Showing posts with label Constitution Class. Show all posts
Showing posts with label Constitution Class. Show all posts

Friday, 31 July 2015

Fluid Movement in an Alien Domain


One more online Star Trek game has broken cover in the form of Alien Domain. 

Not just limited to the GameSamba site, it's also available to play via the wondrous portal that is Facebook and is currently in beta testing so it's not 100% finished but there's enough going to get a good idea of where this is heading. Be warned though, I'm in a grumpy mood after reading Savage Trade.

Let's nail off the backstory first. It seems that those naughty, naughty Species 8472 aliens from fluidic space weren't given the ass-kicking we thought in Scorpion, decided that we weren't that friendly after In the Flesh and have been amassing their forces ever since in anticipation of returning to the franchise - sorry - in anticipation of a larger attack. Forgoing their "Undine" moniker from Star Trek Online, Alien Domain is immediately setting itself firmly away from that gaming powerhouse but frankly that's where I think my dissatisfaction begins. Luckily though I realised early on I was in a negative frame of mind and contacted the Powers that Be to help give me a more balanced opinion on the game. You know why? Because everything has two sides and it's very important to me that we hear all the angles. While listening to me grumble might be super-entertaining, it's not very constructive. Check me out being all adult here.

Explained the very helpful GameSamba Vice President of Content, Brendon Lindsey; "The game has been in development since early 2014. In terms of the background/setting taking place in fluidic space, and after Voyager, that was a decision based on many factors. Ultimately, it came down to the idea that we could kind of work in a new area most other Star Trek games haven't really explored much, and as fans of the franchise working with the Star Trek team to craft a new story, a "new" setting, and come up with some of the new characters and species we have in the game was just too awesome to pass up. 

"For the game itself, we went with this style of game primarily because of its widespread appeal not only with players in the US and Europe, but also globally. Web-based strategy games like this are really popular worldwide, and to date there have been very few sci-fi themed ones that have been released; usually it's fantasy or medieval. It works well with Star Trek, as these types of games are about exploring new areas, and moving further into the unknown."

Alien Domain seems like a brilliant concept when you hear the background and therefore an experience that should grip social gamers across the globe so, let's skip forward a bit in time, use a handy wormhole and drop into fluidic space to start a whole new mission of exploration. This is gonna be "way cool" and we get to kick Species 8472's posterior into the bargain. Hand me the mouse, get me on the internet and let's be on with it. After registering and some fancy gubbins intro, you can pick to start out either as a Starfleet officer or a Klingon warrior. Game on people, I'm going Federation.

OK, so off I go on my continuing mission. The first system (1.1) is the expected hand-holding walk-through. You get a redesigned Constitution Class starship to start up your fleet and explore while various photogenic Starfleet officers walk you through the features of the game.

Now with Online I actually like the design of the characters and the environments. They're very expressive, clearly created by fans for fans and feel at least a little lived in. Here for some reason all the Starfleet characters are in skin-tight spandex variations on The Next Generation season one/two uniform and also look like they've been hired from the CGI modelling agency. That depletes its credibility and starts to make Alien Domain look like a cheap child of the franchise. Certainly in respect to the female characters there appears to have been some "sexing up". Why it's aiming for such a market is beyond me, I thought, as I wouldn't associate this image with Star Trek.

"Because of the setting of the game, there aren't any recognizable characters -- unless you count some of the ships." noted Brendon, "Later on we may introduce some in the form of simulation missions, but we didn't want to make the game rely on existing characters to succeed. 

"As for "sexing up" the guiding characters, I think that may be putting it a little too extreme. Yes, some of the main guide characters may be drawn attractively (in this case I'm assuming you mean Jenny Snow (right)), but we have a mix of old and young non-playing characters in the game. We also worked with CBS to stay within the guidelines of design, so we have nothing over the top. But in the end, we are trying to appeal to that grey space where fans and non-fans mingle, so some degree of attractiveness in art is part of getting players into the game."

As it progresses though there's a horrid sense of repetitiveness that doesn't abate. You reach a planet, you fight some ships, you gain some rewards, you travel to the next planet and start again. Early on this does happen a lot as you march through the first 20 or 30 level-ups. At that point you might start to fight real people rather than the computer's generated adversaries. The only times that you seem to do anything different is when you can return to your space base, collect resources and upgrade buildings in a similar way to a lot of games ever. The base does offer the chance to update your ships with technology - which in itself can also be individually enhanced - and also build additional ships and as you reach certain levels other options open up to improve your facility and abilities. Of course the resources you have access to (metal, crystal, deuterium and synergen) all vary in the amounts you can collect and store which makes managing that a delicate balancing act itself especially since yoou seem to accumulate metal and crystal at a ferocious rate.

It is a worthy note that the first few ships I've encountered in the spacedock included the Sabre Class and the Steamrunner Class both of which are canon as opposed to the initial provision of the rebooted/super-Constitution Class. That's where Online certainly has another advantage in that you have a lot of chances to interact with characters, space battles, away missions and the chance to really indulge in a Star Trek experience. Here the action is very two-fold and there really aren't any big surprises once you're into the flow of the game.

Clearly those behind Alien Domain have been reading their Freemium Handbooks carefully as a lot of the better features and abilities are limited to those who have forked out for the VIP Access or various packs available in the game store. There is a tidy little bonus which you can build up over the course of seven logins (and not necessarily seven consecutive days) and also you can pick up additional little aids by staying online for longer per daily session. This does, in fairness, keep you playing for the want of the next prize although I was easily swayed offline after several attacks.

Brendon totally understood my perspective on the game and certainly all the head-scratching which had led me to wonder what Alien Domain actually was. "With the game, our goal wasn't to create the ultimate fan game that encompassed everything Star Trek stood for, with lots of characters and stories from the shows." he said, "Other games are trying to do that, and it would have created too much competition for the same groups. What we wanted to do was to create a game that could appeal to a broader audience, and help introduce Star Trek to people and places it hasn't traditionally had a lot of fans in. 


"There's this stigma among non-fans or casual fans that if it's a Star Trek game (or really any super established property), they're never going to be able to enjoy it, or they're going to feel like they're missing out if they play. So we wanted to create something based on Star Trek that we felt could bring those people over the threshold, and serve as an easy-to-play, casual entrance to the brand from which they could later on explore other entities.

At the same time, we do know Star Trek fans are going to check the game out, and we do want them to enjoy it. That's part of why we created the setting and story the way we did -- to give fans something they can get out of the game. And even without the doses of nostalgia or the more subtle/political aspects from the series being really present, a lot of fans do enjoy the nature of Alien Domain."

To be fair this is perfect Facebook game fodder. There's not a lot to it and it's easy to get ensnared into the simplicity of the game after a very short time but it's just not got that Star Trek feel to it. Even the chat feature doesn't drive me to want to play this any more than I need to in order to review the game and I'm starting to grasp at straws to say why you should play it. The next kick was just how elitist I found the squadrons with notices specifically saying they didn't want anyone below a certain level and kicking anyone out that doesn't fit. I just found this another reason to turn off. I want to play and get more involved but if others want to get funny then I'm off. Surely these can't be true fans rather hardened gamers more interested in levels and numbers than the true Star Trek spirit. 

I approached Brendon over this and it's good to know they are very aware of their audience and what's going on; "I haven't seen a lot of instances of it, but like any game we have had our share of bad eggs. Our community and GM team is pretty active in monitoring the community interaction and responding to players, though, so if anyone is experiencing anything too bad I'd suggest to share with them and they can help you out. 

As for community reaction, so far overall it's been great. We have a large rate of new players staying in the game after they start, and many of them continue to play. As for the last part of the question, we do have a good proportion of Star Trek fans, but I would say most of them tend to be more casual fans (who have maybe watched the various series but only a bit here and there), or are from overseas and are fans of the newer movies but had only heard of the original shows existing in mentions. What's cool is we've gotten a lot of those types of people sending us messages after they start playing that they're now getting copies of the older series on DVD or digitally and are going to check it out because they want to learn more about Star Trek now that they're kind of involved with part of it.

OK OK, here's one - it might get people to take a second look at Star Trek. That's it. I just can't see hardcore fans touching this especially if they've already (just) tried  Online.

Brendon seemed to think along the same lines and I really did value his honesty when I asked him about the game and if it would be able to compete against the aforementioned Online; "Really if a game like Star Trek Online is your type of game, then there's no real reason to play this instead. 

"This is definitely a more casual type of game, and they aren't really competitors in terms of an audience. With client games, there's a higher barrier to entry, and also a higher need for a rig that can play it. Web-based games like this can be played on just about any Internet-enabled laptop or PC these days (and any device that supports Flash), and you can login and play instantly, no matter which device you're on."

So actually it's not for those of us who've touched Online. Perhaps it's something that fans who have joined the ranks since the arrival of the JJ movies could well enjoy with it's pacing, heavy focus on space battles and stylized game-unique characters. I believe this is probably the area it'll do the best business with the more hardcore remaining securely with their Online personas.

The game is currently in open beta testing so there won;t be any wipes and your data is perfectly safe if you fancy giving it a bash. Already there are lots of plans to improve the game and take it forward as Brendon closed off with some tempting morsels; "There's quite a few! We have some new faction PVP modes coming in the relatively near future, and we also have some cool things planned that pit players from different servers against each other. Moving forward we're definitely focusing on things for existing players and high level players to do to keep them entertained, and we are always monitoring new player activity to see what new features may be good to add for their enjoyment."

Even as I'm putting this together I've been dipping in and out of Alien Domain just to see what I can get and I suppose that does indicate that Brendon and GameSamba have "won" me over to some degree because it is very easy to drop in and pop out again during the day. You're not constricted to time and the chance to have a quick battle can be very tempting just to kick you up to the next level.

There is nothing revolutionary here. It's gaming by numbers but, as has been said, this is absolutely a casual gaming experience that might act as a gateway for new fans to explore the outer fringes of the Star Trek franchise before diving into the more intricate levels of the shows.

Star Trek: Alien Domain is available now to play either via Facebook or through the GameSamba website. Big thanks to Brendon Lindsey for his time in putting this article together.

Are you a big Alien Domain player? Are you already hitting past level 30 and taking the battle back to Species 8472? Let us know below and tell me where I've got it all wrong!


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Sunday, 5 July 2015

Where it all Began: Official Starships Collection Issues 50 and 51


We are here. The legend,  the Big One,  NCC-1701.

We're talking The Original Series here not movie refit and a model that I know Ben Robinson has seen as a real labour of love.

Have they succeeded in meeting our expectations?  Well here we go....

Painted out in the grey that fans will be familiar with from pictures of the original model currently undergoing restoration she is,  as I expected, very plain. The models from the 1960's were indeed very simple and straightforward. Detail was minimal and hey,  this is a show that won't go beyond the decade.... No need to get too technical.

All the weight with this one is in the saucer with the secondary hull and nacelles all in plastic. Just be warned that you might end up with some scratches on the paintwork as the stand clasp for the ship is very tight at the rear of the saucer. The surface of the Constitution Class vessel is very, very plain. If you're thinking there are going to be panel lines, radial edges branching out from the centre of the saucer, then you're going to be disappointed. It's absolute basics with the Enterprise. The only significant details you are going to see here are the registry numbers on the nacelles and saucer and the Starfleet pennants. Anything you've seen in CG or Deep Space Nine can be ignored since this is The Original Series pure.

There are a few highlight markings around the impulse engine and on the underside of the secondary hull but that's it. Ben and the team really have gone back to the beginning here and gone simple. This is as realised and as delivered to the studio for filming. I can understand what he meant by being concerned how the entries from The Original Series would come out because they are devoid of the usual intricacies that we are used to from Voyager or Enterprise. 

The light details on the secondary hull are painted straight onto the plastic so there's no concern over alignment in that respect. However the metal saucer windows don't quite match to their molded indents. It's very hard to notice since the size of them is quite small and when she's on your shelf you won't even notice.

The nacelles are pretty impressive on the Enterprise with translucent bussard collectors and the various vents and exhausts very precisely painted and parallel. Their fit to the pylons isn't a totally snug fit but again given the scale of this legendary ship, you have to look past and see the whole picture rather than the tiny imperfections.

One thing that will continue to be a disappointment is the deflector dish. A few weeks back we knew that it was going to be an issue as Ben revealed it would be from a clear plastic rather than a solid plastic painted bronze. Now the problem is that the deflector has actually come out more a shade of orange than it is bronze. It's still a nice result, a clean finish to the front of the ship but the colour is, well, wrong. There are also some "iffy" joint lines on the secondary hull, especially on the port side on the Enterprise I received this week. There are some small gaps and the way it's been put together sectionally is not what I expected.

For the cost it is a spectacular model and certainly the best I've seen at this scale. I find myself torn because it's such a massive model in terms of lore and you really don't want to point out any of the challenges with the end result. You can tell there's a lot of love poured into the ship and the level of superb simplicity that oozes from the box when you open her for the first time. 

As you do look through the accompanying literature, you do tend to glance back a fair bit to the model and then back to the pictures for comparison and it's difficult not to be a little disgruntled - but remember that a lot of the images are remastered with higher detail and are not from The Original Series in its original format. Looking at those images and the photos of the original ship you realise just how subtle/non-existent those markings were and that we've been greatly affected by later Star Trek's attention to detail and minute that it looks "wrong"  when actually this is as spot on as you could anticipate.  

I think Ben and the Eaglemoss team have, given the high levels of anticipation over this one,  delivered a solid,  high level result. It might not be perfect (and I know one reason why but can't say just yet) but it's as near as goddammit possible given all of the factors which influence the collection. Is it one of my favourites? Without question.

The issue 50 magazine won't fire any new info at the average fan. It is, like the model, very much back to basics covering a very broad backstory of the ship from April through to Kirk (ignoring The Motion Picture and beyond) before turning towards towards the design process as recounted from Matt Jeffries. Fans will have seen a lot of these sketches before but they are well presented here and there is a coloured drawing I don't recall seeing before. The views don't quite match up with the model given that the shuttlebay doors are a different colour and there is more hull detail but it gives you a good idea of how much design and graphics have come since the original Enterprise first took flight.

Making the NCC-1701 doesn't reveal any huge facts we didn't already know but it's great to be reminded of some of the changes that were made not only between The Cage and Where No Man Has Gone Before but between that second pilot and filming of the main series itself.

Closing out the issue are the On Screen moments - exceptionally hard to pick as I would have selected two totally different ones - probably The Doomsday Machine and The Tholian Web but it was always going to be a difficult choice!

Once you're over the high of owning a magnificent replica of the USS Enterprise, you'll be unpacking the Hirogen Hunter and issue 51. Voyager models haven't been that impressive so far and trying to remember specific alien vessels from the show has left me head-scratching a bit. There's the Dauntless, the Malon Export Vessel, the Borg Sphere(ish) and the Species 8472 Bioship are the only ones I could recall. After a quick list check they were the only ones, period.

Out of those only the Dauntless really grabbed me and that might have been because it's one of my favourite ships and episodes of the show. The rest were OK but not in my top ten.

The Hunter is probably the best alien vessel from the smattering we've had from Voyager. I'd even go as far to say that with the high level of detail it is the best starship produced from Voyager. There must have been some superb reference materials for this one.

A heavy entry to the collection, the ship has a large amount of metal in her with the plastic sections seemingly blending straight into the central section without a hint of a seam anywhere. The seams really are well disguised within the structure of the ship aside from the one under the nose but from a machining point of view this has to be one of the finest examples of what the factory can produce for the collection.

It's a polar opposite to the USS Enterprise in detail with every surface marked out precisely against the original model. There are a few lit/glowing sections which are far too small for replication on the model but it's understandable why these are omitted - cost, difficultly, probable endangering of eyesight from being so small to fit... the usual.

What gets me here though is that there are some really tiny markings in Hirogen that the factory have reproduced - just check out the underside of the ship on the pylons connecting the warp nacelles to the hull and on the sides of the nacelle cowling (those bits are in red on the plan views). They are very faint but definitely there - go and have a look and compare. Even the small etchings around the central section are reproduced and coloured - amazing. I spent a good while with the ship and pics side by side and was blown away by what has been achieved here. Just as with last month's ECS Fortunate, the Hunter is one of those ships you can pour over for hours, looking at every surface, nook, gun turret, indent and panel line. Each time you do there's something else that will catch your eye and draw you in.

As usual I do have one "however" moment and here it's the engines. The three grey/silver exhausts at the rear are just too clean and a little too "plasticy". There is evidence on the central sections of space weathering and it could have done with eeking onto other parts of the model. I know this is probably down to cost, production etc but it's a little bit of a shame given the echelons of brilliance that the rest of the ship climbs due to the evident focus on detail. I love the arcs of the nacelle covers, the horns, the abrupt angles, all of which we get here in abundance.

I actually think, after looking at the pics in the magazine that there could be even more detail on the Hunter but the scale here limits what can be done. The CG images too make it look like there are a lot more shades and colours across the whole surface of the vessel however this is still, as noted, the best Voyager entry to the series to this point and I suspect it will be a hard one to beat. She's not pretty to look at but she ticks every box you would want from a model in this collection and then some. I do think the Hirogen were the best baddie Voyager encountered and I hope Ben can push beyond the confirmed 90 to give us the larger Venatic Class ship from Flesh and Blood.

Top and bottom here, the Hunter is great from every angle and I'm really happy with how she's turned out (as you can tell). The rear position stand fits nicely and she's secure with the slight lean to aft. Totally well-presented. Only making her bigger would improve on this one and add more textures, rails and microscopic details. In my opinion, a perfect model.

So to the literary addition for issue 51. There are a few fuzzy screenshots in here but they run alongside some nice reference shots of the Hunter in CG, running lights an' all. The overview focuses more on the race as a whole rather than an episode synopsis which makes a change from recent editions although that was more due to the fact they were ships from single episodes. Even the plan views seem to have a few more notes than usual this time around.

Rick Sternbach takes us on a tour of the design process for the ship which seems to have been formulated quite early on with the sphere and spire concept showing up straight away. It is a much more aggressive shape than we had seen before and influenced by the internal designs produced for the Hirogen arc during Voyager's fourth season. The final piece turns towards other Hirogen vessels seen in Flesh and Blood so the title Designing Hirogen Technology is a little misplaced. It's a good read though, explaining how the race evolved for its final appearance in the last year of Voyager. I'm a big Hirogen fan so being able to look at the designs for their lesser known and rarely seen ships and base is a real pleasure. Just makes me want to get to that final year of episodes in my rewatch a little bit more!

Rounding out with a pick of Hunters and Prey for the On Screen appearances, this is a great companion piece to one of the real highlights of the series so far. For those of us who like to take a few pics of the models this one is particularly photogenic. Lots of good angles and light reflections to play with!

Issues 52 and 53 are due up next with the Centaur Class from Deep Space Nine and the Klingon Attack Ship from Enterprise taking centre stage. HOWEVER before that, there's a couple of articles you might want to check back for...

This week we're celebrating the 50th issue of the collection not just with this review but with two other pieces:


  • Perfect Ten - fans of the collection and friends of SKoST talk about the best models so far.
  • Chatting to Ben Robinson - I have an EXCLUSIVE interview with the man behind the collection including some great insights into the ships and a few hints of what we might expect.

So keep checking back this week or link up with one of our social media platforms to keep up to date with all of our articles. While you're at it, why not let us know your thoughts on the two latest issues from the collection?

You can also see our short review of the USS Enterprise on our YouTube channel.

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CHECK OUT OUR REVIEW OF THE USS PROMETHEUS FROM ATTACK WING OVER ON YOUTUBE

Friday, 14 June 2013

The Finest of the Fleet: The Makings of a Great Starship


Should we rate Starfleets ships by the amount of firepower they pack and how big the explosions they cause are? In my opinion; No. There are better ways to measure a great craft and thanks to reading a recent piece on What Culture, I think I'll take up the challenge and have a look...

The article in question, while massively overusing the word "badass" did make me think of a couple of things as I clicked through the pages. While I have mixed feelings about the choices on the list, it got me thinking about what makes a great starship? Is actually being "badass" such a great thing when referring to Star Trek which, fundamentally, is supposed to be about exploration, seeking out new life and boldly splitting infinitives for five years (or three if you get axed)?

What makes a starship something that you look forward to seeing on the screen in an episode or a movie? Is it firepower that makes them memorable or is it something they did or were involved with that makes them simply awesome.  I've run down some examples to help me along the way to see if we can access the greatest starships in the history of the Federation (that we know of).

Straight away lets get back to our roots as there can be only one "great" design if we're honest with ourselves. That honour has to go to the original Matt Jeffries designed Constitution Class vessel that took the crew through 79 episodes of The Original Series. It's the design that influenced everything after it. The basic principles would be revamped in the movie era Enterprise as well as the later Excelsior, Ambassador and Sovereign Classes, to some degree the Galaxy Class and even in the style that formed the basis of the USS Vengeance in Star Trek Into Darkness. Of course JJ Abrams would have the original updated as the central vessel for the 2009 reboot just for good measure proving just how important that style was to the franchise.

It's a brilliant concept that also brought about the transporter to avoid landing her among other things. It was the backbone of Starfleet throughout The Original Series (namely because it cost less to reuse the model or buy kits from AMT) and survived a few fairly lethal encounters. Whatever generation of Star Trek we're watching there's always something in the styling of a Starfleet vessel that brings you back to the beginning. Impressively the upgrade that the class received in the movies made it even better many would argue, confronting even more serious threats from the Reliant and Khan and later a cloaked Klingon Bird of Prey. Inside the style of the bridge reflected the slightly militaristic direction of The Original Series and the films where reds and whites were replaced with metallics and greys - with the exception of Star Trek V which looked as though the Enterprise had jumped about 75 years of decorating evolution. A true classic and an icon of science fiction. There's one in the fleet museum y'know (Relics) so it must be important!


While it is physically similar, the Excelsior Class we first saw ready for field tests in The Search for Spock is truly one of the landmarks of the whole of the franchise. While the Constitution Class bowed out in The Undiscovered Country "The Great Experiment" would become the 24th Century workhorse as the Constitution Class had in the 23rd. It would show up in numerous episodes of The Next Generation and Deep Space Nine as well as three movie appearances. The last of these, with some additional bodywork, would be as the Enterprise-B. Altered so as not to damage the fabric of the original Excelsior model, this silhouette would  only appear again in the Deep Space Nine episode Paradise Lost as the USS Lakota. 

Minus the controversial transwarp drive it turned out to be a pretty decent starship and hinted at the shapes of things to come with its larger, more streamlined hull and advances in technology. In her day the Excelsior Class was the sign of the future and the first in the chain to link the designs of The Next Generation to The Original Series.


Staying with a theme, the Enterprise-D chalks up on my list not because of its design but because of its purpose. The shape of the ship harks back to the classic saucer, secondary hull and nacelles that both the Excelsior and Constitution classes displayed but they were flying in more hostile times when the threat from the Klingon Empire and other species was a lot more severe. Times changed and the Galaxy Class reflected this. The smoothed styling belayed a certain calmness in the fleet but inside was the clear distinction that made this a seminal Starfleet craft. Reflecting the more explorative and apparently less dangerous nature of The Next Generation, families were now onboard and the ship was designed around more luxurious desires and requirements. Effectively a spacebourne city where its crew wanted for nothing it mirrored the time in which it was designed in the real world - the 1980's and the affluence of the period. Fitting that it's replacement would be a much more compact battleship as the 1990's evolved and in the Star Trek universe the threats that appeared to have faded away returned and new ones arrived. 

The Galaxy Class was limited in numbers. According to early reports and the Star Trek: The Next Generation Technical Manual there were only six constructed but over the years we would see more than that number in the battle scenes of Deep Space Nine alone. To date we've seen Enterprise, Yamato, Odyssey, Venture, Challenger (Timeless) and there must be a Galaxy somewhere. According to Memory-Alpha there are 10 Galaxy Class ships in the battle to retake Deep Space Nine featured in Sacrifice of Angels which suggests the initial six were supplemented at some point with another batch of at least seven. Looking back, the class was far from perfect, suffering shield failures, dodgy holodecks, warp core breaches and three of the class ended up destroyed in the space of seven years - and if it was such a safe universe with a ship for exploration filled with husbands, wives and children for the long journey ahead why would you need to make it separate in two and have a Battle Bridge? Would you want your kids on here given the safety record?! 

Anyway, it seems that the realisation that families in space was not a good idea with the Galaxy Class vessels used to act as lead ships for battle groups in the Dominion War. This belays that they could easily be switched to different roles however their styling continued to announce that this was not their best suitability. A factor that the Sovereign Class clearly mirrored in its more military, minimalist, family-free concept. The reason for omitting that class? It's an evolution of form and also the Sovereign Class never really had anything unique about it in the big scheme of things - and can you recall ever seeing a second ship of this class on the screen?

The Constitution Class is a great because of its classic and influential design, Galaxy Class opened up the path to long exploratory missions but if we were to look back at the blog which inspired this piece, I would have to agree that the USS Defiant is definitely a "badass" - and I promise that's the last time I'll use that word here. Simply an awesome ship that went against every single concept of design and form that the Enterprise of the original show had laid down and started from scratch. It was compact, heavily armoured, fast, overgunned and overpowered and built for war. Cleverly a line of dialogue in The Search, Part I covered that minor issue, noting that the Defiant had been built to counter the Borg threat and had been mothballed once it had passed. It's firepower was soon on show and totally different to anything before. 

The phasers punched holes in the opposition from the first time she decloaked in anger and the Defiant also received quantum torpedoes to deal with whatever came in its way. There would be at least two other escort-class vessels seen in Deep Space Nine - the Valiant and the Sao Paulo which would be renamed as the Defiant when the original was destroyed by the Breen. It came close to an equally strong pummelling at the only encounter it ever had with the enemy it was designed to beat - the Borg. For me this is one of the ultimate starship classes. Unique, unusual and one of the selling points that made the third Star Trek series a cut above.


If we're sticking with unique, the USS Prometheus was certainly that. Featuring in just one episode of Voyager and also glimpsed in the final shot of the final episode of the final season of the same show, I would add it to the list of great starships because, like the Defiant, it pushed the boundaries. The quad-engines were nothing new because we'd seen them before on the Stargazer in The Battle during The Next Generation's first season and neither was the more elongated shape. Aside from the fact it managed to get stolen by the Romulans it's the only Starfleet ship that can split into three distinct vessels during Multi-Vector Assault Mode. The Enterprise-D could separate into a battle section and a saucer section lifeboat but these three ships were all controlled from the bridge of the primary hull. The bridge was somewhat spartan in comparison to other Starfleet vessels but additional sets were never the most detailed or "crewed" during the TV shows. The fact Message in a Bottle was one of the finest Voyager episodes certainly helped ensure that this would be a highly memorable ship that remains utterly unique across over 700 episodes. 


Talking of Voyager I begrudgingly have to add it to this list of the best starships in Star Trek's history. Why? It adapted. Over the seven seasons the Intrepid Class ship was stranded in the Delta Quadrant it underwent some serious modifications, gained a super-shuttle and got blown to smithereens more than once. Let's not forget that Voyager was a test bed for a lot of new technology including bio-neural gel packs, variable geometry (folding) warp engines which, apparently, meant that it could get away with going above that clumsy, plot-killing Warp Five Speed Limit and received the odd Borg upgrade along the way. Not only did the ship end up with Borg alcoves in a cargo bay but also used the technology to develop an astrometrics lab. The ultimate upgrade however had to be the ablative armour and transphasic torpedoes she received in Endgame. 

Small she may have been but Voyager did well to survive seven years in the wilderness and encountered situations that even a Galaxy or Sovereign Class ship might have cowered at. Add to that time travelling  the odd fleet of Borg cubes, being stolen or boarded and even facing off against another similar Starfleet vessel, the Equinox. Voyager actually hints at the future designs of Starfleet vessels (which the Equinox and Enterprise-E also indicate) - more compact, efficient, saucer and secondary hull directly connected without the "neck" section. Certainly more sleek than its predecessors but still able to pack a punch the Intrepid Class . Also it had the neat trick of being able to land which almost trumps the ability to separate into lots of bits. For adaptability there can be no question that this class and one lone ship in particular easily win. They probably also win the award for losing the most shuttlecraft ever.

So there we have a fairer selection perhaps - a legendary design, the workhorse of the fleet, the explorer, the warship the one-of-a-kind and the Boy Scout starship. Each includes features which mark it out against the rest and also are present in many respects in later vessels - especially in the form of the Constitution Class. These vessels in my opinion are the best examples of Starfleet design and operation across the whole franchise. I had considered adding the Steamrunner Class in here just because from a design point of view it's a complete break from anything else. No other ship even comes close to its design but aside from that and appearing in a few battles in the background it's not made its mark. Surprised I didn't include the NX-01? While it was "the first" it's design in the Real World was due to the nature of the original Enterprise of Kirk's era and therefore I skipped it. Sorry if you were looking for it!

I would have liked to include the Dauntless due to its quantum slipstream drive and just cool design but that wasn't really a Starfleet vessel (grrr) although it pretended to be. The Vengeance was a beast in every sense of the word and considering how much it was lauded it lasted barely an hour of screen time before taking a plunge to Earth. That's not good in terms of future development!

Again though you can see the design links which would "suggest" the Starfleet heritage of the Dauntless in her lines and even while stupidly big, angular and overgunned, the Vengeance is merely an adaptation of the alternative universe rethink of the original Constitution Class design. In comparison to the ships on the blog that inspired me, I think this is a better reflection of abilities, function and style rather than focusing solely on how much firepower a ship has which was not the point of Star Trek. Hopefully I have provided a good range of the "greats" and why they stand out above the rest.

So is there a class or ship I've missed that had a big impact on the Star Trek universe and deserves a place here? Is there one I've missed or is this a fair reflection on the various incarnations of the franchise?