Showing posts with label La Forge. Show all posts
Showing posts with label La Forge. Show all posts
Thursday, 3 October 2013
26 Years on...With Geordi
One more image and quote for the week from the pilot of The Next Generation. Remember when Geordi wore red...?
Over the course of Star Trek history La Forge would be seen with the ranks of full and junior grade lieutenant, lieutenant commander and also captain of his own ship in Timeless from Voyager. That VISOR would undergo a few changes and eventual retirement as well!
Saturday, 8 June 2013
A Certain Continuity: Star Trek: The Next Generation Season Six
I've come to the end of the sixth year of The Next Generation. One to go.
With season five I managed a few episode pieces but time and Star Trek news have been against me which meant only Schisms and Chain of Command were given a run out in blog form. With my attention turning to the 1993/94 season very soon, I'll be using that time to reflect back on some of the things and themes that made the series tick for me over the course of 178 episodes.
But for now let's look at the last 26 episodes that I've powered through, accompanied in my watching by my one and a bit year old son. Start 'em early....
While the fifth year turned experimental and delved into some quite personal issues as well as coping off-screen with the death of Star Trek creator Gene Roddenberry, I was never the greatest of fans. At the beginning of the sixth season the first two episodes originally left me incredibly cold and worried as to where the year was going to be heading. Time's Arrow had provided a thrilling conclusion but the season opener was a massive comedown from all the set up of the previous year. Indeed, there had been a lot of escalation and only 45 minutes to conclude the story which could maybe have done with a third part to ensure that it didn't come across as rushed as it did. While on the re-watch it's not a bad episode it's not the way you would hope to start a season. It's very convenient and when Data turns up as if by magic I still find myself cringing.
While a return to Realm of Fear made me realise it's not as hokey as I first thought, it's not until Relics that we see any sign that this season has promise. I would go as far to say that not since season two had I experienced such a mediocre start to a year of The Next Generation. Relics is undoubtedly one of the classics of The Next Generation's entire run and a personal favourite. It is still the only episode of Star Trek I have ever watched more than once in the same day. Schisms isn't a high profile episode yet it does manage to reaffirm the average nature of the early season with True Q, Rascals and The Quality of Life close by doesn't help. Now I'm not saying they're rubbish, just less than you would expect from a show that's heading into its sixth series.
Maybe the point that this is the first season completely without the influence or guidance of Gene Roddenberry; how would the final two years have turned out if he'd still been around to oversee (and would we ever have seen Gambit make it past draft status?!). When you look at the quality you might question what had happened in the hiatus because it's a very slow start as though the show is trying to reaffirm itself with the Scotty driven Relics as the head and shoulders above those first dozen-or-so episodes. It's a different tack and that's more evident when you read the season notes in the Star Trek: The Next Generation Companion by Larry Nemecek. The opening of the sixth season was designed to be more experimental and away from the "soap opera" of the fifth. Sadly time constraints meant that they had to produce the latter half at speed and waiting for stories to develop wasn't an option. Odd because I actually think that once the series bedded down and had the pressure of deadlines to meet it becomes a much better and more concentrated animal producing some superb installments and much more watchable TV. Experimental is good but the early part of this year might be just pushing that boundary even for Star Trek. Perhaps it's something to do with retaining that "believable" factor. Also notable after only a few episodes is the sudden absence of Alexander, Ro and Guinea who all vanish after Rascals. In fact so does Keiko so this appears to be some sort of midseason send off of sorts
While the stories themselves at this stage might not have been making waves there was a lot more going on within them. Character development seems to take a Moon-sized leap. Secondary characters such as Dwight Schultz's stammering Barclay get flesh to their transporter-phobic bones and while Man of the People is easily contender for worst episode of the season it gives Troi a decent level of screen time not being overshadowed by her mother and giving the Betazoid something more to do than sit at Picard's left hand or worry about some kid's feelings. A Fistful of Data's also allows Sirtis to spread her wings a bit and when not restricted to the role of counsellor she really gets to shine - i might as well add Face of the Enemy in here too since its all about Troi and adds weight to that exact point. This experience comes in more than useful by season's end and the visit to the time frozen Warbird in Timescape. She's an expert, don't you know.
When Marina gets some space she's more than capable of running with it. The more you think about it, doesn't it become apparent that this is Troi's best year? Character development and finally her own Starfleet uniform courtesy of Captain Jellico in Chain of Command can't be such a bad thing - add to that it's a Lwaxana-free year and things are definitely on the up.
I've talked about Chain of Command previously in Some Kind of Star Trek so I won't go over it again suffice to say it's one of the stronger two-parters in The Next Generation most likely helped by being mid-season rather than having its conclusion unwritten before the return from holiday. This re-watch even made me review my grumbles with the later Birthright duo which we'll come to in due time however I seem to be getting well ahead of myself here!

While the previous year had been about hitting some big moral issues, the writing staff appear to refocus here and look at the existing crew in more depth than ever before. The above shows how much breathing room Troi was appreciated and Worf, likewise gets to be our guide into the Klingon culture both in the Birthright two part story and the later Rightful Heir. What this second one shows is that continuity was being honoured and events were not being seen as one offs as soon as the Enterprise left orbit. Ship in a Bottle also carried this theme with the return of Moriarty from season two's Elementary, Dear Data. It also had an absolutely brilliant twist that even when I see it now still gives me a smile. This second appearance from Holmes' nemesis and Daniel Davis is definitely well overdue (and allegedly because of legalities with the Conan Doyle estate).
The distinctly dodgy Aquiel doesn't quell too many fears (but still not going to beat Man of the People) that this isn't holding up as a season; don't tell, but the dog did it. It's not until the Troi-centred Face of the Enemy that we really see the year finally finding its feet. A good story, Sirtis at her best chewing out a Romulan commander and genuinely being in danger for once. What this makes you realise is perhaps how gimmicky those early shows are in the '92-'93 season - just think back to how many of them seem like "neat" ideas - transporter has creatures in it, crew turned into kids, holodeck malfunction - or reliant on past characters (Scotty, Q, Barclay, Moriarty). Was there a genuine concern that they had nothing new on the boards? Continuity is a big factor - Face of the Enemy references Ambassador Spock's underground movement and Tapestry finishes off the story first mentioned back in season two's Samaritan Snare which led to Picard to gain his artificial heart. Later episodes would open up old romances (Troi and Riker in Second Chances) and the return of both the Borg and Data's brother, Lore at the end of the year. Rightful Heir even manages to link back to Birthright and that's only a few stories distant.
This unexpected second visit to the Enterprise by Q is probably his best outing since Q Who? . With the withdrawal from such heavy handed themes and stories that we experienced at this point in the previous year it does seem that the cast are enjoying themselves a lot more with their characters. We learn a lot about Picard here as well as in Chain of Command although it's a more somber affair there with four lights. That brings us to the Birthright tale which, even though it's better than I remember still gives me one niggle - it's a two part story yet Data's dream programme is only worth building on in the first 44 minutes?! I remember hoping that the conclusion would expand on the speech his vision of Soong gives and we got nothing....and we had to wait until Phantasms (personal favourite) in the following season to get any kind of next step in the story. That would be the second and last time we'd get to experience the wonders of Data's sleeping state for ourselves. This was a great departure for the character and I'm surprised that it wasn't expanded on further. The remainder (more accurately the majority) of the two-parter is Worf 100% and importantly one of the biggest episodes to talk about the background of the Klingon people while also fleshing out some of the security chief's background. In fact it's another instance of series continuity as we're reminded of the Khitomer Massacre - the first reference since Redemption I think. In the 90's it wasn't something that captured my attention but now I can see the value of the story and how it strengthens the character of Worf.
Talking of character strengths - if Tapestry wasn't a step in the action direction for Picard then Starship Mine certainly was. As well as being Tim (Tuvok) Russ' first Star Trek appearance it's The Next Generation's blatant take on Die Hard. As an adventure installment it's great for the captain to get something to do and for the senior staff to also be placed in a seemingly impossible position. Commander Calvin "Hutch" Hutchinson provides a memorable, if short-lived guest role as well as providing Data with an excellent opportunity to explore "small talk". Picard gets a good run at the end of the season with Lessons next up and the captain getting the girl - and Beverly a few uncomfortable conversations along the way. It could well have descended into major chintz but the story remains sensible with a real threat to the romance where you're not too sure if everything will come right in the end. Just to juxtapose the position though against Kirk, it's Commander Daren who chooses to ditch the relationship rather than Picard. Perhaps his second life/death episode with Q earlier in the season had a profound effect on Jean-Luc?! While we're at it, it's amazing what a movie budget can do to your stellar cartography department...!
While Lessons gives us a lighter breather, he's back cruising the universe in The Chase looking for clues. Certainly an episode that raises the temperatures of many a Star Trek fan with its explanation of why so many races look the same, The Chase brings Romulans, Klingons and Cardassians together for what was, at the time a rare occasion - by the time we got to the end of Deep Space Nine seven years later such an occurrence was all but common place each week.
It's only towards the end of the season that Riker gets some screen time with two outings nearly as the "Picard Trilogy". Frame of Mind and Second Chances are securely focused on the first officer and are far from easy episodes for the XO. He's trapped in the prison of his mind and then upstaged by...himself. Can't be good and how he's not been committed by the end of season six is a hard question to answer. While we're seeing all these returning plotlines and familiar characters season six remains firmly encroached in the arena of good characterisation and interesting stories rather than taking a step onto its soapbox and moralising.
One character I do feel sorry for is Beverly. Still to tackle the "interesting" ghost tale that is Sub Rosa she gets her nose put out of joint by Commander Daren, plans to resign during the incident with the metaphysical shielding in Suspicions and then to add insult to injury she's on the business end of a Romulan disruptor in Timescape. We all thought Geordi got a bad deal sometimes. This is one of my favourites of the year and got watched a lot when I was younger. I'm always amazed that this is the single The Next Generation episode to feature a runabout and that the rear section used here was never seen in Deep Space Nine for which it was built on this show's budget. It's classic Braga and must have been a nightmare to film considering the temporally-twisted plot. Who can forget the bizarre moment of Picard drawing a smiley in the smoke of a warp core breach?
Season six is a much better slice of The Next Generation than the 26 episodes standing on either side. Not brimming with classics it does manage to bring two memorable nemeses in the form of the Borg and Lore. Indeed, this is almost the perfect way to end the season that we're already noted brought back a lot of The Next Generation's recurring characters. The reintroduction of the Borg through the opening of the sealed door was just brilliant and at this time we didn't know that these individual Borg were Hugh's fault. Data's exploration of emotion is long overdue but it's certainly not the approach he might have hoped for and the second part would only emphasise the darker side of the android's nature. As a season cliffhanger it ticks the boxes but just as with Time's Arrow, it would be tragically let down by a poorly conceived conclusion. When the Sons of Soong join together, you damn well expect them to at least bother the Federation at the least... Rewatching this season i recalled the excitement i felt when I first saw it around 20 years ago. It's lost none of its appeal and has probably gained a little bit over time. There's a good mix, only a couple of clunkers that you can easily get past and a bulk of high quality material that I think has aged well and was great to experience in full this time around. How the final batch will stand in comparison I will find out shortly. Let's hope it's faired just as well...
While a return to Realm of Fear made me realise it's not as hokey as I first thought, it's not until Relics that we see any sign that this season has promise. I would go as far to say that not since season two had I experienced such a mediocre start to a year of The Next Generation. Relics is undoubtedly one of the classics of The Next Generation's entire run and a personal favourite. It is still the only episode of Star Trek I have ever watched more than once in the same day. Schisms isn't a high profile episode yet it does manage to reaffirm the average nature of the early season with True Q, Rascals and The Quality of Life close by doesn't help. Now I'm not saying they're rubbish, just less than you would expect from a show that's heading into its sixth series.
Maybe the point that this is the first season completely without the influence or guidance of Gene Roddenberry; how would the final two years have turned out if he'd still been around to oversee (and would we ever have seen Gambit make it past draft status?!). When you look at the quality you might question what had happened in the hiatus because it's a very slow start as though the show is trying to reaffirm itself with the Scotty driven Relics as the head and shoulders above those first dozen-or-so episodes. It's a different tack and that's more evident when you read the season notes in the Star Trek: The Next Generation Companion by Larry Nemecek. The opening of the sixth season was designed to be more experimental and away from the "soap opera" of the fifth. Sadly time constraints meant that they had to produce the latter half at speed and waiting for stories to develop wasn't an option. Odd because I actually think that once the series bedded down and had the pressure of deadlines to meet it becomes a much better and more concentrated animal producing some superb installments and much more watchable TV. Experimental is good but the early part of this year might be just pushing that boundary even for Star Trek. Perhaps it's something to do with retaining that "believable" factor. Also notable after only a few episodes is the sudden absence of Alexander, Ro and Guinea who all vanish after Rascals. In fact so does Keiko so this appears to be some sort of midseason send off of sorts
While the stories themselves at this stage might not have been making waves there was a lot more going on within them. Character development seems to take a Moon-sized leap. Secondary characters such as Dwight Schultz's stammering Barclay get flesh to their transporter-phobic bones and while Man of the People is easily contender for worst episode of the season it gives Troi a decent level of screen time not being overshadowed by her mother and giving the Betazoid something more to do than sit at Picard's left hand or worry about some kid's feelings. A Fistful of Data's also allows Sirtis to spread her wings a bit and when not restricted to the role of counsellor she really gets to shine - i might as well add Face of the Enemy in here too since its all about Troi and adds weight to that exact point. This experience comes in more than useful by season's end and the visit to the time frozen Warbird in Timescape. She's an expert, don't you know.
When Marina gets some space she's more than capable of running with it. The more you think about it, doesn't it become apparent that this is Troi's best year? Character development and finally her own Starfleet uniform courtesy of Captain Jellico in Chain of Command can't be such a bad thing - add to that it's a Lwaxana-free year and things are definitely on the up.
I've talked about Chain of Command previously in Some Kind of Star Trek so I won't go over it again suffice to say it's one of the stronger two-parters in The Next Generation most likely helped by being mid-season rather than having its conclusion unwritten before the return from holiday. This re-watch even made me review my grumbles with the later Birthright duo which we'll come to in due time however I seem to be getting well ahead of myself here!

While the previous year had been about hitting some big moral issues, the writing staff appear to refocus here and look at the existing crew in more depth than ever before. The above shows how much breathing room Troi was appreciated and Worf, likewise gets to be our guide into the Klingon culture both in the Birthright two part story and the later Rightful Heir. What this second one shows is that continuity was being honoured and events were not being seen as one offs as soon as the Enterprise left orbit. Ship in a Bottle also carried this theme with the return of Moriarty from season two's Elementary, Dear Data. It also had an absolutely brilliant twist that even when I see it now still gives me a smile. This second appearance from Holmes' nemesis and Daniel Davis is definitely well overdue (and allegedly because of legalities with the Conan Doyle estate).
The distinctly dodgy Aquiel doesn't quell too many fears (but still not going to beat Man of the People) that this isn't holding up as a season; don't tell, but the dog did it. It's not until the Troi-centred Face of the Enemy that we really see the year finally finding its feet. A good story, Sirtis at her best chewing out a Romulan commander and genuinely being in danger for once. What this makes you realise is perhaps how gimmicky those early shows are in the '92-'93 season - just think back to how many of them seem like "neat" ideas - transporter has creatures in it, crew turned into kids, holodeck malfunction - or reliant on past characters (Scotty, Q, Barclay, Moriarty). Was there a genuine concern that they had nothing new on the boards? Continuity is a big factor - Face of the Enemy references Ambassador Spock's underground movement and Tapestry finishes off the story first mentioned back in season two's Samaritan Snare which led to Picard to gain his artificial heart. Later episodes would open up old romances (Troi and Riker in Second Chances) and the return of both the Borg and Data's brother, Lore at the end of the year. Rightful Heir even manages to link back to Birthright and that's only a few stories distant.
This unexpected second visit to the Enterprise by Q is probably his best outing since Q Who? . With the withdrawal from such heavy handed themes and stories that we experienced at this point in the previous year it does seem that the cast are enjoying themselves a lot more with their characters. We learn a lot about Picard here as well as in Chain of Command although it's a more somber affair there with four lights. That brings us to the Birthright tale which, even though it's better than I remember still gives me one niggle - it's a two part story yet Data's dream programme is only worth building on in the first 44 minutes?! I remember hoping that the conclusion would expand on the speech his vision of Soong gives and we got nothing....and we had to wait until Phantasms (personal favourite) in the following season to get any kind of next step in the story. That would be the second and last time we'd get to experience the wonders of Data's sleeping state for ourselves. This was a great departure for the character and I'm surprised that it wasn't expanded on further. The remainder (more accurately the majority) of the two-parter is Worf 100% and importantly one of the biggest episodes to talk about the background of the Klingon people while also fleshing out some of the security chief's background. In fact it's another instance of series continuity as we're reminded of the Khitomer Massacre - the first reference since Redemption I think. In the 90's it wasn't something that captured my attention but now I can see the value of the story and how it strengthens the character of Worf.
Talking of character strengths - if Tapestry wasn't a step in the action direction for Picard then Starship Mine certainly was. As well as being Tim (Tuvok) Russ' first Star Trek appearance it's The Next Generation's blatant take on Die Hard. As an adventure installment it's great for the captain to get something to do and for the senior staff to also be placed in a seemingly impossible position. Commander Calvin "Hutch" Hutchinson provides a memorable, if short-lived guest role as well as providing Data with an excellent opportunity to explore "small talk". Picard gets a good run at the end of the season with Lessons next up and the captain getting the girl - and Beverly a few uncomfortable conversations along the way. It could well have descended into major chintz but the story remains sensible with a real threat to the romance where you're not too sure if everything will come right in the end. Just to juxtapose the position though against Kirk, it's Commander Daren who chooses to ditch the relationship rather than Picard. Perhaps his second life/death episode with Q earlier in the season had a profound effect on Jean-Luc?! While we're at it, it's amazing what a movie budget can do to your stellar cartography department...!
While Lessons gives us a lighter breather, he's back cruising the universe in The Chase looking for clues. Certainly an episode that raises the temperatures of many a Star Trek fan with its explanation of why so many races look the same, The Chase brings Romulans, Klingons and Cardassians together for what was, at the time a rare occasion - by the time we got to the end of Deep Space Nine seven years later such an occurrence was all but common place each week.
It's only towards the end of the season that Riker gets some screen time with two outings nearly as the "Picard Trilogy". Frame of Mind and Second Chances are securely focused on the first officer and are far from easy episodes for the XO. He's trapped in the prison of his mind and then upstaged by...himself. Can't be good and how he's not been committed by the end of season six is a hard question to answer. While we're seeing all these returning plotlines and familiar characters season six remains firmly encroached in the arena of good characterisation and interesting stories rather than taking a step onto its soapbox and moralising.
One character I do feel sorry for is Beverly. Still to tackle the "interesting" ghost tale that is Sub Rosa she gets her nose put out of joint by Commander Daren, plans to resign during the incident with the metaphysical shielding in Suspicions and then to add insult to injury she's on the business end of a Romulan disruptor in Timescape. We all thought Geordi got a bad deal sometimes. This is one of my favourites of the year and got watched a lot when I was younger. I'm always amazed that this is the single The Next Generation episode to feature a runabout and that the rear section used here was never seen in Deep Space Nine for which it was built on this show's budget. It's classic Braga and must have been a nightmare to film considering the temporally-twisted plot. Who can forget the bizarre moment of Picard drawing a smiley in the smoke of a warp core breach?
Season six is a much better slice of The Next Generation than the 26 episodes standing on either side. Not brimming with classics it does manage to bring two memorable nemeses in the form of the Borg and Lore. Indeed, this is almost the perfect way to end the season that we're already noted brought back a lot of The Next Generation's recurring characters. The reintroduction of the Borg through the opening of the sealed door was just brilliant and at this time we didn't know that these individual Borg were Hugh's fault. Data's exploration of emotion is long overdue but it's certainly not the approach he might have hoped for and the second part would only emphasise the darker side of the android's nature. As a season cliffhanger it ticks the boxes but just as with Time's Arrow, it would be tragically let down by a poorly conceived conclusion. When the Sons of Soong join together, you damn well expect them to at least bother the Federation at the least... Rewatching this season i recalled the excitement i felt when I first saw it around 20 years ago. It's lost none of its appeal and has probably gained a little bit over time. There's a good mix, only a couple of clunkers that you can easily get past and a bulk of high quality material that I think has aged well and was great to experience in full this time around. How the final batch will stand in comparison I will find out shortly. Let's hope it's faired just as well...
Sunday, 24 February 2013
Cold Equations Book Two: Silent Weapons
Silent Weapons picks up a short time after the events of Book One, The Persistence of Memory and from the off this is a very different beast to its predecessor.
Now before we go any further - SPOILER ALERT. If you haven't read the first book, be warned as I WILL be referring to it during this review!
While The Persistence of Memory skipped through time to provide the autobiographical narrative of Doctor Noonien Soong, this is a much more linear affair but much more complicated in the nature of the plot. It does require a bit more concentration to keep track of events right from chapter one - yep, David Mack kicks this sequel off with a lot of balls in the air and the art here is very much in the catching.
I was hesitant as to where this was going to go as Book One really left things open for interpretation. After getting into the heart of the book at about 150 pages I realised that it's as close as Star Trek could come to a taut political thriller. While the Vaslovik plot is carried over from the first novel in the trilogy, it spends a considerable amount of time on the proverbial backburner in favour of political machinations which I found to be more interesting but we'll come to that in turn. Book Two focuses more on the discovery of the android factory from the concluding section of The Persistence of Memory and the way in which the Breen are utilising this find for their own devices. There are numerous locations for the action, namely the Breen homeworld, a control centre for their acquired androids, a secret conference on Orion and then the Enterprise itself. Now you know that at some point they will all come together, the fun is in working out just how Mack will achieve this by the last page. I can assure you it does and - well, I'm not going to ruin it! I will say that it's a "thinker" and you need to be on your toes to keep up with who is doing what, where, when and how otherwise you might be in a big narrative mess by about page 160.
My interest in this novel was piqued more than with the first not just for the multi-faceted thriller but also thanks in no small part to its supporting cast. The Gorn, one of my favourite alien races in the franchise (kudos for that, Mr Mack), are heavily featured and we get name-checks for the Tholians and the Tzenkethi too as part of the shadowy Typhon Pact. Even the Romulans manage an appearance to remind us that they're still a power to be reckoned with in this quadrant. I hope that Mack utilises the Gorn again in the future and that we get to see the Tholians in action and not just as a technology reference.
Reading this purely on my journey back and forth to work could have been a nightmare due to the strands that Mack lays out but I kept up with a couple of flick-backs to earlier chapters and previous pages so it was well worth it. Occasionally there are plot reminders from the cast which helps keep you in the picture. Everything has a purpose (as we know!) and no action is there for the sake of filling a page. As with my first review I don;t want to give too much away as it would ruin the experience that I was lucky to have upon opening chapter one - needless to say the Breen are up to no good here and Data gets implicated very early on, bringing the Enterprise to the Orion homeworld. Some of the initial chapters might seem irrelevant in some of the details described and you are left wondering - but persevere and you will not be disappointed. If there's one thing I'm learning from David Mack is that everything has a purpose!
One thing that I do enjoy within Mack's work is that he just loves playing with known Star Trek concepts. It happened in The Persistence of Memory and it's in action once again here. We're reintroduced to Captain Morgan Bateson, formerly of the USS Bozeman and it was impossible NOT to think of him as anyone other than Kelsey Grammer in "Cause and Effect" from The Next Generation. Orion was never visited in the multiple TV series but Mack builds on his visual impressions littered into Book One and fleshes them out further, even to the point of taking us deep into their slums and teaching the reader about the nature of their society. Fascinating stuff but my hat truly has to come off for his insights into the Gorn who have only managed two story appearance across the five series and ten films. In particular their view of art is intriguing and I was quite envious of how Mack has established their culture, hierarchy and motivations within this story. While you would think it would be enough to focus on providing an insight into just the one race as part of the narrative, don't be deceived as the Breen get their own fair amount of page time in which we learn much more about the structure and taboos of their society while we watch them unfold their plans section by section.
Twisting thriller into mystery into action, Mack weaves the after-effects of The Persistence of Memory into this new story with deadly androids doing their masters' bidding, secretive Breen and even the UFP President thrown into the soup for good measure - one gripe; why did the President's bodyguards have to verge on the cliched CIA-style agent with dark glasses and a suit? Minor point but it's the 24th Century....!
This new Data is something of an oddment and whenever I was reading this character I felt about as uneasy as Geordi - it's Data but it's not. The memories are there but this is Data version two and while you can see the character is there, if only through the absence of contractions in his speech, he feels different just in the way he carries himself through the narrative and on more than one occasion I made myself question who this character was. David, if this is part of the plan, I applaud you because it worked. The "new" Data is centre-stage for a good portion of this novel as are Picard, Geordi and Worf and all four characters are well defined and seem to work better within this story than they did in Book One. While the latter three characters are familiar the resurrected Data really is intriguing and slightly eerie. Indeed it is his predicament which drives the story initially and the trail of crumbs and events from that which power the story along. The pacing is great as we move from one set piece into investigation, to diplomacy, to private moments and then back into action once again - there's no let up so if you have to put this book down beware of what point you take a break - what you've just read may be very relevant in a few pages time or you might need to recall it in a few chapters!Anyway, a lot of this book as you will have gathered, is focused on androids and Soong-type androids to be precise. They instill a great deal of paranoia into the story because you just don't know where or when they will turn up, what will happen when they do and whether or not they will succeed in their actions. Some of the descriptions of their actions are brutal and we can see that they are focused solely on their mission's goal. The androids are expendable but there is definitely more to them than you first think considering what they are capable of doing and who is in control of their minds. Manipulation is the name of the game.
Alongside the main story is a sub-plot revolving around Picard and Crusher which does link into the main thread at one point later on. I felt this was a particularly effective thread as it dealt with the nature of their relationship as a family and as shipmates. Mack drops in a note about the age difference between La Forge and Smrhova at one point - because these guys aren't getting any younger and it does waft up scents of nostalgia because of the length of service we have seen the main characters over.
The Jean-Luc/Beverly plot reminds us that they are human and that at some point things have to change, especially as the captain is no longer single and there are important matters to consider for their future and the safety of his son. I'll be interested to see if this transitions into the final book, The Body Electric. I'm also fascinated to know how the Vaslovik plot is going to be continued in the finale as we have effectively skipped over it from the first few chapters of Silent Weapons. It was the reason for Data's presence on Orion but other things got in the way!
Overall I probably enjoyed this story much more than I did with The Persistence of Memory, possibly because I understood a bit more about the expanded Trek universe and also because the first book had "broken" me back into the TNG universe. Looking back, the first novel is very much a set up piece which lays a lot of seeds and possibilities for the second book and doubtless the third will bring all the threads together neatly (I say that now!). Not a book to pick up on its own but if you've pounded through the first book this is certain to satisfy your curiosity and leave enough questions unanswered (again) to ensure that the concluding book is an essential purchase.Star Trek: The Next Generation: Cold Equations Book Two: Silent Weapons is now available from Simon and Schuster ISBN 9781451650730 priced £6.99
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Saturday, 29 December 2012
Another Chance to Play "The Game"

Lefler: Your neutrinos are drifting...
It's not the first on my list to watch for a second time but my full re-run through of Star Trek: The Next Generation has brought me to "The Game".
What becomes quickly apparent is that they must have been saving the budget for "Unification" which follows this episode. Most of the installment is ship-based with only the pre-titles and any shots of Etana Jol being off the Enterprise - and these are in close quarters head and shoulder viewscreen clips so budget for that set wouldn't have been a massive drain on the available funds.
So, what are we here to look at?
It would be hard to discuss this episode without mentioning two points - addiction and the return of Wesley Crusher. Both are at the forefront of "The Game" which has a single A Story but neither makes it any more impressive. I sat down to watch this when I was probably about 14-15 years old and it certainly doesn't seem to have improved with the passing of time. It's great to see Wes back don't get me wrong - and as the lead character - but the concept of the episode seems fatally flawed almost from the onset as everyone seems to want to over-induldge in this fleeting return and forgot to add any real depth to it. Starfleet Academy is sprinkled over with only a few coy references (including Boothby who we will see later in the season) and some "hilarious" antics involving that cheeky chappy Mr Crusher. If that's all the Academy is about was it really worth the Borg/Klingons/Romulans et al even bothering with Sector 001? They could've just beamed a load of banana peels or buckets of shaving foam to HQ and everyone would have fallen about laughing...apparently.
I digress...
So, while I can believe that Riker would get addicted to the game very easily especially when introduced to it by the duplicitous/playful Jol on Risa, it's the return to the Enterprise that leaves me cold. Troi is his first target and I'm glad she's one of the first addicted purely to avoid any more cringe-worthy scenes such as that which I will term as "The Chocolate Monologue" in Ten Forward:
So, while I can believe that Riker would get addicted to the game very easily especially when introduced to it by the duplicitous/playful Jol on Risa, it's the return to the Enterprise that leaves me cold. Troi is his first target and I'm glad she's one of the first addicted purely to avoid any more cringe-worthy scenes such as that which I will term as "The Chocolate Monologue" in Ten Forward:
Riker: Doesn't it taste good?
Troi: Of course it does but it's not just a matter of taste. It's the whole experience. First of all you have to spoon the fudge around the rim, leaving only the ice cream in the middle. Then you gently spoon the ice cream around the sides like you're sculpting it. Relish every bite - make every one an event and then, with the last spoonful, close your eyes.
Urgh. Sadly this is one of my top three most cringe-worthy moments of TNG. Equally upsetting for Troi fans is the fact that I also accredit spots two and three to the Betazoid counsellor. The first being her sensing of "great joy and happiness" from the alien lifeforms at the end of "Encounter at Farpoint" and the second as Troi's blubbing at the end of Star Trek Nemesis following Data's death. I would ease off a little if she wasn't involved in the travesty that is "These are the Voyages...". Apologies Ms Sirtis but that's just my opinion.
While Troi, Geordi and probably a good proportion of the crew would be susceptible to trying the game I just don't get why Picard or Worf, for example, would readily have a go. The "reality" factor that only Wes and Lefler would not play is pushing it to the limit and this is where the whole premise seems to break down. Suddenly the entire crew is playing Jol's game and if this is the case who is actually controlling the ship?! Why would the captain or Worf even want a go? Surely this is a child's plaything for the Klingons and brings no honour? If it's that easy to get addicted the Empire must surely be the next target?!
OK, I understand that this is an episodic analysis of addiction (the game, Troi's chocolate thing) but it takes it to the very edge of plausibility which is then wrapped up with a flashing light in a matter of seconds with the reappearance of Data. Again Wesley is lucky to be on the ship as he finds the breaks in Data's circuitry that EVEN LA FORGE can't find? Seriously? So does this mean that actually the Academy is breeding super-humans who play practical jokes most of the time? Very confusing and inconsistent in my opinion. There are much better examples of addiction and its results namely the actions and loyalty of the Jem'Hadar in Deep Space Nine and I would refer readers to the episode entitled "Hippocratic Oath" in particular. (Am I being too harsh here???) I'm sure by this point we can see that this episode is hanging by a thread.
Notably this is one of the few occasions where Trek steps a little close to the innuendo line and that's not just the aforementioned chocolate scene. There's the undertones of the Wes/Lefler relationship but the biggest offender here is the titular game itself. So, what exactly is the prize when you complete a level?! Wes discovers it's affecting the reasoning sections and pleasure centres of the brain. I will say no more.
I do get the way in which Etana Jol chooses to take control of the Enterprise and then use the crew and ship to conduct acts of warfare. It's a neat little trick and certainly a new spin on the take-over scenario we would potentially predict to see. Even after is all revealed and Data saves the day with some assistance from Wesley, I still can't bring myself to feel any differently how I did back in the 90's on its first viewing. "The Game" is average and it focuses too much on a character who left a year previously in a fairly decent segment of the pretty good fourth season. Given the option I would jump at a chance to rewatch "The First Duty" over this. It's a far superior Wesley installment post-"Final Mission" and most definitely a preference to "Journey's End" (I intend to cover both but this may be as a single blog about Crusher Jr). This isn't to say that having Mr Crusher back on board for a jaunt and the chance to get the girl isn't a good thing and in all truth it probably helps to bring this story out of being quite dull - indeed, Jol's plan would actually have succeeded if he hadn't! So much for the best crew in the fleet - after what they've been through, this kind of "attack" should surely have been picked up within a matter of seconds!!!
Perhaps the question to round off this blog should be around whether or not this episode manages to tackle addiction effectively. I would argue no because of the way in which Wes and Lefler are the only two left when surely they would be more susceptible to giving the game a go. Another point to raise here is the fact that not only are we seeing a story revolve around one returnee in the form of Wesley but he's accompanied by a character who was previously a bit part in "Darmok" and is never seen again although Ashley Judd would go onto much greater things following her appearance here. Notably there was the hope to bring her back for "The First Duty" but that didn't work out which is a shame as she could have become something of a recurring character in the Barclay/O'Brien/Ro/Ogawa mould. Perhaps it is with a retrospective eye that we can be picky around this character because of her limited (although it wasn't known at the time) appearances. Could she have been a possible Wesley replacement for the final two years? We know that originally the character Wil Wheaton played was going to be a girl!
Sadly it's one of Trek's failures to grasp the concept of addiction here and really explore it effectively when this could have been a great opportunity to utilise Troi in a more prominent manner. This is surely the kind of plot that the counsellor would be perfect for but once again she is sidelined and this time for two kids. Also there is the fact that the game device is clearly a call-centre headset doesn't help its argument. It does feel like a space filler of an episode and that can only be justified even further by the fact that "Unification" follows hereafter and they spent up on filming outdoors for "Darmok" but for light entertainment during what has been a heavy start to the season it helps break up the enveloping nature of the greater stories surrounding it.
I'm fully intending a piece on the seminal two-parter and will probably cover the lesser episodes following it as part of a Season Five review when I finish off the box set after Christmas.(Half-way through so another month should nail it). I simply don't want to bore a lot of people with ramblings about Trek episodes week in week out.
If there are any specific episodes you'd like to debate/see a discussion on please drop a note here/subscribe etc and I'll take a look. Anything pre-season five can be done pretty much straight away and I'll bookmark anything ahead in six and seven! Thanks also to everyone who has read this. Feedback is appreciated!
While Troi, Geordi and probably a good proportion of the crew would be susceptible to trying the game I just don't get why Picard or Worf, for example, would readily have a go. The "reality" factor that only Wes and Lefler would not play is pushing it to the limit and this is where the whole premise seems to break down. Suddenly the entire crew is playing Jol's game and if this is the case who is actually controlling the ship?! Why would the captain or Worf even want a go? Surely this is a child's plaything for the Klingons and brings no honour? If it's that easy to get addicted the Empire must surely be the next target?! OK, I understand that this is an episodic analysis of addiction (the game, Troi's chocolate thing) but it takes it to the very edge of plausibility which is then wrapped up with a flashing light in a matter of seconds with the reappearance of Data. Again Wesley is lucky to be on the ship as he finds the breaks in Data's circuitry that EVEN LA FORGE can't find? Seriously? So does this mean that actually the Academy is breeding super-humans who play practical jokes most of the time? Very confusing and inconsistent in my opinion. There are much better examples of addiction and its results namely the actions and loyalty of the Jem'Hadar in Deep Space Nine and I would refer readers to the episode entitled "Hippocratic Oath" in particular. (Am I being too harsh here???) I'm sure by this point we can see that this episode is hanging by a thread.
I do get the way in which Etana Jol chooses to take control of the Enterprise and then use the crew and ship to conduct acts of warfare. It's a neat little trick and certainly a new spin on the take-over scenario we would potentially predict to see. Even after is all revealed and Data saves the day with some assistance from Wesley, I still can't bring myself to feel any differently how I did back in the 90's on its first viewing. "The Game" is average and it focuses too much on a character who left a year previously in a fairly decent segment of the pretty good fourth season. Given the option I would jump at a chance to rewatch "The First Duty" over this. It's a far superior Wesley installment post-"Final Mission" and most definitely a preference to "Journey's End" (I intend to cover both but this may be as a single blog about Crusher Jr). This isn't to say that having Mr Crusher back on board for a jaunt and the chance to get the girl isn't a good thing and in all truth it probably helps to bring this story out of being quite dull - indeed, Jol's plan would actually have succeeded if he hadn't! So much for the best crew in the fleet - after what they've been through, this kind of "attack" should surely have been picked up within a matter of seconds!!!
Perhaps the question to round off this blog should be around whether or not this episode manages to tackle addiction effectively. I would argue no because of the way in which Wes and Lefler are the only two left when surely they would be more susceptible to giving the game a go. Another point to raise here is the fact that not only are we seeing a story revolve around one returnee in the form of Wesley but he's accompanied by a character who was previously a bit part in "Darmok" and is never seen again although Ashley Judd would go onto much greater things following her appearance here. Notably there was the hope to bring her back for "The First Duty" but that didn't work out which is a shame as she could have become something of a recurring character in the Barclay/O'Brien/Ro/Ogawa mould. Perhaps it is with a retrospective eye that we can be picky around this character because of her limited (although it wasn't known at the time) appearances. Could she have been a possible Wesley replacement for the final two years? We know that originally the character Wil Wheaton played was going to be a girl!Sadly it's one of Trek's failures to grasp the concept of addiction here and really explore it effectively when this could have been a great opportunity to utilise Troi in a more prominent manner. This is surely the kind of plot that the counsellor would be perfect for but once again she is sidelined and this time for two kids. Also there is the fact that the game device is clearly a call-centre headset doesn't help its argument. It does feel like a space filler of an episode and that can only be justified even further by the fact that "Unification" follows hereafter and they spent up on filming outdoors for "Darmok" but for light entertainment during what has been a heavy start to the season it helps break up the enveloping nature of the greater stories surrounding it.
I'm fully intending a piece on the seminal two-parter and will probably cover the lesser episodes following it as part of a Season Five review when I finish off the box set after Christmas.(Half-way through so another month should nail it). I simply don't want to bore a lot of people with ramblings about Trek episodes week in week out.
If there are any specific episodes you'd like to debate/see a discussion on please drop a note here/subscribe etc and I'll take a look. Anything pre-season five can be done pretty much straight away and I'll bookmark anything ahead in six and seven! Thanks also to everyone who has read this. Feedback is appreciated!
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