Sunday 9 April 2023

Attack Wing: Secrets of the Tal’Shiar


To top the excellent Ships of the Line is going to be a hard act to follow but it looks like this new Romulan faction pack has just the cahoonas to do it.

Featuring four Romulan ships; a scout, a D’Deridex warbird, Valdore class warbird and the Scimitar, Secrets of the Tal’Shiar has gone exceptionally dark. Just out of the box, the biggest thing to notice is that the four models have all been "cloaked". Rather than polish them up with a new paint scheme such as Ships of the Line did in its nod to Online, these pieces have gone to the other extreme.

Translucent plastic, the ships retain their distinct features from previous expansions although this time their colouring is speckled with a "stars" effect to simulate the activation of their stealth technology. For the sake of repetition let's skip over analysis of the models as they are exactly the same as before. One further point - what the hell has happened to the quality of the stands and pegs? Ships are leaning all over the place and putting the clear poles together seems to have become a monstrous and rather frustrating task. The stand bases are fine but the pieces between the model and those elements can do one. They're equally as poor as the fittings from the Ships of the Line pack which saw the Sovereign Class nosediving.

As with the new expansions, the pack has taken account of the new points scoring for the fleet with a few points deducted from each vessel. For once the Scimitar is not too far out of reach to make a decent build but we'll come to that and some of its unique additions in a bit. 

Dropping a whopping four cost points, the Reman Warbird retains its six attack, two defence, seven hull and four shields but now utilises its unique feature to remain cloaked while attacking although it does acquire an Auxiliary Power Token,  The named version also slightly changes its upgrade bar to two Tech, two Crew and only a single Weapon upgrade where previously there were two Crew and one Weapon slot available.

With the Twilight's Wraith D'Deridex Warbird there is a two point adjustment down to a cost of 28 points and the IRW Belak by three to 27. One of the big wins in both this and the Ships of the Line pack is that there are more than one option for your included ships but here only in the case of the D'Deridex and Valdore Class Warbirds. In turn it allows players to tweak their formations out of the box for either a more offensive or defensive strategy. It can also provide balance to a fleet or adjust play so that captains can utilise more flexible tactics on the field.

In terms of the Captain options, Shinzon makes a welcome return with his ability rewritten and significantly shortened. Now a six point rather than an eight point cost, the Picard clone also wields space for two Elite Actions and the chance to use a free Action while cloaked which will counter the Auxiliary Power Token incurred if the Scimitar fires while cloaked. His flip side i also different should players opt to place him in the Admiral position as Shinzon can then remove Disable or Time Tokens as a Fleet Action. 

The additional four Captains (yes, another four!) of Donatra, Koval, Rekar and Lovok all tend to focus on more offensive abilities and I suppose this is in keeping with the more aggressive nature of the Tal'Shiar. One point here - shouldn't Lovok actually be dual faction Dominion?

The only reason I would question this is because amongst the Crew options B-4 is dual Romulan/Independent. Nicely plated with the Soong android as well since his ability also has the chance to directly affect an opponent ship if it's named Enterprise with an additional two Time Tokens on the Captain card as well as being able to alter the maneuver of the target ship.

As with the Captain choices, the Crew complement is packed out with Varak, the Reman Viceroy, Reman Helmsman, T'Rul and Nevala providing various additions to your ships of either two or three points. This might be the ability to equip a Cloaking Device, alter your own moves or increase Captain skill as well as providing some additional forms of defence considering how attacking a lot of this set is. Interestingly B-4 is a five point cost, marking him a significantly higher price tag than any of the other cards in the pack with the exception of Shinzon and a certain super weapon.

Over in the selection for Elite Actions there is that leaning towards more secretive aspects of the organisation with Covert Research working around the Scan feature and Outflank utilising the Cloak ability (two of this card are included which kind of emphasises its usefulness). I am impressed with the Fire Everything card here as provides a chance to turn an ineffective attack around.

Deep in the Weapons selection we have standard Aft Disruptor Emitters (x2) which hits ships out of your firing arc and Disruptor Pulse which allows players to hit multiple targets within the firing arc of your ship. Both are blindingly good upgrades which do make me wonder what players will do with a large chunk of their older cards thanks to these more useful cards and not just because of the cost reductions. Flanking Attack is most effective on the Valdore Class as it provides two additional attack dice. More so if you're firing at a ship not in your forward arc since it reduces the opponent's defence by two dice which is a big reduction.

Of course there's also the Thalaron Weapon which has been somewhat neutered since its original appearance. That cost a ridiculous and game breaking ten points with a ten dice attack. This version is half the cost for a six dice attack that forces the opponent to remove a command or Crew upgrade off the bat and by cancelling a further Critical Damage if successful it can take another of those upgrades away too. Wisely it's a one off discard but still worth a punt for your Reman Warbird if you want to deliver an early crippling blow.

As for Tech, Secrets of the Tal'Shiar offers two Romulan Cloaking Device upgrades which does benefit craft outside of this expansion as well as the chance to use tighter turns instead of the Sensor Echo shift. Advanced Cloaking means you don't decloak this round but incur an Auxiliary Power Token while Improved Cloaking is even more substantial although purely useable with the Reman Warbird. Instead of flipping all shields to deactivated, only one needs to be turned red adding an incredible level of defence to one of the game's deadliest ships.

Romulan Ale offers a get out of jail free option by taking Disable tokens from Captain and Crew to be replaced with Time Tokens as well as placing three onto the card itself plus reducing the effectiveness of attacks at and from the chosen ship. 

A cost of one point is more than reasonable here although it is a card that will reduce your battle readiness in some respects although it will counter by not needing an Action to re-enable some upgrades.

Keeping in line with other packs from the last 12 months, Secrets... includes two Ambassador cards in the form of "It's a Fake!!!" Vreenak and the ill-fated Kimara Creetak. The Ambassador upgrade is something I've still not really tackled in gameplay although the negotiations piece is a nice twist where either acceptance means a "levelling" of the playing field or an increase in hostilities. For these cards there's the chance to increase offensive capability or disable upgrades for one or provide repairs or deduction of Time Tokens on the other. Either way there seems to be a decent advantage - it just depends how you want to play it!

Fortunately with this box you don't need to go hunting under the insert tray to find the missions as they are back on the standard cards. Crossing the Rubicon faces Donatra against the Scimitar. In the second, The Human from Remus, Shinzon boards a D'Deridex Class Warbird, specifically the Twilight's Wrath to defend a planet against the Dominion. This one does require additional ships and cards from other packs to play out but I suspect that's a clever tool to get players to invest in the other recent faction packs!

The Romulans are one of my preferred factions if not playing as the Federation and in this set there are lots of quality options to really utilise them to the best of their subversive abilities. All of these later expansion packs have truly delivered another level to the game. Secrets of the Tal'Shiar might be a pack where you use the cards and ignore the models but it's certainly worth using.

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Tuesday 4 April 2023

Attack Wing: Ships of the Line


New year and new start for the gaming line here on Some Kind of Star Trek.

Rather than the standard "this card does this..." etc etc that I've come to produce, it's time to stir it up a bit and look at the latest faction packs with a bit of a different perspective.

Yes, there's still photos of all the cards and ships but for 2023 I want to try and think about these releases more in line with what they bring to the game and their impact on play. Undoubtedly there will be an element referring to the stats and some abilities but hopefully this will be a bit more subjective on content.

SO...!

Long awaited in the UK, the Federation Ships of the Line faction pack might initially be seen as a follow up to the 2022 To Boldly Go set and comprises of three completely different ships.

That set offered up Galaxy, Defiant and Miranda Classes while Ships of the Line includes Sovereign, Saber and Prometheus while both packs share the Akira Class.

But what makes this pack worth the wait and also worth forking out £40 plus? Well for one, it'll certainly appeal to computer gamers with its firm links to Star Trek Online and even includes a code for players to pick up some extra ships and packs. All four of the ship models have been given an Online makeover with some of the best detailing and paintwork that Wizkids has produced since the inception of Attack Wing. Impulse engines are clear, the metallic coat allows for all the surface markings to stand out and it doesn't look like these were hurriedly painted for once. Even the stand tubes are in the right place and at the right angle so I've not ended up with a ship that looks like it's making a suicide dive.

But even this is just a fraction of the faction(!) because this is one of the most stuffed packs to date. One noticeable upgrade is the use of double-sided ship cards meaning that each named vessel has a reverse side that shows as its generic version. In this way, Ships of the Line offers up two named Sovereign, Saber and Prometheus class ships and one Akira Class to choose from. The significance here is that each of the classes is represented by the Class name ship and this becomes more important as you dig into the bones of the set.

Over the course of these faction packs Wizkids have made a series of alterations to their product. On the cards there are more specific directions given in a symbolic manner to represent how the cards can be used as well as a dramatic update to the way in which ships and upgrades are costed.

Back in The Day the USS Enterprise-E was priced up at 32 points but here the Sovereign and Mushashi are a more reasonable 29 points. Likewise the Saber, Prometheus and Akira have also been cut down to allow players a greater range of upgrades within the point boundaries played at events and suggested within the structure of the game.

Even if you just take the Sovereign, that's four points to use elsewhere with a ship that can still hit with a standard five attack dice.

Further into the pack there are a range of new Crew, Weapon and Tech upgrades to outfit your ship. For the Prometheus is a more reasonably priced Multi-Vector Assault mode that doesn't suck up all your points.

Captain options range in skill from seven for Sanders with Necheyev available as both Captain and Admiral alongside Strickler and Patterson.

As you dig into the pack, Strickler is the first card to really hint at the hidden potential here with his ability designed to work more effectively with the Federation Prototype feature. This is the big draw for the pack which includes four of that card. Able to be equipped only to a ship that has the same name as its class (USS Sovereign for Sovereign Class). That ship can then add an additional upgrade slot of its choice and can re-roll a blank or Battle Station result when defending. 

On top of that, the pack includes a series of upgrades that have one ability but then add an
additional feature should you have that Federation Prototype card in play. For instance both Harry Kim and Lasca allow your ship to repair a hull point as well as their base feature. Sisko removes Time or Disabled tokens but also adds a Battle Station token thanks to that Prototype feature. 

In the Weapons selection there’s a decent shuffle up too with Type 10 phasers now available but taking up two slots. It's a more realistic flavour since this powerful offensive weapon adds an attack die to your ship's firepower and allows two blank results to be rerolled. Dorsal Phasers also make a return providing a solid 360 degree firing arc that is also present with Dorsal Torpedo Pod although this can only be equipped on the Akira Class. 

A 3 cost for Quantum Torpedoes (but only if on certain classes) adds even more firepower to the party with reroll abilities included.  Wizkids also making a big change to the way in which the Prometheus Class activates Multi-Vector Assault Mode. Not only is the cost reduced to make it actually usable but it creates two further points from which to launch attacks wth four attack dice, simulating the splitting of the ship. 

In fact the Prometheus Class gets a damn good deal in this pack with both Ablative Hull Armour and Regenerative Shields only able to be used by them. 

Multi-Spectrum Shielding helps add some weight to your (surprise) Shields by a point and the EMH 1 will offer the chance to remove Time Tokens as an Action and return your ship to full active status in a blink.

The Federation Prototype card (of which there are four included) acts as a new Starship Construction feature. It makes utilising the class-named starship almost a no-brainer, adding either a Weapon, Tech or Crew slot to the vessel and allowing one blank or Battle Station result in defence to be rerolled every time. 

As said, this is a pack which really plays to the possibilities and options with the sense that you could build a fully operational fleet straight from this selection of cards alone and stand a decent chance of coming out on top.

But that's not all because also included with all the usual tokens (aside from even more shields thank goodness!!!!) is a mission booklet. Usually these are confined to a set of cards but with Ships of the Line, Wizkids have stepped up and created a mini-campaign. 

As a spot of genius at work, the campaign booklet even goes as far as to suggest Escort and Prototype combos of ships. The aim here is to develop the Prototype while you have another ship to protect it. Across the four missions laid out, players can upgrade their shiny new NX-registry starship as long as they can keep hold of it!

This is certainly a new spin for the game with a self-contained and exciting story to play through not too dissimilar to the way in which ships are developed in Alliance.

In conclusion, this is probably one of if not the best faction packs released for the game. Offering better costings, more varied upgrades and some stupidly powerful abilities, Ships of the Line really is playable from the box and lets players take command of a great ship and its more unique abilities without having to trade off too much in terms of defences or crew for example. I would definitely recommend this to Attack Wing players old or new and I can only hope that the Romulan pack is just as cracking when we open her up.

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