Showing posts with label Scotty. Show all posts
Showing posts with label Scotty. Show all posts

Saturday, 10 February 2024

Scotty’s Gaming Physics


The Chief Engineer of the USS Enterprise is famous for uttering the line "You canna change the laws of physics" but you can change the rules of the game.

As we've already seen in the new Kirk Expansion Pack for Gale Force Nine's Away Missions, a new Beam Away feature has been introduced which can either be the greatest of gifts or a move that ends up with one less person on your crew.

Scotty also brings something different to the mix but first let's dive into the characters themselves and see what new dimensions this quartet add.

As the Commander in this set you would assume Scotty would pack the best Attack, Defence and Skill stats but that's not the case. He does have a triple advantage when it comes to his Engineering trait and with that heightened chance of success he could potentially add a Bonus Action to your team. That's a lot of firsts in one character so loading up your card deck will be a major skill in itself to take full advantage.

Hikaru Sulu actually boasts the best basic stats in the team with three dice available for Attack and Defence. While he's still limited to stun, he does provide a re-roll to both himself and his opponent. Sulu also has a double Security trait again super useful for those skill tests and, more interesting is his ability to roll four Attack dice if you happen to have equipped him with an antique weapon - and yes, it's a definite homage to The Naked Time. That said, it means that choosing the Rapier for melee means he's got an advantage from a distance or close up.

Uhura might not have the highest Attack ability but her double rolling Communications trait and chance to reroll on Operations terminal tests will provide a twist as long as you've packed the right objectives from the set. Probably a character you'll need to keep under guard which is where the traitless Mr Leslie comes into play. indeed, that's precisely what his character is designed for, rolling more dice if you're backing up another team member and I can't see why this would ever NOT be Uhura.  Ironically (or probably more likely by full intention, Mr Leslie is the perfect redshirt although that does mean this set is oddly lacking in any medical backup. Given the higher abilities of his colleagues, Leslie does add a sense of balance to the group however Trek fans will probably be wondering where Nurse Chapel has gone. In fact on a check of the deck there's only ONE card which will help restore any damage this team receives so deck build wisely!

But what of the rest of the pack? Well, there's lots to look at. There's more Beam Away tokens as we saw with Kirk (use that under advisement!!!) plus a rather cool little Tribble feature. Those fluffy annoyances can help players score more points if they've been deployed and started to spread but there are ways to remove them! Reading more into this, the Scotty team is ideal to deploy if you're up against a Klingon opponent as the Tribbles can give you some dice rolling advantages when coupled with the Beam Away feature. Again, it's worth digging into your cards to work out the best combination of Support/Mission to select. 

Out of the box there's that genius idea of a starter deck to get yourself acclimatised with the dynamics before mixing it up with the additional cards. In relation to the features of the set there are definitely a few sets of cards that players will want to have shuffled into the 20 cards available in each stack and there's absolutely room for customisation. However, I've yet to start mixing cards from each of the packs since they do seem tailored to each group straight out of the wrapper.

This pack also boasts a lot of cards with additional points bonuses as well as a hefty one if you're into stealing cloaking devices or Doomsday Machines. In these instances managing to complete other missions will greatly increase your tally but make sure you do them in the right order to make the most of it. A lot of the cards are similar to already released packs, relying on team members completing skill challenges at particular terminals with more emphasis on their innate abilities and higher scoring traits. Of the two new Original Series packs this is my go-to thanks to the Tribbles and also thanks to the interesting mix of characters on the team. It's fairly balanced  when you look at it person to person rather than being an average spread of stats across all four. That may well direct your play to pair them off and back each other up in a way that's not really been evident with Picard or Riker's Federation squads.

There's also a nice "easy" goal as a Core Mission in which players can gain ten points for simply keeping characters in play - that's a potential 40 points for keeping out of danger so make sure Leslie knows!

The Commander Scotty Federation Expansion is now available to pre-order from your Away Missions stockist!

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Monday, 21 August 2017

Next Gen Guest Double: The Official Starships Collection Issues 104 and 105


The latest duo from Eaglemoss drops us into the fifth and sixth seasons of The Next Generation.

Up at issue 104 it's one more kitbash to add alongside the Kyushu and Centaur in the form of the chunky Sydney Class USS Jenolan

Ok, ok I dig this one in the ribs a little too much with that line because the Jenolan is a ship I'm really rather fond of. So it might be a flipped and nacelled-up version of the SD-103 shuttle that makes a fleeting appearance near the beginning of The Undiscovered Country but so what, this little ship has a special place in the hearts of fans across the world since it's the craft Scotty reappeared on in Relics.

Crashed on the Dyson Sphere, the Jenolan had seen better days but here we have it presented in all it's launch day glory. She really is a right block of a ship which makes no matter in space since gravity and aerodynamics aren't really that important (or are they...?) and it's not going to win any beauty prizes. In essence this is the Starfleet version of a National Express coach or a cross-channel ferry. It's no science vessel, cruiser or deep space explorer, it's effectively a very big shuttle.

Yet I still love the damn thing and having a model of it is something I've waited a long time to see. The shape is clearly that of the shuttle but there's a lot of additional extras and the Jenolan is significantly bigger than the shuttle set counterpart we were treated to at the end of 2016. 

So NCC-2010 has some fantastic detail for such a lump. The metal top section isn't overly covered in detail with the exception of the ship registry to the front which leads into the bridge module (definitely nicked from a Constitution Class model) that trails back again to some exposed mechanics and also to the blue raised warp core cover.

The colour scheme is distinctly Kirk movie-era with a full white overcoat from nose to stern. Having only minimal detail doesn't crowd the surface although it does feel a little blocky with the grey touches just a sprinkling across the upper hull and a couple along the sides and back. 

The central/upper metal section is enclosed by the rest of the plastic build with the side panels closing in around the metalwork on either side. It's a quite an impressive piece of construction with four pieces of hull coming together to form the shape of the Jenolan. The hull detail right at the front is a little washed out with the two side panels on the front "prongs" making it very obvious since they are much more pronounced.

Along the sides of the hull we have the United Federation of Planets pennant on either side - and both the right way up and spelt correctly however the three decks of windows are all out of alignment with their recesses on the hull surface. Maybe one day huh, Eaglemoss? Maybe one day...

I have to admit to liking the tiny bit of hull marking/panelling towards the front as its nice and subtle and doesn't, again, overpower the whole hull as full line definition might well have done. Also this detailing then makes you realise that the Jenolan is, unusually for a Starfleet vessel, devoid of any aztec paint scheme. Probably too much for something this size and the Runabout too avoided that finishing touch if you recall.

Flipped over and the real detail on the Jenolan can be uncovered. There's a lot of engineering works all the way along the ship with some incredibly tiny greebling everywhere you look. Oh - and look out for the very obvious Romulan Warbird nacelle glued in there! The hull sides again hug around the central body and it's a very distinct feature of the craft which has been replicated on the model perfectly. Choosing to have them as individual pieces certainly brings depth to the result.


It's an amazing finish and such a shame that for it's life on display you'll barely ever see the work that was done on the underneath (or topside if you're thinking of it from the SD-103 shuttle perspective).  I mean, in concept this should be the other way up and thus exposing all this wonderful detail but then we have the shuttles set for that!

The only really ugly bit on the Jenolan has to be the joins between the nacelle pylons and the main hull. They are gappy and seem a little misaligned when viewed from the underside. From the front and top it isn't too bad - again this is the angle you'll be seeing it from for most of the time.

The pylons are beautifully crafted with a very tight sweep and turn in the middle arcing out to the warp engines. Now these are very clearly stolen from a Constitution Class ship with that glaring movie-era shape and grille placement. For me on the Jenolan it's the finishing touches like the older nacelles and the registry edged in red that make this such an exciting ship to add to the collection. It bridges a gap, introduces a different type of Starfleet vessel and gets to be the vehicle which returned Scotty to Star Trek


Lastly to the rear there's a ship name and a couple of guidance lights plus the greyed out engine of the SD-103 shuttle converted into just another hull panel. It's only really at this end that you can appreciate how the Jenolan model has been put together. The stand is a rear fit which grips right around the backside of the craft giving the illusion of flight and providing a decent sturdy support although I need to file the peg down to fit into the base more snugly. 

While it's not the streamlined Enterprise-E or an intricate ECS Fortunate freighter the build here does impress me. Love it, love it, love it.

The magazine retells the story of Relics among the details of the craft itself. The initial CG picture is actually really nice giving a rear view of the ship and you can clearly make out some form of observation lounge at the back that isn't evident on the TV. Of course the mag skips over this being apparently the only ship on which you can beam through shields(!) but has some great stills from the episode in question. I'd have liked some coverage of the story pre-Relics that was included in the novelisation but I understand that it's not classed as canon since it wasn't screened.


The views of the ship are great to look at but they do reveal that the impulse engines on the model aren't marked out and that there is a magazine/ship discrepancy between paint finishes on the "spine" running from the bridge to the rear of the ship. Follow this up with a double page on the designing of the Jenolan and you get quite a detailed picture of a one-ship wonder. It was used again as a shuttle (Generations) and a starship (Trials and Tribble-ations) but not in this configuration. She really is a one off.

Eaglemoss have chosen to pay tribute to James Doohan here with six pages devoted to the Scotty actor. A perfect way to complete this issue given its focus on the return of the character aboard this very vessel. The coverage touches on all points of Scotty's appearances from his virtual cameo in Where No Man Has Gone Before through to the movies, the crossover of Generations and his "final" appearance in the 24th Century. A great overview and well picked.


Issue 105 travels back a season to Unification and the so-called Smuggler's Ship. Now you might be getting a sense of deja vu since it's only four issues ago that we saw the Bajoran Freighter which is this ship in another guise - have a look in that magazine to see what else this model has made an appearance as since 1989!

Ok, it is a little soon after the Bajoran Freighter to be dropping this one but there are significant differences between the two. 

The Smuggler's Ship (or should that be Smugglers' Ship? Was there really only one smuggler? Anyway, I'll remain true to the magazine cover) is a one coat black finish all the way across with only the red engines, white portholes and light blue forward viewscreen acting to breakup the darkness.

The ship is two clean halves with the top in plastic and the bottom - which includes the two pairs of "wings" being metal.

The wings, the removal of the rear pod and of course the colour change all help to radically alter the look of what was a Bajoran freighter into something a lot more sinister. In fact there's a lot more surface detail on this ship with additional "bobbles" along the upper hull sides at the front and back as well as more defined mechanics on the upper mid-section. Interestingly this model also has the fins thinned out that were filled in on the Bajoran freighter. I'd suggested this was down to moulding but I'm not convinced having seen this.

The aggressive wing formation to the front really set this model off and add to the look making it almost ready to pounce on an unsuspecting craft. Having them as a single element with the underside of the ship adds a lot of strength and stability to these pieces. The panelling on these isn't too heavily lined and contrasts to the extensive markings on the rest of the Smuggler's Ship.

One clear addition to the ship are the three gun structures on the top and the single one on the bottom. Again it adds to that darker purpose for this version of the model and also it's great to see that Eaglemoss aren't shying away from sticking in some very fiddly bits. Without these I don't think that the look of this craft would have been quite right somehow.

What amazes me with this issue is how a few changes can make something look completely different and even feel different within an episode of the series. This is a lot more futuristic and tech heavy than the freighter and in only a couple of episodes between appearances it's barely recognisable. In fact if I had the choice of which one I would display if it came to it, I would pick this one.

The all over detail on here - top and bottom - is lovely to take in and although it's one more of the "one shot" starship, the work on this one is exemplary considering this was The Next Generation model time and not the impressive CG results we've had from Enterprise. Really the only area that suffers a little on finish is the engine block at the rear. The red is't as bright as I expected and it seems to fade into the black of the main body.

The Smuggler's Ship feels good, it's a solid, robust piece of Star Trek and even the four gun emplacements are pretty secure.  The stand fitting is a singular clip that wraps around the rear and claps cleverly over the two levels of the hull at the back. It's a lot of weight at the back of the ship for something with this kind of length but it still looks and feels fine. 

The 500m ship gets minimal background in the magazine this time as it was there to serve a purpose for the story, hence the reuse of an older model. The magazine tends to defer to the plot of Unification but aside from the two new CG pictures and the plan views of the Smuggler's Ship there is very little of the craft from the episode - probably understandably due to its fleeting appearance. That said the CG pics are gorgeous and help to bring out the hull detail which can, in some lights, be lost due to the one colour finish.  

I've looked over her several times since she arrived and keep spotting a bit of tech here or a window there that I hadn't seen before purely because the black shrouds everything.Even when photographing her the light changed and meant a couple of shots made her look a lot lighter and brought out some of the hull panel lines and greebles (hence the shot above right).

Thankfully if you do want to get an impression of what it looked like on TV, the Creating the Smuggler's Ship section shows a couple pics of the model itself and there's a good shot for comparison of the back end. Minor grumble but that image does give the tail end a lot more depth to the hull surface than the model however I'm more thankful that some of the reduced detailing on the freighter version has been "upgraded" for this one.


I suppose it's apt that this and the Jenolan were released together since both are the results of "parts bin" refurbs having previously been something very different.

Next up is a section covering the making of the classic 25th anniversary two-part Unification. While I did know that there had been longstanding plans to get Spock into The Next Generation it fills in the process from that early point to the development of the fifth season landmark and adds in something I've always said - that the second half is way, way too wordy and lacking in action. I still find watching this as a single movie is a drag once Spock steps out of the shadows at the end of the first part.

The "Making of..." piece ties in Unification to both The Undiscovered Country and the tragedy of gradually losing Gene Roddenberry (who would have been 96 this month) through the character of Sarek. This piece does have some good in depth information around the story and the elements within it - Sela, Spock and Data, the Enterprise's mission and the final, touching meld between Spock and Picard. It'll still be a talky last 45 minutes but this has added a few sparks to watch out for in future viewings.

Again as with the Jenolan the episode On Screen section can only be the one episode the ship appeared in. The sad thing with this page now that we are getting into repeat territory quite a lot and also into ships that only appeared once and very briefly is that this episodic recap is getting repetitive. It only discusses the episode as a synopsis rather than honing in on the ship plus the info in these paragraphs has been stated several times over and over in the rest of the mag. Time to maybe look at doing something different here? For note though I'd still keep the Trivia trio since that can be moulded to the issues/episode/relevant characters.

I've been impressed with this month's double act. I absolutely love the USS Jenolan and have done for years since I first saw her crumpled hull on the Dyson Sphere so a model is icing on the cake and this one is pure class even with a few niggles. The Smuggler's Ship is just different and although released very soon after the Bajoran Freighter it is different enough to just get away with it but I know collectors will grumble because of the proximity. Solid entries, well made and a welcome step back into The Next Generation.

To next month and we finally get another of those elusive opposition ships from Voyager with the release of the Kazon Predator Class warship and one that will probably eclipse it in popularity even though it's a "twicer", the Klingon Bird of Prey in attack formation (wings down). Will there be any notable improvements or changes to this one or will we just be getting the same body mould as issue three


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Sunday, 27 April 2014

Greg Cox Takes Seven Back: No Time Like the Past


Of all of this year's Simon and Schuster releases, No Time Like the Past is probably the biggest risk.

The cover leaves you without a doubt who this crossover will focus on with both Kirk and Seven of Nine featuring. Indeed, not one of the more obvious partnerships in the Star Trek universe but hey, anything can happen especially when it comes to the written word.

From Kirk's perspective a delicate matter of diplomacy gets interrupted by the arrival of Orion pirates - and then the appearance of one former Borg drone. This leads into something akin to The Chase from The Next Generation as the crew of the USS Enterprise go sprinting around the galaxy with the green-skinned slavers in pursuit in an attempt to return Seven of Nine to the future.

Honestly? The plot is merely a device to bring Kirk and Seven into the same time and place. After about 100 pages I sort of forgot about the circumstances that had started it all as it became much more about the interaction between Seven and the characters from The Original Series, most notably Kirk, Spock and McCoy (just as it should be Mr Abrams). Straightforward it might be but the conversations between these people are key to the enjoyment of the book and to be fair it's much more of a reason to dive into No Time Like the Past.

The crew of Voyager do make a fleeting appearance at the start to send Seven on her way and while their essence is, sort of, captured, Cox has absolutely landed on what makes Jeri Ryan's character so memorable. The cold, almost emotionless, computer-esque logic is there in droves suggesting that he might want to switch to Voyager rather than The Original Series. Ok, there are one or two colloqualisms that I wouldn't have expected to have spotted (+Hayley Atherton I'm seeing these more now!) but I can let them go because this is a great enjoyable romp. For once it's not about the morality, a planet in danger, it's just a straight chase to the finish line.  I was totally engrossed in the narrative as Seven easily eludes Kirk's womanising charm and crosses intellectual swords to some degree with Spock. 

While Kirk is captain I think it would have been more interesting to give the focus of this book over to Seven/Spock as we had in Unification II with Data/Spock, putting another two of the observers of humanity together for key scenes. Between them here there are some wonderful little moments of one-up-manship that illustrate Borg perfection versus Vulcan stoicism and aloofness. That said, Kirk is not as strongly portrayed as the womaniser he seemed in The Weight of Worlds from last year. The captain is much more in control of the situation and while he has to share the spotlight with the Voyager character, it presents a much more even tale and, Greg, if you are reading this, No Time Like the Past is a big improvement on last year's addition to the catalogue.

Fantastically this story is rammed full of action sequences from starship chasing through to stampeding creatures and phaser fights galore. Be assured that Cox has hammered in as many redshirt deaths as possible within the 400 odd pages here. Why have one when you can stick in multiple disintegrations of your ever-expendable security force. Now I said earlier that the story is pretty much disposable stuff, it's the places that raise the game above average with trips back to key planets featured in The Original Series such as Gamma Trianguli VI from The Apple, Cheron from Let This Be Your Last Battlefield and Sarpeidon from All Our Yesterdays.


While you'd be expecting straight returns, Cox tracks us into the pasts of these worlds, allowing us a good, if fleeting, chance to understand more about what led these worlds to the point in which we viewed them back in the original show. Very clever that and not something I would have thought to do. It makes it much less run-of-the-mill and does entice you to keep turning the pages if only to see where the ship will be heading next and what untold secrets from The Original Series we will be allowed to spy on.

As you get further into No Time Like the Past however something weird does happen - it begins to fall a bit flat and, unfortunately, predictable. The chase relentlessly continues and then the cliches begin appearing. While it's great visiting different planets the format doesn't change each time - find crystal, incident, return to ship, resume chase. Not only that but the Federation ambassador plays to all the stereotypes; getting in the way and even has a sneaky little aide. More and more it becomes evident that the great idea of sticking Seven of Nine into the Kirk-era was just that - a good idea but once Cox became more deeply embroiled in the story that the plot unravels and the intriguing concept of The Original Series meets Voyager crumbles. 

Character-wise the secondary crew of Uhura, Sulu and Chekov really suffer here with very little to do apart from man their bridge stations. Fortunately given Seven's regeneration predicament which is extensively covered, McCoy gets a fair showing and even manages to be heavily featured in one of the Planet Incidents. His character is spot on, getting nicely crotchey and grumbly at all the right points. Scotty too gets some decent page time during the latter third of the book when the Orions play out a major set piece which should have been spotted a light year off. What leads to Scotty's lengthy appearance just seems extremely out of character for all concerned and seems as though the author ran out of chase sequences to plan. Again, Cox hits Scotty straight on the nail, all Highland expressions and all. The fear I do have that is avoided is that we don't descend into too many Northern cliches and haggis mentions. Good job.

As always with a Star Trek novel though there are a trunkload of references to the 79 classics scattered more than liberally throughout. I keep saying that there really is no need to flush a load of nods to The Original Series into every novel released. Great that we know the material but they do need to be reined in at some point soon because there is a great deal of repetition between authors - Khan here, Gorn there, Mugato on that page...I might start a campaign. One thing I am impressed with from Mr Cox is the redshirt body count. If one turns up you can pretty much guarantee they won't last the chapter. If they make two chapters they've somehow managed to get a reprieve. 


It's very unusual for me to find a Star Trek novel that deteriorates like this one does plot-wise. I loved it though just because it gives the opportunity to place two diverse characters into an unusual situation. The Kirk/Seven or in fact any Seven meets an Enterprise crewmember are the meat of this book and the plot really is secondary. It's all about how Greg Cox masters the interaction, the nuances and the sparkle of the characters he has chosen to feature. Here, I can say it's been a success on every level even if the story is average/below par and isn't a big thinker. It's something I didn't expect to think here however it sort of makes sense in the end. In comparison to his 2013 effort this is 100% the better read and I bounded through the 388 pages with ease. Three or four sittings will easily get you a good way through and you'll enjoy every last second of it. While not this year's biggest brain strainer in the Simon and Schuster catalogue it's a risk that has paid off. Go out and read it because it's a page turner that will entertain at the very, very least. I think you'll find that it's worth the price. Could this perhaps be the launchpad for more of these unexpected crossover episodes? Greg Cox, over to you.

So what were your thoughts on No Time Like the Past? Was it was to team up Seven and Kirk? Let us know below!

Star Trek: The Original Series: No Time Like the Past is available now from Simon and Schuster priced £6.99 ISBN 9781476749495

While we're on the subject of Simon and Schuster, we've also had confirmation direct of the rest of the year's UK releases.

August
Star Trek: Seekers: Second Nature - David Mack

September
Star Trek: Seekers: Point of Divergence - Kevin Dilmore

October
Star Trek: Voyager: Acts of Contrition - Kirsten Beyer

November
Star Trek: Section 31: Disavowed - David Mack

December
Star Trek: The Original Series: Foul Deeds Will Rise - Greg Cox

Included here are the cover shots (unconfirmed) for Beyer's Voyager novel as well as The Next Generation and The Lost Era novels due out June/July and a mock up cover for Seekers that looks pretty good too.

I also discovered that the "secret project" book due out in November was actually an updated, expanded and long awaited Ships of the Line featuring all the images that have lavished the series of calendars since the original book arrived about eight years ago. The first was a brilliant breeze-read with every image a brilliant interpretation from a large range of artists. Knowing what material we will be getting means I'll be adding this to the collection without a doubt. Sadly no plot details are forthcoming at the moment for any of the novels noted here but you can guarantee that as soon as we get them, they'll be on here.


You can also look back at our preview in January which detailed all the releases from January's The Peaceable Kingdom through to Seekers. That also includes the Enterprise novel Tower of Babel and The Original SeriesSerpents in the Garden. Just for you, here are the cover shots for those two which are due out in April and May respectively. 

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Thursday, 30 January 2014

Phase II: Why Aren't You Watching?!


Hi, my name's Clive and I have an admission.

Star Trek: Phase II (nee New Voyages) is a revelation. The downside is that since it's arrival back in 2004 we've only been privy to nine (soon to be ten) episodes. But what a collection they have been so far.

The first thing is that until I saw Kitumba my knowledge of the series was purely based on what I read on the internet.  I'd never watched a single solitary minute. The poster for that episode enthralled me; there was hype, there were Klingons and it was one of the "lost" episodes proposed for the original Phase II show in the late 70's. I watched, I reviewed...and then I thought; OK, that was pretty impressive....what else have they done...?

"More than I thought" was the straight answer so let's rewind back and talk about what I believe to be the best online fan series created. Now I've had several conversations with +Carl Thomson and +Mark Thwaite telling, nay preaching...nay ordering them to watch at least one episode from start to finish. Truth be told I'm still waiting but maybe this post will spur them (or shame them!) into watching some Phase II. I believe I may have said something along the lines of:

"Have you seen Phase II?"
"No"
"Then ******* watch it!!!!"

So it's time to prove a point, to reinforce the facts and my argument. From the start then...

Back in the beginning Come What May and to some extent the subsequent In Harm's Way were a little out of focus, definitely fan-produced and reminded me more of 70's Blake's 7 rather than 60's Star Trek. James Cawley's Elvis hairdo sticks out like a sore thumb in the pilot but is mercifully laid to rest by the follow up. They're both fairly average and my attention dropped in and out. The pilot has it's moments with some cute little flash forward moments courtesy of the whirly alien effect and it's bouncy human companion. Now when I watched the first episode after having seen Kitumba I nearly went into cardiac arrest. Was this really the same show I'd reviewed? It seemed light years away but at that moment began a wonderful, somewhat unexpected journey but there were sparks of genius buried within that even I allowed myself to give a little nod and smile to.

So I successfully restarted my heart and ploughed on. While I have to admit the existence of Come What May it was In Harm's Way that really suggested the potential of the show. Bringing back the Guardian of Forever and introducing a substantially larger plot device sibling as well as drawing on Star Trek history with the inclusion of Pike and the crew from The Cage do work a treat. Not only is Phase II exploring the galaxy but also the rich Star Trek universe and history. Cawley, Quinn and Kelley as Kirk, Spock and McCoy are ok but you're always going to be raising comparisons; it's natural. The spark of Shatner, Nimoy and Kelley isn't quite there but these guys are very watchable together. If anything, Jeffrey Quinn does seem a bit young for Spock however the story is very engaging crossing time and space - and reminding me a little (by its conclusion) of the three Enterprise scene at the end of All Good Things....


The script from Doug Drexler and Erik Korngold is total fan immersion with all the references to classic episodes with unexpected cameos from William Windom as Commodore Decker, reprising his role from The Doomsday Machine and Barbara Luna. The latter is ok but Windom looks a little uncomfortable with his lines. A great shame as his return to Star Trek is a great moment that brings in a ton of continuity which is something that New Voyages/Phase II does manage with greater aplomb than The Original Series. More on that in a bit. Oh yes, and while we're mentioning the unexpected, what could be more so than a shuttlecraft in the garage of a suburban house?!

This episode truly drew me in more than the iffy pilot because there's so much going on and a ton of curve balls that make it super watchable. However, it keeps getting better.


The next two episodes could have done with a little more separation as they both deal with main cast members aging so that Walter Koenig and George Takei can guest star as Chekov and Sulu. Now I'm not complaining as it's great to see them back and appearing to thoroughly enjoy the experience. To Serve All My Days, penned by D C Fontana is a something sequel to The Deadly Years while The World Enough and Time offers something akin to Children of Time with a "future" Sulu storyline. The ending of the Chekov focused To Serve All My Days is bitter-sweet but effective and reminds the audience that Phase II does have some poetic licence to mess it up a bit and for good reason here. The Sulu show even did something that surprised me more than the ending of the preceding Chekov one; it set both the prologue and the epilogue in the future. Clearly not something that would have been possible in the 1960's but here it's a beautifully executed maneuver that even Picard would be proud of - and I'm glad of any excuse to see the Excelsior on screen. So it's a big tool just to get Takei into the Phase II universe (and Grace Lee Whitney) but it works and while we expect the reset it kind of makes sense to a degree. George looks totally engrossed playing a not-quite-Sulu Sulu and I'd happily watch this again and again. 

The show is almost a split for me - the stronger stories are certainly the later ones which also include several cast changes with new actors for Spock (Jeffrey Quinn to Ben Tolpin to Brandon Stacey), Chekhov (Andy Bray to Jonathan Zungre), Sulu (John Lim to J T Tepnapa) and Uhura (Juliette Irons to Kim Stinger) as well as the additions of Peter Kirk and Xon. While this may seem like bloating what was already a fairly sizable ensemble it does add a great deal of diversity and more varied character relationships. But that's not exactly what I'm stabbing a finger at here - the stories themselves keep getting better (with the blip of Enemy: Starfleet in the middle actually). 

Starting with Blood and Fire, passing through to The Child and into Kitumba is a masterful batch of lost Star Trek finally able to make it onto the screen. Gerrold's legendary story that touched on homosexuality gets expanded into a superbly acted, directed and written two part/move length story. Justice is truly served after such a long time and the bar just keeps finding it's being raised just a little more. It's no wonder the calibre of guest star that this show can get when you look at how innovative and boundary pushing Phase II has been. Not only are there those mentioned here, but add in Malachi Throne, Grace Lee Whitney, Eddie Paskey and John Winston to what is an exemplary mix. 

OK, so we would never have seen movie uniforms turn up in a flashforward back in the 1960's  (etc) but that's where this series is different. While it's in keeping with The Original Series it can think and act outside of that box with the benefit of 50 years experience. It draws on the known future, the inherited forward-story if you will and makes it even more watchable just to see what we "missed" and what could have been. I particularly like the way in which stories are continued across episodes (Ensign Kirk's loss from Blood and Fire for one or the returning villain Kargh) and, on a little nod to his role in the movies, Chekov making it as Head of Security and putting on a redshirt.

Newcomer to the show (at this point), Bobby Quinn Rice, has a big role to fill here as Peter Kirk and does an admirable job from start to finish. While he's not overly used for the subsequent stories (as with Xon), his presence is still felt in each. For me, his arrival marks a key change in the quality of Phase II. I hit Blood and Fire in one sitting. I was glued. We know why this never originally made it to screen but here, with an additional guest appearance from Denise Crosby it's wonderfully realised with some genuinely decent effects, dialogue and CGI to boot. This story has humanity, action, Klingons, blood worms, geniuinely surprising moments for a few characters and a starship load more to enjoy. A true top notch story that SHOULD have been made.

It does become apparent though, even in the double-length Blood and Fire that budget is restraining the show to the established ship sets with the occasional pop over to a Klingon bridge or sneaky away mission. All of the two-parter appears to be on starship sets however because of the quality you tend to only realise afterwards. It's not until Enemy: Starfleet that we get the real feel of an away mission complete with sandy camera filter. Saying that, the CGI also makes dramatic steps forward along the way from some not-too-bad shots at the start through to full blown battle scenes and fleets of Klingons by the time we reach Kitumba


Actually, I want to stick with Enemy: Starfleet for a moment. The title made this one anticipated episode and while there is a great story at the heart of it, I felt decidedly let down after the two-part juggernaut. The Eagle is a mighty piece of CGI but sadly it's let down by Barbara Luna in my humble opinion. Whether she meant to aim for a panto performance or not I can't say but it's just a little too much and does detract from the episode. Her appearance in In Harm's Way was nothing like the one she puts on here and the seduction scenes with Kirk are slightly toe-curling. Sorry, readers, but I just can't get excited about this one; probably the weakest of the latter half and maybe of the show thus far and I so wanted it to be the best one.


I can't however strike that at The Child. Now I had read a lot about taking it back to the original idea and making the show as it was meant to be -and they weren't joking. This eighth installment is unrecognisable to the "travesty" that introduced the shorter second season of The Next Generation. Itself a "lost" script from the original Phase II production it makes a heck of a lot more sense and praise has to go to both Anna Schnaitter as Lt Isel and Ayla Cordell who plays her rapidly aging daughter Irska. Their performances truly lift the show and make it an excellent example of how Star Trek could and should have been done. John Povill's story and direction show this story has been (no pun intended) his baby for a long time. Great to see a Deltan on the crew as a nod to Illia from The Motion Picture who was originally intended as the mother figure here.

My thoughts on Kitumba have already been well-documented but I honestly can't wait for The Holiest Thing. New Kirk, Carol Marcus...brilliant. It will also mean that John M Kelley is the only main cast member to be retained since the pilot in 2004 as James Cawley moves off screen to focus on the production of the series. I think for Brian Gross this will be a very hard act to follow. While there is the occasional glimpse of a facial movement or vocal intonation that reminds us of Shatner, Cawley has set out his own portrayal of Kirk admirably - even if there was that hint of Elvis at the beginning! Let's also not forget two other long serving cast members. I've been a little harsh on Charles Root's accent in my Kitumba review and I'm going to take that back. He's done a great job in the role and frankly who cares if Scottish isn't his native vocal sound, I really like the part he plays and hope he sticks with the show. Up there as well is Ron Boyd's DeSalle. He's the Phase II version of Kyle - always there but not too prominent - and he's a redshirt that's survived more than one episode so he's clearly doing something right!


One thing that I cannot heap enough praise on for this show is the effects and the stunning work of Tobias Richter who is also going to be master of the CGI for the much-hyped Axanar. I didn't think it would be possible to produce such stunning work on very little money but you can when there's this level of ability. The USS Eagle of Enemy: Starfleet, the USS Copernicus and surrounding space in Blood and Fire, even the nebulous materials that the Enterprise encounters in The Child are awe inspiring on the screen and make every episode a fantastic spectacle. Yes, at the beginning the ship movements were a little bit too smooth and some of the graphics a little jittery but things have moved on at a phenomenal rate to create some very memorable moments. In fact, how many times can you remember the original Enterprise carrying severe battle damage through an episode on screen that you could see?


Oh and then there's the vignettes that have popped up in and around the series. I think there are four to date - Centre Seat, No Win Scenario, 1701 Pennsylvania Ave and most recently Going Boldly which act to whet the appetite between episodes. The first deals with both DeSalle and the returning Lt Cmdr Sulu and a minor navigational error, the second with Kargh as he works to devise a plan of attack against the Federation border. The next is set on the day of the Moon landing in 1969. It's an inspired 11 minutes which is, to say the least, off the wall in more than one way. Klingons, tribbles, Nixon - if I say any more it might all make sense.

What I do want to focus on though is the fourth; it's truly the start of a new era. Kirk has a new face and a little less Shatner. Times are a-changing with the arrival of Brian Gross and also this new swanky vignette that offers something of a prelude into the upcoming The Holiest Thing. While saying goodbye to both Enterprise crew lost on missions and real life individuals who passed away and were associated with the show, it's a glimpse of what could well be Phase II.1. After that wonderful, if brief "hello" to Garth of Izar played by Alec Peters (who is the guy behind Axanar) we get to see a few sneak peeks. 

There's The Animated Series' Arex at the navigation console which is perfect sense now Chekov is down in security and Scotty has a nice shiny new warp core to play with (above).  What was that i said - yes - Arex - a CGI character!!! You have to see it. Go on YouTube here and take a look, it's genius!

It's ALSO the exterior shots which just make this a salivating treat of a vignette and there's definitely a homage here to the drydock departure scene in The Motion Picture as we see the starship's new warp engines and torpedo tubes. Clearly Phase II is starting to increase the notable links between the TV series and the first movie. At the core though the USS Enterprise is very recognisable as her original self but these new tweeks do help to add to the production's individuality. Love it.



Not only do we have The Holiest Thing but Bread and Savagery is in post-production and there's work going on to complete The Mind-Sifter for future release. Despite some behind the scenes rumbles, overly-long delays and the fact this is all done on volunteer time, it's a fan-made masterpiece. We may not be getting a new episode each week, Star Trek fans, but at the moment if we want to get the feel of the Roddenberry universe back this is absolutely the first stop you should be making and exploring.

So, gents, ladies, one and all my original question stands - with the quality that we're getting from this series Why Aren't You Watching?




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You can learn more about Star Trek: Phase II at their website and view their episodes too at YouTube