the galaxy for example and Picard may have aged himself out of contention to encounter the Borg. 

The space combat sequences are very basic if truth be told and more of the gameplay is to be found in scrolling through your planets for potential upgrades of populace resettlement to a more successful colony. Keeping your people happy and occupied makes for a more content Federation and at the same time assists in helping you look like a good place to live. Be careful not to overexpand though as it will stretch resources so players might want to wait before adding another couple of starbase. Perhaps open dialogue with the Bolians or Trill and bring them aboard to stabilise your stats otherwise the Cardassians or Klingons might see territory ripe for the invading.

If you’re looking for a first person, action adventure Trek then this is absolutely not going to tick a single box. This is all about planning, patience and tactics. When to expand and where, what travel lines you can open up and how you can link the different parts of the Federation together for the benefit and security of all. 

I can guarantee that if you are into that management style game then be prepared to sink a fair few hours into it. Yes, there are ‘issues’ with the timeline in that uniforms don’t change depending on the century or that you could be using Excelsior class when you'd be lucky not to be retiring a Constitution III Class. Really the size of the ship is more of a guide to how advanced your civilisation has become and the calendar sort of becomes irrelevant in terms of "factual" Star Trek history. It actually becomes more of a reminder of just how long you have until that peace accord wears off and you can get attacked again. You will inevitably go through a lot of planetary governors, scientists, admirals, spies and generals all of which cost resources to purchase. Repeated plays (and regular saves!) will help you hone skills and also utilise parts of the game you may never have touched before. 

If you've never played Stellaris then Infinite might seem overwhelming initially and the tour at the start is frankly atrocious. I dived in, paddled a bit and took some risks on my first game just to see how the whole thing worked. It was well worth it and on the restart I scored a win with the Federation although slightly hollow as the Cardassians invaded Earth and Vulcan at the exact same time I integrated the final society.

Expansions seem to be a possibility too and even with the initial game there are two options, the slightly more expensive offering a Klingon voice pack and the California Class among other titillating extras. 

I'm not a huge PC gamer and have only Cities: Skylines as experience when it comes to Paradox Interactive but in terms of this one I'm hooked in if only to try all of the scenarios and outcomes. I'm even invested in seeing where I can shave down time or put more effort into one direction than another just to see if the end result is more favourable. If you want something that will make you think, has decent enough graphics and sets itself in the Star Trek universe then this is well worth the price at under £30 and will provide hours of thought and gameplay. Just be prepared for the mental onslaught at the beginning and you'll be fine.

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Monday, 15 May 2023

Previously Unreleased: XL USS Stargazer


Gone and in an instant several long awaited models just didn’t arrive. 

It’s the oft repeated story of Eaglemoss and now, many months on we’re starting to see some of the ones that got away. 

Master Replicas secured a good chunk of the Eaglemoss back catalogue plus items that never made it to sale. The first of this bunch is the last XL model which was announced, the Constellation Class USS Stargazer NCC-2893.

Intended to be a Constitution Class a la the refit/1701-A USS Enterprise, the Stargazer morphed into a new class of ship for the TNG first season episode The Battle as well as a few other appearances later in the show under various different guises. She would also turn up at the Fleet Museum amongst other iconic vessels in Picard’s third season. 

The Stargazer was also one of the first 20 issues announced for the regular sized Starships Collection back in 2012 and certainly caused a few rumblings back then. Eaglemoss were notorious for producing screen accurate vessels which translated into ‘We Didn’t Check What We Made’ since errors fans couldn’t make out on screen were often copied straight to the ships. 

In many instances this was quite quirky as for example with the Stargazer the bottom registry was applied the wrong way round and was duplicated into its miniature version.

Not so it seems with the XLs. With the Equinox the grating spelling mistake (EQUINDX) was updated and in the quad-engined Stargazer we have the registry not updated but removed completely. 

In fact this ship, while actually pretty impressive, is something of a conundrum. Is it accurate because it certainly isn’t screen accurate so what is this final piece actually based on? Given it’s production history and lack of accompanying magazine you might have to wonder if it was actually completely finished before they boxed it up and shipped.

Yet Jean-Luc Picard’s first command and the first starship to complete the Picard Maneuver is a worthy purchase for any ship collector (if you can find one now).

From the top there have certainly been improvements to the finish. The RCS thrusters feature that little more detail (and relevant placing) with the grille work on the surface is far more prominent in a larger scale (and completely recoloured from the grey). The hull benefits from much stronger grid lines that aren't swallowed into the paintwork with the striping around the bridge also being a much crisper alignment and colour. Indeed, the whole bridge module itself has more finesse to its finish with the dome and levels much more recognisable. Even the striping is more in line with the classic movie style of grey edged in red rather than blotchy blue.

The issue for me comes in the alignment of the registry decals which tend to slip into the valleys of the surface and aren't that well aligned to the hull itself, following their own path rather than the curve of the saucer. Randomly this was something that the original version actually got right however the more screen accurate font and edging.

Moving towards the rear, the structure in front of the engine mount has received a total rehash with the recessed elements now raised above the hull and leading more naturally into the propulsion units. In fact this is where a lot of the visual upgrades really start to kick in. Detailing here makes it much clearer how these two strut leading to the engine platforms are reused necks from Constitution Class vessels due to their angles and also the inclusion of the photon torpedo launchers. Eaglemoss even managed to add more decal striping in here and window detail adding to the feel of scale.

While they have also updated the painting of the circular vents (four on this ship!!!), they're only in grey blocks rather than having a blue inset to really make it kick. But that's not to take away from the greater level of surface greebling and painting. Nor from the excellent paintwork on the two side located warp field generators where the lining is particularly ramrod straight.

Other XLs were known for just being upscaled versions of the originals with simply bigger parts using the same construction techniques. Noticeably on the engines of the Stargazer instead of having the cross-pylon as a piece and then the engines themselves being two halves with that all glued together, the model designers have simply adapted it into an "upper" and "lower" engine assembly. By virtue this adds a lot of strength and stability to the core of the model and reduces six parts for each engine pair down to just two.

Whether as a benefit from this or another detailing upgrade, the warp engines have much more small level touches with the tips split in grey and white rather than just a grey paint mess and again a smoother application of the Starfleet pennant along the exterior edge (in most cases!!!). To the rear the impulse engines are now painted in red rather than being just plain and simple base grey.

The forward shuttlebay door too is disappointing. There's no definition to its surface, only recessed and then painted grey, missing out on the horizontally ridged version that should be there and the same goes for the rest of the cargo doors around that saucer edge. Indeed the two which butt onto the warp field generators aren't even painted up.

Now here's a thing. I couldn't work out if this was an amalgamation of the original studio model and the one built for the Picard Archive in Remembrance for Picard itself. Looking at the shots of that ship there are certain similarities although it doesn't have some of the surface grille work present and has some very distinct painting differences. However, it actual in-line surface details do line up for the most part.

But then we flip her over and take a look at the work on the ventral side. Immediately that lack of registry (even the wrong way round) hits you straight in the face. As does the point that the forward two surface lump have been massively downsized and the greeble surface work in front of the pylon support is now gone. What DID confuse me and led to some heavy internet research is the placement of the sensor probe/aerial structure that sits next to that engine support. Again the platform that it its on has had some subtle revisions however the aerial itself (at least on mine) has switched sides. Now, on the Picard model and pretty much everything I could find it's on the starboard side if you're viewing from the front so why it's moved is absolutely inexplicable.

Stand fitting is pretty decent too with the clips sliding neatly around the rear of the primary hull and providing a decent mid-point balance that won't have it suffering from Warbird Syndrome.

There's something still brilliantly satisfying in just seeing this ship actually make it out of the warehouse and into the hands of collectors after such a long time. Bizarrely its arrival after the end of Picard seems equally fitting since that show included (at a distance) the Stargazer docked at the Fleet Museum. Indeed, this could be the last unreleased starship XL ever if not for a long time so definitely one to enjoy. But then, who knows? Maybe the licence will see a revival...one day.

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Sunday, 7 May 2023

A New Start to Finish: Picard Season 3


Ten weeks have passed by and fans have experienced what may be the single greatest season of the Kurtzman era and potentially one of the most spectacular runs in Star Trek history.

We are (of course!!!) talking about the recently concluded Picard third season so be warned if you've not finished it yet, there are SPOILERS ahead.

Very evident even from episode one was the seismic shift. There seemed to be more direction, a better focus and a real understanding of the core characters which had evaded the show during its earlier seasons. That could might have something to do with this final year being a 10 part long TNG movie. Maybe.

With a severe cast cull that only retained Patrick Stewart, Michelle Hurd and Jeri Ryan, season three looked to be doing everything that its star and exec-producer had said would be avoided from day one. Uniforms, an Enterprise (or five) and the full TNG cast reunion which has made Picard essential viewing each and every week.

From scouring the socials it's clear that fans couldn't wait to see the next episode in what may be one of the most drastic about-turns in the fortunes of a Star Trek series since the Jem'Hadar rammed the USS Odyssey.

Season three seems to have become something of a revelation and, monumentally, one that has lived up to the hype and as such it's well worth just reflecting back on what has been and potentially what's to come.

Opening with the moniker "In the 25th Century", the feel of the season seemed to be coming straight out of The Wrath of Khan. Not just in the hinted revenge of the trailers but in the more military sense that the second through sixth movies insinuated.

With the wonders of hindsight, the trailers really didn't give much away and in some respects managed the perfect magic trick by showing us one thing and yet actually presenting us with something else by the end of Seventeen Seconds.

And my god doesn't having the episode titles back make a difference?

Terry Matalas promised that each character would have their time to shine and that's been proven every week. Rather than opening on Jean-Luc himself, The Next Generation led with Beverly on the Eleos and opened up the apparent mystery of the season before returning us to ore familiar surroundings at Chateau Picard.

Time-jumping from 2399 to 2405, the opening episode insisted to trust no-one with Jean-Luc and Riker getting themselves aboard the brand new USS Titan-A with the hopes of rescuing Dr Crusher.

But this season has been much more than just a rescue plot. The introduction of a memorable foe in Amanda Plummer's Vadic really upped the game and while she wasn't, ultimately, the super-evil behind the overall arc, her tussling with the Titan was exquisite and supremely memorable. Character has indeed reigned supreme with some of the best moments in the entire franchise history for many of the seasoned players. If you need any proof, flip to the last fifteen minutes of No Win Scenario and say they isn't some of this era's best written and impactful scenes. In fact, scrap that, just watch the whole season and then make that judgement.

Riker has been in his element with Frakes at the very pinnacle of his game. Commanding the Titan while tackling Vadic or trapped in the gravity well, he has never been in better form, even leading to dismissing Admiral Picard from the bridge. There seems to be a greater depth to William T Riker here. A man who is back out in the galaxy to avoid the struggles in his homelife but facing threats that are just as significant, the retired, pizza cooking captain of Nepenthe seems a million miles way.

Seven too has been provided with a meatier role as the Titan's less than conformist first  officer. Oppressed thanks to Captain Shaw's decision to use her human name of Annika Hansen, Seven seems to be fighting the system initially but becomes much more the team player as we have gone along. But let's deal with that in a second.

The Worf and Raffi pairing is something that no fan could have expected or realised that they were missing until it came to pass in Disengage. Dorn has grown that little older but Worf seems to be even more compelling and I'm actually preferring this version to some of his younger years on TNG and DS9. Their mission on M'Talas Prime allowed Raffi a world of room to stretch before teaming the pair up with the main cast and taking her off to Daystrom Station alongside Worf and Riker.

The Picard/Crusher element is something that has been long overlooked and perhaps intentionally ignored even though it's been brought up again and again and even prodded on several occasions within TNG. But, if it hadn't then we wouldn't have received some of the outstanding pieces of this season. For one Beverly's arrival on the bridge of the Titan and the following series of looks and reactions between her and Picard confirm everything the viewer needed to know without a single word being uttered. Magical is an understatement but this, coupled with any point McFadden and Stewart are on screen together is Star Trek gold. Finally after over 30 years there's some expansion of this relationship which feels natural. That said, the reveal that the couple had a son is maybe the season's hardest pill to swallow.

Ed Speleers Jack Crusher is a startlingly good addition and the relationship between him and his long-distant father has been interesting to watch. In the back of the mind though there is that niggle of him being shoved into the pages of canon without much care and a good deal of the season does rely on his very existence. Was it ultimately a surprise that he was linked in to the Borg? Probably not given that viewers were reminded numerous times about Locutus. The concept of the receiver/transmitter abilities was a cool inclusion harking back to earlier episodes of Picard and more significantly to the opening battle of Star Trek First Contact in 1996. While Jean-Luc can "hear" the Borg, Jack is able to project his thoughts and get others to do his bidding. This all seemed a bit weird and X-Men until it was explained just how this was possible.

But, it's Captain Liam Shaw (Todd Stashwick) that seems to be the revelation of the season. brutally honest with a disregard for seniority, Shaw's only priority is the safety of his whole crew and, as we discover, this all stems back to his time aboard the USS Constance and its part at Wolf 359. In comparison Sisko was positively diplomatic when it came to facing Locutus of Borg in Emissary but Shaw doesn't hold back. Shaw's increasing realisation that he needs to work as part of a team to save the Titan does come to illustrate the ability for him to change although much to his chagrin. For some reason through the season I've suspected that someone in the ensemble wouldn't make it to the closing credits of episode ten and, well, I was right. It's a fitting redemption and mirror to how Shaw himself survived Wolf 359 although it does appear fans would have wanted him to stick around for future outings.

What we did anticipate from the trailer was that Amanda Plummer's Vadic would be the main villain of the season, hell bent on some form of revenge against Picard however within a matter of episodes that assumption has been overturned with her objective more a disruption and distraction.

And why? Because Picard chose to bring back one of the franchise's most important opponents ever; Changelings.

Note they're not called Founders at any point since this bunch of shapeshifters are a breakaway faction following the Dominion's crushing defeat at the conclusion of DS9. Bringing chaos and disorder was their forte for many years of the space station series but at this stage in Picard we are none the wiser to their ultimate goal. However, just having them back in the series has changed perceptions and definitely reignited the interest of many a Niner. Combine them with the Borg threat and it's like Doctor Who slamming the Daleks and Cybermen together for Doomsday.

Admittedly the back end of the season is ridiculously heavy on the fan service and while we can look at it in an overview it's difficult not to discuss some key elements so beware that there are not just SPOILERS but SUPER SPOILERS after this point.

So let's first touch on some returning characters because that's where the nostalgia really kicks in this final handful of episodes. The out-of-nowhere return of Commander Ro Laren is nothing if not emotional and ties up the dangled threads of TNG's Pre-Emptive Strike while proving that Michelle Forbes was horribly underused for two seasons in the 90s. It's an appearance that gives everything and the scenes of her and Stewart are just golden. I mean how could you better the season after that... let me hold your blood wine.

Just in fan service we have Captain/Shapeshifter Tuvok for two episodes, Admiral Elizabeth Shelby (for about four minutes), the voice of Walter Koenig as Federation President Anton Chekov (with a speech similar to that of the UFP in The Voyage Home) and then there's the rest of the TNG cast. There's one more but we'll get to that...

Fans have to wait until deep into the season for the return of LeVar Burton, Brent Spiner and Marina Sirtis and each is well worth it. Geordi's position as head of the Fleet Museum allows for an overload of 90s Trek adoration with just Spacedock alone before getting into the array of exhibits on show. The refit Constitution Class makes its first live action appearance since The Undiscovered Country, Voyager, Defiant and the NX-01 refit tick a whole series of fan boxes as does the inclusion of one stolen Klingon Bird of Prey named HMS Bounty

It's easy to be swallowed up in these episodes by all the nods to the past of the franchise and forget that there's actually a plot somewhere buried in the background! Geordi has aged and matured as a character and a father here, becoming a whole lot more than he ever was in TNG. There's more depth and believability to the role and his stance on family is, while not fitting the desire of the crew, probably very on point.

What makes The Bounty an even greater hour of Star Trek is the choice to split the crew with half on the Titan while Riker, Worf and Raffi tackle Daystrom Station.

Thought that the Fleet Museum was packed with references then think again because this place is rammed. Filled to the bulkheads with items from multiple series, the station is a treasure trove that has delivered some downright gobsmacking secrets; Project Phoenix anyone? Spare Genesis Device? Attack Tribble? All in there plus a load more that the production team just chucked in for good measure and to see if fans were really paying attention.

Now, given that he was teased in the trailers, the appearance of Daniel Davis' Moriarty isn't quite what one might have expected but it's still a glorious sequence that leads into a bigger reveal that restores some balance to the Trek universe.

Actually, The Bounty settles a few points that have been left sort of unanswered; what happened to Lore? B-4? Picard's real body? All answered right in one episode and somehow it doesn't feel rushed. The overarching conspiracy still weaves through the episode although it feels a little distant when faced with so much fan service. The resolution of that internal Soong conflict is satisfying and true Star Trek. How could this be a full reunion without Spiner playing Data in some capacity? It also aligns with the development of the android in the novel series of the last decade in which Data has super evolved. Naturally it means that Spiner doesn't have the excuse of being too old to play his iconic character but all the traits are there plus a few new ones that make him much, much more human.

It's at this point that it starts to feel that both Raffi and Seven are sort of superfluous to requirements. Reassembling the TNG cast was always the big prize and while it takes another episode to truly get to that point you can see their roles a little downsized the more of the classic cast are on screen. Perhaps their last big hurrah of the season comes from Vadic's takeover of the USS Titan in her attempts to secure Jack Crusher. No, actually, tell a lie. It's not. Seven has an incredibly sweeping character arc in this season which is a far cry from stepping out of an alcove in Scorpion as a full Borg. Shaw really did think she was awesome as we see from his evaluation and the promotion to captain and subsequent command of a starship proves that there is justice in the universe.

Ok... it seems we can't dance around it anymore. Let's just finish this piece out with some simple admiration, written sobbing and general appreciation for the last two episodes of the season and of the show as a whole.

With Vadic vanquished following her takeover of the Titan, the crew finally make it to Earth to witness the celebrations of Frontier Day. Cue the arrival (finally) of the Enterprise-F with Shelby sitting in the captain's chair only for it all to go proper bad as the Borg's clever little plan swings into action and assimilates everyone under the age of 25. Thanks for the DNA Jean-Luc, you've wiped out Starfleet.

Fine, that's a harsh line but without it we wouldn't have a finale which is the most fan servicey hour of Star Trek that has ever been. Go on, I dare you to find another that punches this high and this hard. I'll be a little critical in that some of the elements do feel as though they were borrowed from Battlestar Galactica (interconnected ships) and Star Wars (the run through the Borg Cube) but I didn't care by this point because it was just so stupidly good.

Of course Geordi was hiding the D in Hanger 12, of course it had to be the way this crew would see out their final adventure together. Was it everything fans could have hoped for? YES and in spades. The bridge was lovingly recreated from scratch (with the dedication plaque that had been on the original set from seasons five to seven), the grotesque return of the Borg Queen was stunning and voiced by Alice Krige which spins not just First Contact but Voyager's Endgame into play. Jack all Borged up as Vox was a startling echo back to Stewart's Locutus of The Best of Both Worlds and I'm sure that on subsequent viewings there will be even more to uncover and fully digest.

The closing poker game was filmed for a full 45 minutes and unscripted, meaning everything you hear and see is just the cast having fun in a scene that nods directly to All Good Things... All the feels you might say and just soaking up everything that happens in this episode and potentially the whole ten episodes is going to take a while.

Is the renaming of the Titan to the Enterprise-G a surprise? Apparently not if you listen back to all the musical cues as far back as episode one which all carry traces of themes that suggest nothing less. The Constitution III Class makes perfect sense in a neck aching nod to just about everything classic Trek. Plus, how can you not say that those last five minutes are a stamped, signed, sealed and very public announcement that Terry Matalas (who wrote and directed the finale) is looking to take the Enterprise-G right out there for its own series.

I mean, as someone puts it right in the closing seconds... the trial has just begun.

Monday, 10 October 2022

Picard: Third Try at the Greatest Adventure?


The third season of Picard might only be due in February but already the second trailer has the pulse racing.

Featuring, unsurprisingly, the whole of the TNG crew, the last season of Jean-Luc's story is set to be the biggest the show has produced and maybe even the biggest risk in the franchise's history.

I say that with just as much trepidation because the trailer throws all in perhaps with the exception of that kitchen sink cliche. 

TNG has been owed, some would say, a decent send off since the disappointment of Nemesis and the subsequent "final" movie that never happened. There was franchise lethargy back in the early 2000's and we wont retread those board here but this could be the closure that fans of the now 35 year old series may actually deserve.

Posing not one but three nemeses in its last run, Picard apparently has the crew reassembled to go hunting for Beverly Crusher and her ship but ending up in all sorts of trouble at the hands of incoming main baddie Vadic played by Amanda Plummer.

Perhaps more well known for her appearance in Pulp Fiction, Plummer is also linked to the franchise through her legend of a father Christopher who raised hell in 1991's The Undiscovered Country as renegade Klingon General Chang.

Alongside her there will be a return for Daniel Davis' Moriarty previously seen in Elementary, Dear Data and Ship in a Bottle. His character has seen further life in the expansive universe of the Star Trek novels but this marks his first onscreen appearance since 1993. As yet, his involvement in the season is unknown.

Many fans were also wondering how Brent Spiner would be able to return to the show and be alongside his fellow TNG crewmates for, as we have been teased, at least one scene. Featuring in both seasons as Data and also two family members of the Soong dynasty, that question has now been answered - Lore.

Looking significantly different to his last appearance in Descent, Part 2 from 1993, the new question is how did he come to be reassembled given the verbal reference in that episode and also in Picard's first season?

Alongside her father, Geordi we have a new La Forge in Starfleet with his daughter at the helm of possibly the Titan-A or... could it be the other ship we spot in the trailer?

Fans of Star Trek Online will have no doubt rejoiced at the confirmation that the USS Enterprise NCC-1701-F is an Odyssey Class with its first ever appearance in live action coming this season. STO has made a mark in the show already with the provision of ships from the game in the season two Starfleet armada including the Gagarin and Venture Classes yet this is the step that fans have been screaming for. We already had (via the Picard prequel graphic novel) known that the Odyssey Class existed with the USS Verity so it was only a matter of time.

News has it too that viewers will learn the fate of the Enterprise-E. If you think about it, that starship had a maximum life of 25 years which is pretty good for any craft with the name when you review its history!

The trailer itself looks near-cinematic with its battle sequences, enormous enemy vessels and a true feel of one last mission. Raffi and Seven are also back, being the only members of the original Picard ensemble to have made it through the previous two seasons fairly unscathed. Note that Seven finally has a Starfleet rank of commander, something that was teased heavily towards the back end of season two.

Yet even with the news, the trailer and the overall excitement for what will concretely be the final final season of Picard and the last time the TNG crew assembles, the show still has a mountain to climb.

For entertainment value it's been great and nostalgic if nothing more. Season one provided much promise with the return of Data and the closure of his narrative in a more suitable way. Indeed, that final scene with Picard was truly one of the show's greatest events. Season two likewise seemed to have gone big with the inclusion of both Guinan and Q, the latter receiving one heck of a final scene that eclipsed the Data version from the year before.

When watched on a binge viewing, the 20 episodes are a good run but there are so many timing issues, plot holes, pointless directions and a narrative in both seasons that doesn't hang together. There's either too much going on that not everyone gets to play a suitable part or there's filler that doesn't add a thing to the story. Season three has to iron these points out and provide a stable, cohesive story that will satisfy fans and ensure that this send-off is remembered for all the right reasons.

I openly admit I enjoyed both batches of Picard. Initially it was fortunate to be up against Discovery and quite easily trounced it for quality but both Lower Decks and Strange New Worlds have upped the expectation of fans in this Kurtzman era. Yes, it started well with seasons one and two of Discovery but I for one feel that the show has lost its way and the trailer for the fifth season doesn't look like it's trying anything new. Ok, season four was affected by Covid and they did what they could but the move to the 32nd Century hasn't been quite the success I would have hoped nor does it have the heart of those 90's iterations.

Picard's final journey looks to have ticked a lot of fan requirements but to do that and manage a coherent narrative will prove its worth. Can all of these elements - the TNG cast, a new villain, Lore and Moriarty (plus whatever else we don't yet know) work in a ten episode arc? Viewers won't just want to see those aforementioned boxes ticked but will want Star Trek to deliver a worthy story for one of its most beloved characters after a very uneven two series.

We can but remain hopeful and the signs do seem to point in a more positive direction yet we'll only really know how it works when the show returns on February 16th.

What are your hopes for season three? What DON'T you want to see?

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