Wednesday, 7 December 2022

Ten Years On


On December 5th 2012 I posted up the first piece to SKoST and wondered where it was going to go.

A decade on and I'm probably no nearer answering that question than I was then. The Star Trek landscape has drastically changed. In those ten years we've seen the arrival of two movies and the relaunch of the franchise on TV. Amazing to think how little material we had to work with back then in comparison to now!

It's been that cliched Long Road with all sorts of twists and turns on the way. A ton of reviews (RIP Eaglemoss), interviews, previews, opinions and more that I can't quite remember across the (to date) 988 articles I've posted. Some were "ok", some were experiments that will never be repeated again and there have been some in there which are genuinely very memorable for a host of reasons. So I thought back to the pieces that I loved putting together, ones that I loved writing or just thought were fun to attempt. Definitely not a list of "The Best" but ones where there's a bit of a story behind them.

In no particular order...here's a selection from the years!!!


5. Disaster

The one that started it all and I kept reposting for a few years. The original concept for this blog was to review each and every episode of Star Trek from the point I'd hit back in December 2012. For a few weeks I managed to pull it off with a couple more articles on season five of TNG but then I thought I could do more than just retread ground that everyone else had been doing for years. While nowhere near my favourite piece, it's still got a special place as being the first that was published on here. Bizarre fact, I haven't watched Disaster since that review!


4. Eaglemoss Preview   

For as long as I was writing there seemed to be Eaglemoss. A ship, an object, a terrible bust, another ship, a space station, a badge... something. As we know now it's all over and done ad probably on a shelf in your local Home Bargains or B&M in the UK. Back in the day I hounded Eaglemoss relentlessly for weeks about doing something in regards to the collection in its early days and small and insignificant as it seems now I was granted the chance to preview their first special - Deep Space Nine.

I have no idea why they let me do it but I was the first site to show any pictures of the model and was used as Eaglemoss' unveiling of the special. I felt incredibly honoured at the time to be allowed to do it and little did we know what that journey would be like back in 2013! The XL and the Attack Wing version are probably better results but this one is a model that I recall very well thanks to the access I was given.


3. The Toskars

For the love of Christ. Back In The Day I made the unwise choice to try and do a podcast and it utterly fell apart. It proved to be too much work even though there were some points where my jaw hit the floor during recordings.  I realised I write, I don't produce audio material and this  short-lived series (thanks to Tiff and Ian for joining in with the chaos) was a laugh if nothing else. I've learned since just to guest on podcasts and have no involvement in editing and the like! Why the Toskars? Because of ALL the things that I've attempted over the years this is the article/piece that I still get asked about - will you do another one?

Well, considering that several times during the recording of it I had a near complete breakdown I said "No" many times and very firmly. But...dammit... with the tenth anniversary approaching I reached out to Simon from The Engage Podcast and suggested (read "gave no option") to a Toskars episode. It's been recorded, got Tiff back for it along with the TEP gents, it exists and you'll be able to hear it soon. 

Si - hats off to you, you've taken a lot of time over it and I've been a pain in the ass but it was 100% worth the time. Loads of fun and it felt right to do now. Thanks to all involved with making it happen. Emotional - shall we do it again in 2027?!


2. Fansets

While Eaglemoss sapped the cash from my wallet in one direction, along came Fansets. Why would I pick these guys? Because - and I only found this out in the last year from Lew at Fansets - I was the first site to review their first batch of Star Trek pins. I was fairly shocked considering the appeal of their products and just how much the business has grown since that first review

Over the years I've continued to collect and I absolutely owe Lew Halboth some page space because it's been too long. I've loved receiving those packages from the US (whatever the travel costs!) and the quality has always been excellent as has the customer service. Reviewing them has been a lot of fun and with a few new bits I guarantee I'll be back talking about some of their pins in the next few weeks - some older, some recent but all incredible. 


1. Aron Eisenberg

I've been blessed to talk to several Star Trek alumni over the years in no small part to the generosity of venues (Wil Ross and David Limburg my thanks as always) to let me grab some time with their guests - and the guests themselves for putting up with a round of questions. I fanboyed way, way too much with JG Hertzler, had photography lessons from Robert Picardo and discussed classic literature with Natalia Nogulich (that one should have been 30 mins but ended up at 90!)

But of all of them, the one I remember most fondly is the time I got the nod to chat to Aron at First Contact Day in 2016. He said hi and we wandered down a corridor into a meeting room where there was another one of the crew having lunch. I dropped my phone on the table and hit record. The next hour was amazing. We just talked, went into some Trek territory and more. It was a true emotional rollercoaster and while all the interviews are a blessing, I came out of this one just blown away by the kindness, openness and just all round friendliness of Aron Eisenberg. As we closed it up, the guy eating his lunch was still in the room. He looked up and said; "Wow. That was an incredible interview."

I still have the original audio for it and haven't listened to it for a long time but I may just have to now. While I was probably over exuberant with my thanks I still don't think I did him justice and his passing was a very saddening moment for me. I'm ridiculously thankful that I got the chance to talk to him.

0. YOU

To every single person who has written something, read something, chatted in the comments, message boards, Facebook, Twitter... wherever - thank you. Even to the guy who once asked me to have an argument and include facts with references  - you've all been a big part of this last decade and I've made a whole host of new friends across the years. I would name you all but I know I'll miss someone out so I'll just say THANK YOU. Without the input, the badgering, the laughs, the occasional moment of being pissed off and jacking it all in, you've made it all worthwhile and a great trip this far. Is this the end? Is this where I close the book and move on? Absolutely not. I did start the year in a very strange place mentally but things have certainly changed and I'm, inexplicably, still here. 

More to come. I guarantee it.

Thank you all

Clive


Lower Decks: Season Three Overview


With a cliffhanger to resolve, the third season of Lower Decks had a lot to answer when it returned just ten weeks ago.

Filled with the usual array of Easter eggs, knowing nods to fandom and general insanity at times, the first Star Trek animated series since 1973 has taken one big change of direction in comparison to its live action predecessors and so far it still seem to be paying off.

Season three has geographically continued to go where many starships have been before but with a much more expansive take on the crew of the Cerritos.

This season has been marked with mixed reviews. Some fans have suggested it's not hit the comedic mark of the previous two seasons and the wrapping up of the cliffhanger story was, admittedly, pretty sharp and perhaps not as fully realised as it could have been.

But the year has unquestionably delivered even if it did take a few weeks to really get going. Over the first few episodes the plotlines were somehow pedestrian, leaving fans more interested in the background details and those winks to the camera that have packed Lower Decks to the brim each week. 

Opening with Grounded, the show packs in a nod to Picard's vineyards, Sisko's restaurant and a trip to Bozeman all in aid of restoring Captain Freeman to the bridge of the Cerritos. While all those shenanigans are ultimately pointless, it does allow for the return of James Cromwell to voice Zephram Cochrane, a few bars of Steppenwolf's Magic Carpet Ride and the Phoenix. 

Reflections, the halfway point of the season was where everything really kicked into gear. We'd experienced crew fantasies, the quartet facing off against a team of support ensigns from another ship and Mariner facing up to Cmdr Ransom but none of these really offered development of the show beyond it's more comedic remit.

Placing Boimler and Mariner on the recruitment stand for Starfleet was the first real spark of genius with the pair heading off numerous franchise references and quite on-the-mark comments about the organisation, ultimately with Brad Boimler going ape s**t after trying to keep Mariner calm for the whole episode. In fact it's a very strong double-A story as it also manages to ramp up the backstory of Ensign Rutherford and his bionic implant. 

You can't help but scream "FINALLY!" at the TV when it all comes out just what he was doing before receiving the upgrade as well as opening up some more questions for the show to answer as it moves steadily forward. More than a couple of great fan service moments in here that aren't DS9 related but it does feel as though, once again, the station is upstaged by another of its televisual relatives.

The subsequent trip to Deep Space Nine in  Hear All, Trust Nothing was the next step up, bringing back actors Nana Visitor and Armin Shimerman to voice Kira and Quark. This was the first time since the return of the franchise thanks to Discovery that the station had been revisited and it felt like too long. Fans have been clammering for this to happen for a while and they weren't to be disappointed. Returning to several key locations around the station, 

Then A Mathematically Perfect Redemption took the show and spun it right around. Bringing back the wayward Peanut Hamper from season one was not expected yet it worked a treat. Exploring the Exo-Comp's journey following her desertion from Starfleet, it starts to look like she might be on a more straight and narrow path but - well - it's never that clean cut with Lower Decks which means we'll probably see her again in the future along with a new accomplice if the final moments of the episode are to indicate anything.

Equally long awaited is the sequel to Crisis Point, the Cerritos' answer to the movies of the Star Trek franchise. Including some of the season - and the series' most cutting jokes about the whole framework of the fictional universe(s), Crisis Point 2: Paradoxus manages to tap into The Motion Picture and The Final Frontier to take some unrealised concepts and groan-worthy tropes as part of what is an ultimately very satisfying story. Paradoxus is a treat not just for the swooping Sovereign Class shots but for more character development around Boimler and Mariner. With the former's transporter twin apparently killed, Bradward takes up a "spiritual" journey within the movie sphere while Tendi rises to command of the main "film" plotline. Do we even need to mention the Sulu (George Takei) cameo at the end which is "even better" than Captain Kirk? Wow, that line really kicked where it hurt!

While we're here actually, this is Tendi's biggest episode of the season. Her part in most of the season has to be the answer to any of the problems and while Hear All, Trust Nothing delved (again, at last) into her Orion heritage, Crisis Point 2 does more for her than any other instalment this time round. If I recall we were promised that this season would see the character differently paired to open them up. While that's true of Boimler here, Mariner perhaps more in episodes nine and ten and Rutherford in Hear All, Trust Nothing, Tendi is shown progressing onto the Science Officer training programme but seems oddly relegated to a more background role except for this story. 

Episodes nine and ten do work out as a double-header. Starship fans will be going crazy for the AI Texas Class which is introduced here. With a reporter observing the routine of the Cerritos, Captain Freeman finds her crew under intense scrutiny to prove their worth with the results spilling over from Trusted Sources into the season finale The Stars at Night

The latter's "Second Contact Race" is a bit far-fetched but it leads into some decent drama and action that will tick a few boxes for any fan and add some excitement and tension that's been absent for some of the year. In fact it's only when it all kicks off towards the back end of Trusted Sources that you realise how much quieter season three has been compared to one and two.

The Stars at Night does leave the season nicely wrapped and cliff-hanger free with some of the major threads of the show's third outing satisfyingly concluded. Yet there are strands from before the finale which still remain untied. On a rewatch these will become more obvious especially in light of what was closed down in the finale. Lower Decks has a lot more mileage to give and although season three was mixed with a slow start it did hit the mark by the halfway point, truly delivering on its satirical element and action quota by the closing credits of episode ten.

Tuesday, 6 December 2022

Kirstie Alley 1951 - 2022


2022 seems to be gaining a reputation as a most unforgiving year with news of another notable individual passing almost daily.

Already this year Star Trek alumni Nichelle Nichols and Louise Fletcher have headed to the Great Beyond now to be accompanied by Cheers star Kirstie Alley.

While the Boston bar-set TV series remains as the focal point of her career, her first movie appearance strikes more than a chord with Trek fans. Travel back 40 years to 1982 and you would find Alley donning the ears of Vulcan Saavik for The Wrath of Khan.

If ever there was a Star Trek movie to be associated with, it has to be this one. Still a classic today and just as incredible to watch on the billionth view, Star Trek II gave Alley a significant role in the production. Filling in at Navigation (since Chekov was off on the Reliant getting things put in his ear), Saavik was the young fresh face of the crew appearing in all the key scenes of the production including the eventful mission to Regula One and the Genesis cave. Saavik and Alley are in the command chair in scene one, her presence in the film is monumental as audiences would have been wondering who this new face was and why they were captaining the Enterprise. It is an unforgettably strong arrival for a character who is the first to be seen taking on the infamous Kobayashi Maru (although you didn't know that the first time through!)

Saavik wasn't a one-hit posting as she would return in Star Trek III but notoriously this would see Robin Curtis take on the role. Curtis would then make a fleeting appearance in The Voyage Home with Saavik choosing to remain on Vulcan. Stories abound that money was at the centre of the non-return for Alley however of the two I would say that her performance is the stronger.

Supposedly half-Romulan, Saavik is just about as by-the-book as you can get and adds in a touch of emotion that is both wryly and sadly displayed at times during the story. In contrast, Curtis' take on the character is far more stoic and logical in a parallel to Spock which does ultimately work based around the content of the third movie.

Is it just down to the fact that The Wrath of Khan is such a notable Star Trek film that Alley's Saavik is so widely well regarded? Are the reasons for her absence from Star Trek III also so well publicised that it has made an indelible mark on the franchise's history? Perhaps. How Alley would have taken the character had she reprised the role may well have been different in interpretation to Curtis although to understand the character beyond the screen it's well worth diving into the novelisations of II, III and IV.

Even with that "forced" recasting, Alley's arrival in Star Trek history is one oft discussed and is just one element of what makes The Wrath of Khan so seminal to fans. Indeed, her appearance marks one of the great guest/one-shot roles in the whole of the franchise, so much so we remember it to this day and is being widely noted as part of articles being written about her passing today.

Saavik remains a fan favourite whether it's in Curtis' hands or Alley's but it can be for certain that had the future Cheers star not taken that role then it would not continue to resonate to this day. For many, Saavik IS Kirstie Alley, a legacy on Star Trek that stretches to 40 years and beyond.


Console-ation Prize: Prodigy plays Supernova


With an initial £40 price tag on launch, Star Trek: Prodigy: Supernova was never going to be high on my list of purchases.

But the Black Friday sales just tipped the scales with a 50% drop that was too good to miss out on.

The last console ventures for Star Trek have been...ok. The VR-reliant Star Trek: Bridge Command and a prequel of types to Into Darkness back in 2013. Tying into the latest animated series, Supernova takes a tried and tested step into a third person adventure/puzzler.

With the option of playing as Dal or Gwyn you head out into a series of planetary landscapes to locate crew, parts, baddies or a range of collectibles. The show itself has a fairly broad target for its audience. Pitched at kids, it's easy for long-term fans to dive into thanks to its numerous franchise references and actually decent storylines and arc. The game on the other hand is most certainly designed with kids in mind.

Offering horribly basic controls, the trips through the levels, at least early in the game, are heavily dependent on moving boxes to complete or block power lines and blast away at Watcher drones. It's unfortunately repetitive as you hunt out parts for the Protostar which only comes into the game as a menu area and staging point to begin the next part of the story.  As you do progress through worlds there are slight changes. Objects can be transported, you can cloak Dal to pass by sensors but the core stays the same in its playability because you're told where to use these features even after a few levels.

Yes, you can upgrade weapons and abilities. Dal dual-wields phasers while Gwyn is more handy with her shape-shifting fretwork. Along the way they can become more powerful and experienced in these abilities, increasing their power and offensive options. There are also climbing and lifting abilities to discover (for example) as you progress which mean the two have to work together. This also allows for a two player experience otherwise you do chop and change between the pair. I've not really settled on a preference since Dal is better with phasers and Gwyn surpasses him on hand-to-hand combat. She can also block energy beams which, maybe, does give her an edge.

Problem is that there's no jump, no way to step outside of the allotted path, no chance to explore further. It's very much plotted out with a straight-forward path and little to deviate. Even the points where you need to push/pull, climb, lift or crouch are literally signposted on screen so you can't miss a thing - troublingly easy for the more mature gamer. 

The other members of the Protostar crew do step in as well to add bonus abilities when activated and can be selected for mission specific duties to beam down when required but that's the heights of their involvement. Jankom for example gets automatically called in to increase your damage level for example when you reach a certain "kill" achievement. Rok-Tahk assists by reducing enemy damage and also by unblocking paths.

It is a lovely game to look at although stylistically I was confused as to why the opening cut-scene story was rendered as a comic rather than using the graphics which perpetuate through both the series and the rest of the game itself. The voices are also those of the series cast including Kate Mulgrew as Hologram Janeway. She tends to appear to offer advice in painfully slow explanatory moments throughout. Annoyingly both Dal and Gwyn have set phrases when you change between them which become teeth-grindingly painful after about the second stage of the first world - as does the grunting when you dash. There's only so much "Let me take point" or "I'll show you how it's done" one person can take. 

That said, there are some neat touches in the story with wall art illustrating plot points but the ability to skip through sometimes annoyingly tedious talky parts in chunks (especially if you accidentally click to restart said talky bit) is a flaw that comes up quite a bit. You have to be in exactly the right spot to activate a feature (and I mean PRECISELY) and on the flip side its equally easy to replay something you don't need to.

Supernova does honour the show visually and ties in elements such as the Diviner and Drednok but the gameplay is far too A,B,C for a more mature gamer looking for an immersive Star Trek gaming experience. It's a good casual play and something to drop in and out of but I'm not feeling compelled to complete it or spend hours in front of the screen to get there. Fans do have the upcoming Resurgence to look forward to but I'll be honest, I'm more excited about new Attack Wing faction packs or Ascendancy.

If you want in depth then this isn't the way to go and I'd wait for Resurgence or grab a copy of Bridge Commander or something from times past. This one probably won't fulfil your requirements.

Wednesday, 26 October 2022

Lights, Camera, ACTION FIGURES!


Y'know what... thank god Playmates came along to drain my wallet now Eaglemoss has disappeared. I mean, what other Star Trek stuff would I have ended up buying? I dread to think.

The first wave of figures includes Saru and Burnham as seen in season one of Discovery as well as Picard, Riker and Data as seen from season three of TNG. Rounding out the eight arrivals we have a trio from The Wrath of Khan. There's Khan himself and, as we'll dive into here, Admiral Kirk and Captain Spock.

Now, while the TNG characters come in suitably retro '90's packaging, Kirk and Spock arrive in new styled boxes bearing the visage of each as well as the Star Trek Universe logo.

The boxes are nice to look at and well presented with each bearing a side tab to indicate who is in the box plus the usual blurb on the back insisting you purchase the other options available.

But these are never going to stay in the packaging in my house so don't expect this to be a hands off review in any respect. Let's take a look at Admiral James T Kirk for starters.

As with the TOS phaser, this is not going to give you Diamond Select levels of accuracy. For one the scale is significantly smaller but this in no way detracts from what is actually a decent reproduction of Kirk in his monster maroon uniform. 

Packaged up with a phaser, 23rd Century PADD and tricorder, Kirk is certainly ready for an away mission. The accessories themselves are just grey, unpainted moulded plastic although they do have a good level of detail so that is a positive.

The figure itself is really what we're here for. With 14 points of articulation there's not a lot you can't get him to pose for - that is if you can manage to keep the accessories from falling out of his hands.

The uniform is very well presented, including the rank pins on shoulder and sleeve as well as the service length pips and bars. There's the gold admiral trim along the front flap, the gold Com badge and belt buckle too for good measure. On the back we have the flap catch attached but missing the black centre of the xxxx. Again there's some minor painting issues around the black of the belt where it's been marked in over the base maroon colour. UPDATE: Thanks to the keen eyes of Marcelo Carvahlo though I am pointed towards one inconsistency - the flap should not extend around from above the delta - only from the centre line of the collar. WHOOPS Playmates!!!

Ok, some of the painting on these small details isn't exhibition level but let's just bear in mind that these are toys at their heart and are designed more of rough and tumble play than standing on display in a vacuum sealed case.

Everything is very posable - feet, hands, elbows and even the head can be moved fairly flexibly. Kirk's eyes do give me the creeps though as he's permanently giving a side stare. What I have noticed as well is that the physical features here are a lot less shiny and also much more in proportion to the bodies. One of the lasting memories I have of the original Playmates line is the oversized hands (bear with me on that one when we come to Spock) and larger than necessary heads. 

Likelihood was that they were larger to add in the needed refinements to distinguish Neelix from Chekov (extreme example) facially. Technology has certainly moved on with the figures now scaled more to their respective sizes so Picard for instance isn't as tall as Riker.

But back to Kirk before I digress once again. He also comes with a display stand which is a huge let down. The older stands had at least some detail and looked the part. This one is, in keeping with the accessories, just a moulded piece of grey plastic. However, if you're not using Kirk to battle Khan you'll want him attached to it or he'll be constantly falling over.

Then there's Spock. This is, unbelievably, the first Spock I've ever had as a figure and he infuriates me.

That's not logical I'm sure you'll be saying but for what reason did he have to be giving the Vulcan salute permanently?

Now I think this is a great reproduction and in the scale it's a marvellous recreation of Leonard Nimoy's features but that hand bugs me. The bodies (thanks again to Marcelo for pulling me up on this one) are also slightly different. Spock noticeably thinner while Kirk is more season three TOS than early season one!

Again there's some colour bleed where the base red is still visible on the rank and Starfleet emblem but I really do think they're as near as dammit when it comes to making this recognisably Spock. The eyebrows, the haircut and even the lines of the face are spot on. Thank goodness too that Playmates chose to go with a more focused gaze on the Vulcan than his superior.

Given that one hand is fixed into the Vulcan salute (which looks damn awkward when positioned), this means that only his left is available for accessory duty. With Spock there's a handheld scanning device and a clunky The Motion Picture/The Wrath of Khan tricorder but that's not the big draw.

In keeping with the theme of the figure Spock forgoes a phaser and receives the radiation suit gloves as seen towards the end of the second Star Trek movie as he valiantly tries to repair the Enterprise

Partially split towards the cuffs, the gloves do slide particularly well onto the figures hands and does, thankfully, cover that salute. One problem. However I look at it I'm thinking they're just a little too big, making Spock look like he's wearing two novelty foam hands. Worse, as one of my friends noted, he looks like he borrowed them from Sonic the Hedgehog.

It does force you to end up placing one of his hands behind his back if you're not a fan but it does also exude a certain Spock-ishness once you do. For note, the arm joints do seem to be a lot stiffer than the leg ones. When I was posing both of these the legs tended to try and head off in their own directions from hip, knee and ankle while it felt like trying to prize a Ferengi off latinum to move the elbows.

Ok, so it covers the hand and is a nice nod to the movie. It's also different because these are a lot softer plastic and  (shocker) in white with sliver highlights so they're fairly accurate to the movie. All you need now is a piece of plastic and you can recreate one of Trek's greatest scenes in miniature.

Reflecting on the more chunky 90's editions, these new Playmates figures are fair better proportioned and much more malleable than ever before. I'm not totally convinced if it's been 100% successful given the smaller heads but overall it looks to be an improvement and I'm keen to see how the line progresses. Surely the DS9 figures will be in the later uniforms? Will we get numerous Kirk variants? What about Enterprise? So many things to come as long as these first releases are a success... how could they not be? 

More Playmates reviews to come soon!

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Tuesday, 25 October 2022

Unphased with Playmates


They are now officially back with figures, starships and yes, roleplay accessories!

Playmates return to the Star Trek franchise has landed well and you never knew how much you missed them until new items dropped onto the market.

Alongside an initial eight figures and the classic TOS USS Enterprise is their Type 2 phaser also from the Kirk and Spock era.

Let’s make one thing straight. If you’re expecting Diamond Select level detail and features you will be disappointed. First and foremost this is essentially a toy. There’s no detachable Type 1 phaser on the top, the barrel doesn’t rotate for different beam intensity nor do the dials and grill on the Type 1 work. Fact: this is a robust item designed for kids, bought by adults. 

The packaging is absolutely on point and in keeping with the 90s version with the addition of the current Star Trek Universe logo. There’s a little hole to give a demo click of the trigger and the usual nice, glossy photos of the phaser too. Wisely there’s actually very little to the box with only a plastic insert tray for the product and an instructions pamphlet contained within.

Size-wise it’s near enough spot on with the classic grey/black colour combo that fans will be more than familiar with. In the show there were several different colour variants glimpsed but this remains probably the most recognisable. It’s lighter than the Diamond Select version too plus that always felt more of a display item than a useable toy if you will. That’s something Playmates have more than taken into consideration.

In terms of surface detail, each important element is physically reproduced where it should be if not functionally. Atop the clip-in Type 1 there are the setting and intensity dials as well as the silver grid. To the front of the phaser is the grey nozzle emitter which does light up dependent on the firing effect you choose. Playmates have also managed to distinguish grille features and line detail around the phaser with wonderful precision if albeit simplified for the toy market. Note for example the grilles to the rear are recessed versus the DS version’s which were raised. Again, there were several variants of the gun through the show at a time when consistency and accuracy in the franchise were not a high priority. 

Playmates have added in the gold ejection button for the Type 1 just behind the smaller unit and to the rear of the Type 2 we have the adjustable setting dial. Now this - apart from the trigger - is the only piece of functionality on the product. On the opposite side is the power switch and in this edition it offers Demo, Off and On.

Offering up three setting of Stun, Full and Overload, each is accompanied by its own light (dial and nozzle) and sound effect. Certainly my daughter got some good use out of the batteries running around stunning the cats but for fans of absolute 100% authentic detail it will be a let down.

I quite like it. The phaser is a solid item and perfect for cosplay with a cost that won’t make you sweat if it does get damaged. My only grumble is the horrible ‘other’ side that is riddled with reset screw holes and ruins the whole effect. Could these have been hidden? Probably and one would expect there to be some innovative fans out there who will cover them up to preserve full effect of the phaser. 

It's a good reproduction and although I can't compare it to the 1990's edition, I'm still pretty happy with the result given the cost. What I am now hoping is that the TNG Type 2 will not be as chunky a beast as previous and be more aligned to its TV version - but yes, I'll be getting it anyway.

More Playmates reviews on the way!


Wednesday, 12 October 2022

Lower Decks: The Badgey Directive


Eastside Games have now offered up the Lower Decks mobile game and I've been hacking away at it for a couple of weeks.

Star Trek mobile games are nothing new but in the big landscape of the franchise many have fallen by the wayside leaving just two that dominate the handheld realm; Timelines and Fleet Command

The second of those has had some serious heavyweight marketing too with the likes of Sonequa Martin-Green, Rainn Wilson, Brent Spiner, LeVar Burton and Jonathan Frakes all appearing in its adverts. Both this and Timelines have run for a number of years unchallenged. While I've stepped away from mobile gaming as a whole in the last 18 months after what seemed like a religious conviction to play Timelines, I thought I might give this one a go. It couldn't hurt...!

The basic premise is that there are a series of holodeck simulations running and you just need to collect resources be it latinum,  dilithium and credits. Each of these simulations can then be upgraded, more crew can be assigned and key characters from the Lower Decks series can be used to automate the simulation. These in turn produce more items at a faster rate without you having to sit there and collect resources every 30 seconds (or longer).

Simulations in the game include the Shuttle Bay, Main Engineering, the Klingon Rite of Ascension, Kaminar, Chateau Picard and two of the environments from the Genesis Planet. Just from those there is a broad cross-section of the material used in the game and it looks great. The interface is simple with a slide up-or-down to view each of the simulation locations and clear buttons to press to collect items or upgrade. What more could you want when you've got some time to kill?

But there's also a whole ton of wrong in there too. For one thing this is one of the most repetitive Star Trek games out there. Ok, after a fair few years I finally departed from Timelines because it had just become too samey. The character options were becoming tenuous and my interest waned and died. It had the occasional facelift but there wasn't much new and no real reason to invest in the game to level up. The same is true here but after a lot shorter play time.

With Fleet Command the upgrades take an eternity but there is a lot to do and build plus there's the online aspect out battling on your ships. The Badgey Directive has absolutely none of this. Yes, you can upgrade the simulations but graphically there's not a lot that changes - a shuttle changes to a better model or the Klingons change from TNG to TOS versions - but that's it. At the core you still have to collect the resources to complete level goals and step up to the next chapter. 

And repeat.

At the moment for example I've got to a point where I'm working at getting 800 crew working at Chateau Picard. It requires a lot of funds - a vast amount of funds and an even longer amount of time to collect the required amount. I've automated everything so all I do is drop on to collect the Timed Crate reward and that's about it. If I get enough resources I might upgrade a character or simulation but that's only if and when I need to in line with the game goals.

Goals (which appear at the top of the game screen), might be to open up a new simulation, reach a certain number of crew overall or in one of the settings, it could just be to collect an amount of dilithium. In turn these provide access to chests and valuable items but also count toward the number of objectives needed to complete that specific chapter.

One of the side points to this mobile game is the regular events which tend to have some sort of Star Trek episodic theme to them but again, it's a variation on a very familiar theme. Indeed, that initial one or two simulation set up to get automated can be a right pain in the arse  as everything in the events is reset from the start. You can spend ten minutes just punching the collect button on the Shuttle Bay to be able to open up a second deck and then even longer to get characters to run them.

The frustrating thing is the time factor. There's a lot of doing nothing unless you pay for some upgrades, there's a lot of time spent watching adverts to get fund bonuses or dilithium bonuses and there's not much time actually playing the game. It seems to be one of those all or nothing play types where you have to invest a stupid amount of your life to get going and then the payoff is less than, ironically, rewarding.

The Badgey Directive looks nice and opening up the new locations on the holodecks is nifty. As I've just levelled up to Chapter 12 there's still a Risa, Q's Courtroom and Vulcan to unlock plus many of the 40 plus characters who can each help power those situations. Of the crew, there's the main four characters of Mariner, Boimler, Tendi and Rutherford plus the senior staff of the USS Cerritos and various faces that have appeared through the first two seasons. Some you'll remember and others may take a while to recognise.

The game does include cut scenes with some form of story that links into the overall chapter title. Problem is that these are very quickly skippable and have absolutely zero bearing on anything that happens on the screen because each round/chapter is a rehack of the previous. Some of the levels are swapped in and out so in Chapter 12 there's no Cardassian Interrogation Room or Tropical Genesis Planet but apart from that there's no alteration to the basics of the gameplay because each simulation operates on the same principles - collect, automate, increase crew and upgrade.

The expansion opportunities too seem somewhat limited with only new environments and new characters being the big draw here. I'd struggle to suggest how else Eastside Games can stretch the concept. Already they're managed to link in Fair Haven and The Best of Both Worlds with the mini-events which has seen players collect everything from Borg Babies to Shamrocks.

Would I recommend this? Probably not unless you have a lot of time to waste and are prepared to wait a lifetime for any form of decent reward. It looks nice on the box with all of its little animations and things going on in the background but I just can't see this being a game with a great deal of shelf life on the mobile games stores - it doesn't keep your interest for long enough. 

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Monday, 10 October 2022

Picard: Third Try at the Greatest Adventure?


The third season of Picard might only be due in February but already the second trailer has the pulse racing.

Featuring, unsurprisingly, the whole of the TNG crew, the last season of Jean-Luc's story is set to be the biggest the show has produced and maybe even the biggest risk in the franchise's history.

I say that with just as much trepidation because the trailer throws all in perhaps with the exception of that kitchen sink cliche. 

TNG has been owed, some would say, a decent send off since the disappointment of Nemesis and the subsequent "final" movie that never happened. There was franchise lethargy back in the early 2000's and we wont retread those board here but this could be the closure that fans of the now 35 year old series may actually deserve.

Posing not one but three nemeses in its last run, Picard apparently has the crew reassembled to go hunting for Beverly Crusher and her ship but ending up in all sorts of trouble at the hands of incoming main baddie Vadic played by Amanda Plummer.

Perhaps more well known for her appearance in Pulp Fiction, Plummer is also linked to the franchise through her legend of a father Christopher who raised hell in 1991's The Undiscovered Country as renegade Klingon General Chang.

Alongside her there will be a return for Daniel Davis' Moriarty previously seen in Elementary, Dear Data and Ship in a Bottle. His character has seen further life in the expansive universe of the Star Trek novels but this marks his first onscreen appearance since 1993. As yet, his involvement in the season is unknown.

Many fans were also wondering how Brent Spiner would be able to return to the show and be alongside his fellow TNG crewmates for, as we have been teased, at least one scene. Featuring in both seasons as Data and also two family members of the Soong dynasty, that question has now been answered - Lore.

Looking significantly different to his last appearance in Descent, Part 2 from 1993, the new question is how did he come to be reassembled given the verbal reference in that episode and also in Picard's first season?

Alongside her father, Geordi we have a new La Forge in Starfleet with his daughter at the helm of possibly the Titan-A or... could it be the other ship we spot in the trailer?

Fans of Star Trek Online will have no doubt rejoiced at the confirmation that the USS Enterprise NCC-1701-F is an Odyssey Class with its first ever appearance in live action coming this season. STO has made a mark in the show already with the provision of ships from the game in the season two Starfleet armada including the Gagarin and Venture Classes yet this is the step that fans have been screaming for. We already had (via the Picard prequel graphic novel) known that the Odyssey Class existed with the USS Verity so it was only a matter of time.

News has it too that viewers will learn the fate of the Enterprise-E. If you think about it, that starship had a maximum life of 25 years which is pretty good for any craft with the name when you review its history!

The trailer itself looks near-cinematic with its battle sequences, enormous enemy vessels and a true feel of one last mission. Raffi and Seven are also back, being the only members of the original Picard ensemble to have made it through the previous two seasons fairly unscathed. Note that Seven finally has a Starfleet rank of commander, something that was teased heavily towards the back end of season two.

Yet even with the news, the trailer and the overall excitement for what will concretely be the final final season of Picard and the last time the TNG crew assembles, the show still has a mountain to climb.

For entertainment value it's been great and nostalgic if nothing more. Season one provided much promise with the return of Data and the closure of his narrative in a more suitable way. Indeed, that final scene with Picard was truly one of the show's greatest events. Season two likewise seemed to have gone big with the inclusion of both Guinan and Q, the latter receiving one heck of a final scene that eclipsed the Data version from the year before.

When watched on a binge viewing, the 20 episodes are a good run but there are so many timing issues, plot holes, pointless directions and a narrative in both seasons that doesn't hang together. There's either too much going on that not everyone gets to play a suitable part or there's filler that doesn't add a thing to the story. Season three has to iron these points out and provide a stable, cohesive story that will satisfy fans and ensure that this send-off is remembered for all the right reasons.

I openly admit I enjoyed both batches of Picard. Initially it was fortunate to be up against Discovery and quite easily trounced it for quality but both Lower Decks and Strange New Worlds have upped the expectation of fans in this Kurtzman era. Yes, it started well with seasons one and two of Discovery but I for one feel that the show has lost its way and the trailer for the fifth season doesn't look like it's trying anything new. Ok, season four was affected by Covid and they did what they could but the move to the 32nd Century hasn't been quite the success I would have hoped nor does it have the heart of those 90's iterations.

Picard's final journey looks to have ticked a lot of fan requirements but to do that and manage a coherent narrative will prove its worth. Can all of these elements - the TNG cast, a new villain, Lore and Moriarty (plus whatever else we don't yet know) work in a ten episode arc? Viewers won't just want to see those aforementioned boxes ticked but will want Star Trek to deliver a worthy story for one of its most beloved characters after a very uneven two series.

We can but remain hopeful and the signs do seem to point in a more positive direction yet we'll only really know how it works when the show returns on February 16th.

What are your hopes for season three? What DON'T you want to see?

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