Showing posts with label K'T'Inga. Show all posts
Showing posts with label K'T'Inga. Show all posts

Thursday, 23 August 2018

Cameo Klingon: The Official Starships Collection Special 13


A new Big Green Machine is on the block courtesy of Eaglemoss but this isn’t one with which you’ll be overly familiar.

It’s only made (so far) one, solitary appearance in the Star Trek universe and even then it was barely glimpsed on screen on a screen.

The 2009 reboot movie features a Kobayashi Maru sequence and within that infamous scenario we have the opposing Klingons using the Kelvin Timeline equivalent to the D7 Battlecruiser.

To be fair it probably appears on screen longer than any of the ships from the equally infamous Wolf 359 graveyard and it’s absolutely in keeping with the Prime Klingon design ethos that wasn’t necessarily followed when it came to the Bird of Prey from the subsequent Into Darkness.

Coming in at xxcm long, the Klingon Battlecruiser is one heavy muthafucker. Painted up in two-tone green, the design heritage - or homage perhaps more accurately - is there for all to see with the basic command section, connecting neck and body plus nacelles formation firmly in place.  

Let's - unusually - start from the back. The twin warp nacelles sit at their slightly jaunty angle and carry a nice bit of tech detail on their surface. There’s the usual assortment of lumps and bumps indicating that more function-over-form approach you might expect from the Klingons but what is missing are the translucent inserts for the warp field grilles. On something of this scale I would have expected this almost as a standard instead of painting in the paired grille slats. 

These two chunky engines then lead back into the short green pylons and then onto the main engineering hull section. The origin of the form is clearly planted in the D7 Class from The Original Series and get there are a ton of nuances and tweaks that make it distinctly Kelvin. Take the hull plating for example. At first glance it’s very similar to the K’T’inga upgrade but the pattern of the bird feathers feels more aggressive thanks to the addition of a couple of fins here and there and extra firepower. 

Mind those two additional leading edge guns though because they are fairly bendy and thin - certainly bits to be cautious with. At the rear edge there are two yellow protruding impulse engines that seem oddly stuck on and out of place, flanking a rather basically detailed docking port - definitely the area of the cruiser that's been neglected in the design process. For note, only this hull upper and the warp engines are in plastic with the majority of the ship produced in metal and on the bottom this really works well as we will see shortly.

Just adding on top of a great design has added to the visual spectacle of the Battlecruiser and Eaglemoss have managed to produce a piece of kit that shows off all its assets far better than they were in 2009 in the blink of an eye. Look closely and you’ll see the echoes of the triangular pattern from the K’T’inga towards the centre of the hull while out towards the nacelles there is a more unique interpretation more mechanical in form than bird. Placing the ship alongside its two regular Collection cousins emphasises both these similarities and differences which Eaglemoss have captured so well.

Down the centre line of the Battlecruiser there’s a lot more chunky Klingon hardware to pour over with the main engine compartment to the back and more armour plating stacked up down the more vulnerable neck section resembling vertebrae - literally a neck!

Now interestingly on that section, the finish mirrors the effect that was designed for the Klingon armour which was cut from the Rura Penthe scene in the 2009 movie It even goes a step further with the plating around the main command section imitating the shape of the Klingon helmets from the same film with the side pieces arcing around the torpedo launcher opening.

What you can see getting towards the front end is that the mix of colours comes to a very abrupt end with everything from the vertebrae forward in the singular green. This is the case on the underside too where the forward sections are in one colour and the more ornate designs are left to the sole benefit of the body piece. In fact the finish on the underside is a little more tightly packed than the topside with the triangulated pattern emphasising the "bird" effect along the wing edges. It's very striking and Eaglemoss have managed it without any hiccups right across the hull. 

The bridge section is lightly detailed but with that solo paint scheme remaining constant. The mixed finishing pieces to the top give it a more individual feel and avoid that mass-produced left/right mirror effect and adds more to that Klingon "personality" conveyed through their architecture. The similarities to the K'T'Inga are strong again with the central superstructure a clear descendant of the movie original.


The stand grip clips around the rear central housing that sits proud of the engineering hull and then under the belly of the beast as per the other Klingon cruisers. Steady posture on this one and certain to look particularly menacing as part of any Klingon display.

The magazine poorly disguises just how little background material there is on a ship purely created as a piece of the background with almost half the pages dominated by big sketches and CG renderings. There is very little to go on here aside from the point that the Battlecruiser was 90% a copy and paste job and 10% adding some fins and flicks to the established design before sticking it into the simulation. A lot of the concept for the finished product actually came from a scene in the 2009 reboot that never made it to the final cut.

Closing out the printed piece of this edition we do get to enjoy the evolution of the Klingon cruiser through its various forms from The Original Series' D7, through to the Vor'Cha and the Negh'Var before spinning back in time to the D5's and such like from Enterprise. Lots of good old model shots from 90's Star Trek in there to drool over!

Is this one to add to the fleet? Great special?




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Tuesday, 5 April 2016

Three Eras for Attack Wing Wave 23


Attack Wing Wave 23 dropped rather suddenly and I wasn't expecting it.

With 21 and 22 only just coming out, I was thinking there might be some breathing space but here we are looking at three new arrivals which cover three very different periods of Star Trek history. It's also the first wave since 19 to comprise of a Federation, Romulan and Klingon trio (in that case Delta Flyer, IKS Rotarran and the RIS Talvath science vessel).

Taking them in time order means we get to go Romulan first with the IRW Jazkal. It's a 22nd Century Bird of Prey with those vicious forward-sweeping warp nacelles but, alas, only an optional cloaking device and no rear firing arc.

Decked out in a fetching metallic green, this miniature game piece is astoundingly eye-catching with only a couple of darker highlights on the nacelles to indicate the warp coils. Wizkids attention to detail here is cracking with some beautiful panel work on a tiny playing piece. It's also well-crafted and potentially one of the nicest game ships I've seen them produce since the very beginning. I actually think the paint job works wonders on this one.

Just another note, I realised this time (and probably missed it last time) that they are no longer including Target Lock tokens with the sets. I'd also consider reducing the number of Time Tokens in the near future as mine seem to be multiplying.

So to the first set of new cards and the Jazkal rocks a rather surprising 14 points out of the box. OK so this is the Enterprise era but woah that's almost Solar Sailor territory. Carrying two for attack and in agility the Bird-of-Prey has only three hull points and no shields so putting this out against the Borg is probably a big no-no. Standard actions here are Evade, Target Lock and Scan with slots open for one Tech, Crew and Weapon upgrade. If you do utilise the Scan action then the ship cannot be targeted by an Elite Action and any Weapon upgrade that attacks allows you to add a defence die - so that'll be one then. Seeing as how you're starting low, even the generic version of the class is at 14 points but sacrifices not just a unique action but also Scan and your Crew upgrade slot.

Movement is getting fairly generic too recently with the Jazkal packing exactly (and I mean exactly) the same set of moves as both the IKS Amar and the USS Montgolfier packs in this wave; maximum of four speed with a full set of turns at three and two, forward and the banks at one plus a red 180 Come About at three. I'll save talking about those again and just refer back to this paragraph for the rest of the wave. Very disappointing set and I would actually have liked to see the Jazkal slower but with a full range of moves at speed one.

Captaining this green goblin of a ship is Vrax. A stern little Romulan, he costs a budget two points for a skill of three. While he is inexpensive, Vrax does allow you to pop the Reman Bodyguards upgrade on your ship for two points less than its cost (five) and you can do so even if it exceeds the ship restrictions on upgrade slots. Bonus. There is of course the generic captain (this time the phased Romulan from The Next Phase in The Next Generation - erm...really?) and just a single Elite Action to add to your pack.

Destabilized Relations costs five points and offers a tactical advantage if you're having a shot right at the edge of your range. If the ship you're aiming for has a friendly ship within range two of it, the target ship rolls two less defence dice. A big opportunity if ever there was one but I still feel that this ship will see limited flight time with its diminished stats unless you're playing a specific game of Enterprise era combat.

Crewing the Jazkal is Nijil, another slightly less stern Romulan who actually costs more than the captain. He does add a second Tech slot to your bar and reduces its cost by one point. Note that the upgrade has to be Romulan however. Secondary to that, Nijil and one of your Tech upgrades can be disabled to provide an additional defence die. Very useful given your starting points and essential to be used with the Scan feature noted on the ship card.

In a rare appearance the Reman Bodyguards crew card lets you trade the card in for the benefit of increasing your primary weapon attack by one die and reducing the opponent's defence by the same number. A cunning little move and one worth adding to any ship in your fleet given the advantage it offers even against the Borg since there are no restrictions. Five points definitely well spent there.

Your singular Weapon card in the Jazkal expansion is Disruptor Banks and it's not just a renamed Photon Torpedoes before you say anything. Yes it does incur the Time Token penalty (three) but it can also be discarded if needs be to force the enemy to roll two less attack dice when you're in their sights. I like the twist here. Double feature cards always seem to excite me a lot more because it. Disruptor Banks can be used up to range three and charges your attack from two to three die at a cost of four points. Again, a fair deal for a double bubble.

Finally and almost the elephant in the pack is Prototype Cloaking Device. Conspicuously absent from the ship cards, its addition as a bought feature reinforces the more simplistic nature of the era. Costing four points the Tech card has to be disabled but it can be used as a Free Action even without Active Shields. However, due to its unstable and basic nature there is a hitch in that you have to roll an attack die when you cloak. A Battle Stations result will cause one point of hull damage. Yucky luck on that which again makes me not too keen on the Jazkal as a part of my fleet.

Non-Romulan ships can use the cloak but it'll cost nine points and when active you can also activate the Sensor Echo feature.

Closing out with the mission we Escape the Minefield in a two player game which sees two 50 point Romulan ships chasing a 35 point Federation ship through floating explosives. A neat scenario where the Federation player has two things to worry about in order to win and survive.

Second and taking us forward from Enterprise into the classic movie era is the IKS Amar which has the notable fact that it was the first starship to be seen in The Motion Picture and welcomed the arrival of the "bumpy forehead" Klingons that paved the way for their look for decades thereafter. Now in the past I've lambasted the model-makers over the K't'inga Class because either the bridge module has been aligned correctly or the warp engines have been the wrong way round. 

I'm not sure what they're drinking at Wizkids this month but this model is a big improvement with all of the issues fixed and a sexy new paint scheme to match. I did fear we might get a translucent cruiser but those can be set quickly aside. I really like the work here. It looks clean, well painted and "realistically" presented in more franchise-relevant colours not some of the bright shades we've seen in their "pimped up" attempts of the last few waves.

Firing a four in attack, one in defence, four hull points and three shields it's a breath of fresh air in comparison to the Jazkal and man, would I love to see those two head to head (bit one sided?). The Amar has the usual loadout of Evade, Target Lock, Cloak and Sensor Echo plus two Weapon and two Crew slots for a respectable 24 points. Why choose the Amar? Well, she allows you to drop an Evade token if you fail to make a successful attack and hey, that's happened a lot especially against my Dad. Problem is that he's usually playing as the Klingons which means I'll never get a shot at using this.

As per previous versions the standard K't'inga loses a shield and a Crew slot plus the unique action for 22 points. Note also that standard movement formation I mentioned with the Jazkal.

Captain here is Barak as played by Mark "Sarek" Lenard in the movie. A rather torrid three points for this captain's skill and a lowly cost of two which is not in keeping with the majority of the Klingon command options and did surprise me a little. His action is fairly useful but it does mean unusually chucking your captain away to gain an additional die on your Photon Torpedo attack. No note of what happens to your captain skill should this take place. Quick note too that Barak does not have an Elite Action medal on his card nor is there one included with the Amar.

I've berated other expansions in the past for their propensity to avoid using "generic" crew cards but in this one we get three (must be making up for the last few waves). The two point Klingon Navigator lets you ignore your chosen manoeuvre during the Activation Phase and choose any other with a speed of three or less but it will be treated as a red manoeuvre and the crew card will be discarded. It's a bold move and really one that will only pay off if your captain skill is a lot higher than Barak otherwise you'll be pre-empting others and that might be counter-productive.  Linked with a captain skill of seven or above this could be effective in pulling the right move at the right time against a lesser opponent. With Barak it's just finger in the wind guessing.


For three points Klingon Helmsman is also a discard but lets you perform a Come About at either speeds one or two. Not one we see very often - if ever - and offers the chance t put some distance between you and a pursuing craft before turning to blow her away. 

Luckily this isn't a Klingon exclusive card if you're a fan of playing mixed fleets although it will cost five more points (eight) and can't be put onto a ship that can't already do the Come About move. Finally there's Klingon Tactical Officer who helps out when it comes to bettering the battle scores. Costing three points, this crew option is only a disable but lets you spend an Evade token to convert a Battle Stations into a damage result. Very unique and would work well with a captain or feature that offers Evade as a free action during the Activation Phase.

All three of the crew upgrades in the IKS Amar pack are well thought out and very different. It seems the levels of imagination really picked up this time round. Even the Weapons cards have a new spin with Stand By Torpedoes as a bolt on feature to the now-standard Photon Torpedoes included here.

Stand By Torpedoes can be disabled instead of using the Target Lock which effectively gives the chance to use that on your primary weapon straight on the next turn and fire off those five dice for Photon Torpedoes. For just three points its a good card to have ready if the chance for a double assault comes to hand.

After the one player mission disappointment of the Bajoran Solar Sailor, the Amar handles the first encounter with V'Ger from The Motion Picture a heck of a lot more successfully. Instead of straight copying the scenario included with the refit movie Enterprise pack, here you get to command three Klingon ships as they attempt to scan a strange oncoming entity. The plan is to scan the entity and then do a runner but once you attack/scan it gets to fire back and the amount of dice it can use dependant on distance to your ships ranges up to 12! Very excited to try this out asap and I'll let you know how it plays out.

Third and finally, bringing us to another movie and the battle sequence at the beginning of First Contact is the Sabre Class USS Montgolfier. The wah? OK, this is a non-canon, totally made up ship and the first time this type of vessel has been available in retail. The Yeager was an OP prize some time back but for those of us who rely on hitting the shops, this is our first time of getting to grips with the chunky little craft. I'd seen some stuff which indicated it had a shoddy paintjob but that wasn't to be. I'm not a lover of the metallic silver Federation ships seem to be coming in these days but it does mean they are a little more interesting than the bland (but more accurate) duck egg blue for example. The model is a little clunky and oversized against some of the ships which are supposed to be bigger than it by some distance but it's OK and certainly playable.

Lining up with three attack, two in agility, three hull and three shield points, the Montgolfier is a fairly bog standard mid-range Starfleet ship carrying the usual actions of Evade, Target Lock, Scan and Battle Stations plus one Tech, two Weapons and one Crew slot for 22 points basic. It does carry a cunning litte unique action that allows it to move your Target Lock onto another in-range ship during the Activation Phase. I'm impressed with this because there are times when something you have locked gets away and you can't remove the lock. This removes that obstacle and keeps you very much in the game.

Generically the Sabre Class ship loses that brilliant action, a shield point and the Tech upgrade slot to cost players just 20 points.

The issue I have with the Montgolfier is how much of a mish-mash this pack is when you get into the bones of it. The captain option of Orfil Quinteros was an officer featured in The Next Generation's first season episode 11001001 and was never seen with a captain rank. Somehow he's been availed of a captain skill of five for a cost of three points. Orfil lets you roll three defence dice as an Action and for each Evade result you get to repair one hull point. However that does in turn mean accumulating one Auxiliary Power Token for each point recovered. Useful to get you back into a strong place in the game but it will remove a lot of your options aside from move and fire.

Having avoided a Wesley Crusher option for many, many waves we now have a second in only a short period of time. The last was with the Hathaway but now this five point Wes has a double action option which makes him a darn sight more charming to players.

Considering that Orfil will be stacking up your Auxiliary Power Tokens and therefore stopping you from performing any actions full stop, deactivating Wesley will let you perform one of the standard actions from the Action Bar if that situation occurs. Even better his second option means you can use an Action listed as a Tech upgrade as a free action again if he's disabled. Wow - double disable? For five points? Winner.

Wesley is your only crew option but what a great one to have around huh? In the case of Weapons we have ol' faithful Photon Torpedoes for the standard five point cost and five die attack at range two to three plus a new option with Heavy Graviton Beam.

On first glance it's nothing special - three attack (same as the primary weapon) and only effective at range one to two. Look more closely at the detail though and you find that this one time use card reduces the defence of your opponent by one die but also is mega, mega, MEGA useful against the Borg, adding three dice to your attack nor can they defend against it.

How good is that? Maybe more effective on something like the Defiant or Voyager but heck this is a real game changer against the biggest elephant in the game. For a cost of four points this is a real must have if you're going against the Borg otherwise I wouldn't get too excited. Stick with torpedoes.

The Montgolfier also comes with two Tech upgrades. The three point Thruster Array allows you to perform a reverse one or two speed move with apparently no requirement to have any reverse motion already available. A nice to have but not an essential if you're point limited. Last up is Subspace Transmitter which lets you drop a Scan token next to both your ship and a friendly ship within range three. You are stopped from using Scan as a free action for the round. The card is a disable hence the five point cost but comparing its usefulness against the five points of Wesley Crusher it's a bit puzzling. Again a nice to have but not a big advantage.


The scenario for the Montgolfier is just as cobbled together as the pack which takes its leads from The Next Generation's first season on a ship from First Contact that actually never existed. This time its from Deep Space Nine as you fight to destroy an orbital weapons platform a la Tears of the Prophets and the battle in the Chin'toka system. In essence a standard two player "objective destroy" game. 

Sadly this really is the first pack where there hasn't been a consistent thread running through it and although this is a better wave overall the Federation expansion is a little bit deflating. Both the Jazkal and the Amar are superb additions for your fleets and I can see my Klingon-playing dad loving some of the features he'll be able to use going forward.

Almost a perfect return to form I would say with just a tinge of disappointment in some of the Montgolfier elements - really looking forward to seeing how wave 24 measures up.

Invested in wave 23? What did you think to the new arrivals in this "core" trio?

Wave 23 is available now with all ships recommended to retail at £11.99 each. You can track down your local stockist HERE

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Sunday, 17 November 2013

Second Dose of Klingons: Eaglemoss and the K'T'Inga Class


K'T'Inga!

Never named onscreen but probably one of the most recognisable Star Trek starships from the last six decades is the Klingon Battle Cruiser that first appeared in The Motion Picture. It's essentially an upgraded version of the D-7 from The Original Series with go-faster detailing but I like it. 

SKoST archive
Cost-wise there's certainly less model for your money this time as the cruiser is fairly spindly. This is more The Motion Picture than The Undiscovered Country as we're told a few times through the magazine but this is therefore the ship we're more familiar with in clipped footage from Saavik's Kobayashi Maru test at the beginning of The Wrath of Khan. It's also the model basis of every single K'T'Inga class ship you've ever seen since there was only ever one filming miniature. Even Gorkon's Kronos One in Star Trek VI was just a redressing of the original from around 13 years previous.

Eaglemoss have done a decent job in the reproduction here. The model is light and the engine grill is back in the red that had raised a few concerns on some earlier released versions. I'm surprised the only perspex pieces here are the red impulse engines and the warp engines are solid plastic. 

SKoST archive
I can gladly note two things though; that the photon launcher is recessed into the command module as per the "real" thing and that the Klingon cruiser sits very nicely on its stand. This is probably due to the majority of the engineering hull being metal. The neck, warp engines and command hull are all rendered in plastic. 

While the raised detail marks this model out against the smooth body of the D-7 which we will see later down the line it's not the most exciting piece of plastic you'll see. So, minor point - I would have preferred to see this as Kronos One as I would have liked the Excelsior to be toting its NX registry number from The Search for Spock. But then that's really nitpicky.

The completists will be happy it's in the range as will the Klingon fans but it's not the most impressive or inspirational ship yet. Sadly I have to say that so far the models that have disappointed have both been from the movies - the USS Enterprise NCC-1701 refit and this cruiser. PS - in the magazine the underside of the ship has the Klingon symbol on it over the gold circle...guess what's missing from the model....

Certainly it does give you a great history of the franchise and how the details became more significant on later models and then highly intricate as CGI took hold in Voyager, Deep Space Nine and beyond. The movie ships certainly have been plain however we have not yet seen anything from the 1960's model department. The first of those creations looks set to be the Romulan Bird of Prey which is provisionally lined up for issue 34 (that's about a year from now!).

Let's move over to the printed word and the accompanying magazine. The history is fairly basic but it's good to see that the K'T'Inga's appearances in the movies, The Next Generation and latterly in Deep Space Nine and even Voyager (remember Flashback?) are included and really help to give a more all-encompassing story to the Klingon vessel class. 

The one thing you come to realise again is that this entire class and virtually every onscreen appearance was thanks to a single model that was created in the late 1970's and stayed in use until 1996. That's a good lifetime for a model considering that most would have lasted one or two episodes or maybe seven seasons at the most. 

Previously we've berated Eaglemoss for producing some very, very short and surface-skimming backgrounds but here there isn't a great deal to expand on. We've only been on board a handful of the K'T'Inga class and then it's two movies that give us the most in that respect. After Voyager's aeroshuttle in Issue Six though, the master systems display does seem like a real crash down to Earth and I can imagine this time's special feature proving to be a head-scratcher of a moment when the magazine was planned out. Nice illustrations but content-wise it's a little weak.

Once again though it is the design and filming sections (this is getting to be a bit of a theme) which champion this series. In fact I would go as far as saying it's a great selling point and also makes the magazine seem like it's not just tagged onto the model to make it look like you're getting a decent amount for your money. 


Again, you appreciate the different time in which this craft was designed and how hard it was to film in comparison to the techniques employed on the later shows - have to say the photo showing the arm which would have held the model in place during filming is great - and rare - to see especially in regards to this subject. The conversion of the model for the various incarnations of the franchise is fascinating reading and I personally didn't know that the model from The Motion Picture is the same one that would feature as the Klingon chancellor's ship in The Undiscovered Country with some slight modifications. 

It's fair to say that the K'T'Inga class has gone through a fair number of changes and developments since it's arrival into the Star Trek universe as a "replacement" for the D-7 of The Original Series and Eaglemoss have done as good a job as possible to bring this to readers and collectors in this issue. That concern over the "one episode" ships in the line still rears its head however considering the mixed bag we've had here - I'm intrigued as to how the three appearances of the Excelsior will be handled in two weeks.


Also don't forget to ask your newsagent to stock up on the first of the specials which will be out on the same day featuring that floating bicycle wheel Deep Space Nine in 3D technicolour glory with a larger than usual magazine into the bargain. If you've already purchased Issue Seven you'll have noticed the handy flyer that was inserted and we've also pictured here (right).

For those of you who might have missed them, Eaglemoss also added a couple of new shots of their upcoming issues and models recently. We've dropped them on below for reference. Can't wait to see both of them for real!

Magazine images from Eaglemoss

Issue Seven of The Official Starships Collection is available now at newsagents. You can also order and subscribe by visiting the Eaglemoss official website.



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Friday, 4 October 2013

For the Eagle(moss) Eyed...


Issues one to four are now available in shops with subscribers also receiving the fifth edition this week.

But what's coming next? If you have a good furtive look through the Eaglemoss website you'll stumble on two images - but to save you the time, here are the coming soon shots of those next additions.






First up is the USS Voyager. The magazine image (above) is pretty much the ultimate stock photo used since 1995's premiere. The model - quite plain from this initial view of a single photo. Hopefully that stand won't be as wobbly and sensitive as the one for the Romulan Warbird. I've got high hopes for this starship and on first inspection it could be a series highlight.

This top view provided direct (and maybe even not seen before) from Eaglemoss gives a much better impression of the ship. The colours are sparkling with some great detail across the hull - phaser banks, lifeboat hatches, sensor arrays, the main shuttlebay, maneuvering thrusters - all very clear against the grey/blue hull. Very, very nice.

Issue 7 will take us back into Klingon territory for a second time with the K'T'Inga cruiser. A classic design used and modified across the ages and I'm, again, looking forward to clamping my hands around this one. As I've not seen the finished article it's hard to tell exactly which variation the model is based on but the best bet at the moment would seem to be Star Trek VI's version that carried Chancellor Gorkon (hence the image top!). 


Thankfully there's also a nice second image of the cruiser model for us to take a look at. The angle is similar to the one viewed here from the website however it does allow us the faintest glimpse of the paintwork on the upper hull - it's not just a slab of grey all over ladies and gents as you might just see, there is a "camouflage" pattern on top.  In fact this view makes me think that it could be modelled on the cruisers from The Motion Picture (reused in the Kobayashi Maru test from The Wrath of Khan) rather than Star Trek VI.

Furthermore, recent updates on the Star Trek Starships Facebook page revealed that there will be some additions to the range previously unannounced...
  • Cardassian Hideki Class (issue 32)
  • USS Orinoco Runabout (issue 33)
  • Centaur Class
  • Norway Class (impressive!)
  • Steamrunner Class
  • Sabre Class
  • USS Enterprise NCC-1701-A, B, C and J
  • The Phoenix
  • T'Planna'Hath (from First Contact)
  • Delta Flyer
Rumour has it that the Enterprise-A will have the same aztec paint job as the Reliant (below) which was missing from issue two's refit. Moving parts? Well you won't see them either as it's all about keeping the cost down for readers.

Add into the mix some new images of the starships the team are working on currently and it's been quite an exciting month over on their page! I've included all the featured images below. Hopefully at least one of your favourites is here!

USS Reliant (issue 11)
USS Thunderchild (issue 12)
Jem'Hadar cruiser (issue 13)
USS Equinox (issue 15)
USS Dauntless (issue 17)
Deep Space Nine

By chance I also wandered across the Memory Alpha page dedicated to the series and uncovered the covers for issues eight, nine and ten...and a certain special edition. Of course I've added them below to save the searching! These all look pretty preliminary at the moment as they don;t include any of the spec details on the bottom right corner. Also, what's with the D on the Defiant registry? Are we all noting the NCC registry on the Excelsior? Issue eight seems to be suffering from an invasion of Voyager's nose too (top left).


Issue Four is out now with Issue Five due on 1st November, Issue Six on 15th November and Issue 7 on the 29th November. 

Model images provided by Eaglemoss with our thanks and from their Facebook page

Issue eight, nine, ten and special cover shots from Memory Alpha.

Issue cover images from the Star Trek Starships website (issues six and seven) where you can also subscribe and guarantee not missing one single edition!